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Very cool of you to update it c:
Could imagine making a setting like this
Infection mortality: 2-3 days
Cure Happening: 12 (hours)
Fast Heal Trait: -2 (hours)
Slow Heal Trait: 3 (hours)
Base Cure Chance: 1
Lucky Flat Increase Chance: 1
Unlucky Flat Decrease Chance: 1
(Those increase the Base by this amount)
Yes/No: Exclude Un/Lucky Trait from factors
If true, these traits are added last
Resilience Trait: 1.5
(Changes base Cure Chance from 1 to 1.5%, or with Lucky Trait: 2 to 3)
Prone Trait: 0.75
Yes/No Resilience/Prone addition
Turns the Traits multipliers into additions
Moodle Chance multiplier: 0.05
Moodle Max negative multiplier: 0
Moodle Max positive multiplier: 1.2
(5% per moodle point, with 10 negative levels, we'd have x0.5, or .0075% with Resilience or 0.015 with Lucky ontop. However if we somehow have 20 negative points the chance is 0)
If true, turns the moodle multiplier into additions
Yes/No Ignore Hungry
Ignores all Hungry moodles for multipliers
Y/N Ignore Thirsty, Panic, Bored, etc.
Y/N Negative Cure Chance Increases Zombification
Negative Cure Chance Multiplier: 2.00
(If we would have -5% Cure Chance, zombification is increased by +10% instead)
Negative Cure Chance Addition: 2
If we would have any negative chance, this value is added (in this case it would turn into 12%)
Negative Cure Resilience add: -2
Negative Cure Resilience multiplier: 0.5
Negative Cure Prone add: 5
Negative Cure Prone multiplier: 1.5
(12% gets the 5 = 17, multiplied by 1.5 = +25,5% zombification)
Negative Cure Lucky Prevention: 25
Prevents Negative Cure zombification from actually happening on a 25% chance
I think i should look into modding now myself i suppose, this sounds like a whole new mechanic xd
But if you are up for making this, that would probably make everyone happy im sure
I just got the game a few days ago so I never really did single player and just jumped into multiplayer with my friends so I had no idea it wasn't enough to enable the mods in your server settings and actually had to enable it from your main menue as well. Thanks for the offer to help me out Pandaa and thanks for adding the options to the mod too!
Assuming this mod simply does a roll and removed the zombie virus from the player, I don't see why it wouldn't be compatible, but I figured I should ask since you would obviously be more aware of how the backend stuff works and how it may conflict in ways the average person may not expect.
Here's the mod in question: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2986272766
Thanks!