Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Warlord: Taunting Strike should be 60%. 90% is way too high.
Gambler: I think +20% crit chance is too big of a boost and should be +10%. Additionally, the auras are FAR too large. 3-hexes is a LARGE area. Most auras are 1-hex for a reason, and I feel these auras should go by that same rule, especially as an autospell.
Dragon Disciple: Feels too specific to make a hero specialize in it.
That being said I was hoping you could take a look at the Ranger class's ranging shot. It's not a BIG deal but for some reason it seems to replace the Heroe's base attack so if it's not on cooldown the hero tries to aim ranging shot instead of actually moving or attacking. Easy to fix by pressing move or the actual shoot button but it is annoying.
Thank you in advance.
Or give their debuffs a cone effect and some damage, so they don't feel as awkward to use.
so where is the druid skill? I have 3 heroes and as they level up they do not see druid hero class as an option to pick