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Yeah well neither this or that mod can really do anything with custom models handling the eyes attachment poorly so it is what it is.
Nope. Even if I can get around the high barrier of math and vector calculation to offset the camera, the client-sided movement prediction of the parented camera will be thrown off and make the camera very jittery.
Ngl, I completely missed that you've made both mods, but I was mostly referring to when it's used with custom models, since that's directly pinned on the model in question.
If you're referring to this mod I've since lowered the position of it to more acceptable levels.
another thing though, would it be possible to add a freecam mode when fpa activates? i was just thinking it would be nice if we could still look around while the animations play, especially since some fpa's are a bit discombobulating
!fpa lets you add yourself to a saved-on-server blacklist or whitelist for all FP animations depending on server's OptListType setting. (defaults to blacklist)
!fpagod triggers constant FP animation on yourself, uses same list system to save your choice as well. Beware, this disables your item HUD and crosshair as a side effect, your aim will be all over the place, and it can be nauseating. Only use if you're up for the challenge.
@toolazy
Not at the moment for both of those.
@Kouga
That's odd, the stumble camera uses a thinking timer so it should disable the camera on all instances you're not staggering.
这个会导致游戏帧数下降吗
I patched a bug with common infected breaking revive camera upon killing your revive target on 17 Apr @ 4:26pm, let me know if it happens again.
Immersive Fall Damage and Collapse Tongue Release use a different way of playing the collapse animations that isn't registered by this mod. I don't think I can really support this method from how improper it is.
Immersive falldamage mod or collapse tongue release have same character animations, but not play POV trigger. BUT survivor stagger on charger mid-release works perfectly.
you're right i missed the - and 00000 keys on my keyboard
if you think this is crazy you should see the legs mod
now that's something that deserves 1 star
Moving the camera any more inside or further away would likely just exacerbate clipping problems from either the head or the arms/walls/pinning infected respectively. Probably not.
@Meow
@Sayachii
I could see now how that option has a niche compared to when I was initially making the mod, but back then would've been the best time to implement it.
Now I just have to rely on randomly gathering enough motivation to create the option as well as deal with any bugs it happens to cause.
That option was left out since it was potentially nauseating and needs a new setup in code to properly support. Didn't see much point in porting that over.
it is missing here