Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Pack of Best Mods for ROME II (ex-work simultaneously)
38 Comments
Baron 25 Jul, 2018 @ 9:28am 
hi are the mods compatible now?
ikuzmin007 24 Jan, 2018 @ 6:53am 
Good mod collection/ I use many of them. Steam allows 70 or 72 mods no more than 530 MB each.
[*VGS*] Italian Player -NIS-  [author] 16 Dec, 2017 @ 6:11am 
@PROMETHEUS: Ciao, scusa per la risosta tardiva, il nuovo DLC ancora non ce l'ho quindi non potrei valutarlo, lo considererò quando lo avrò preso; più che altro per la compatibilità delle mod terrei presente il rilascio della nuova pach 18 (Power & Politics) che ne ha mandate fuori uso parecchie, ma considerato il tempo che aveva richiesto non credo non credo che potrò rifare una nuova collezione riverificando tutte le varie compatibilità. Mi dispiace ma l'unica è fare varie prove con quelle che sembrano di interesse.
PROMETHEUS 3 Dec, 2017 @ 7:19am 
Ciao pensi di fare una nuova collezione con tutti i mod che funzionino con il nuovo DLC?
[*VGS*] Italian Player -NIS-  [author] 29 Nov, 2017 @ 10:16am 
@Bronn: Originally they were really all compatible, they didn't give any problem in the game; then during the time many mods were updated and modified, even the game had some pach, so now not everything can be used together as once, but most of it is still , in any case the game supports a limited number of modes in simultaneous use.
Nameless 26 Nov, 2017 @ 7:28pm 
AY BRUH ALL THESE MODS LIKE STILL COMPATIBLE THO RIGHT?
[*VGS*] Italian Player -NIS-  [author] 18 Sep, 2016 @ 10:01am 
@ #Leuname: Excuse me, but this is not a mod. If it was a mod I could insert the release notes with explanations; Instead this is a simple personal collection of mods that I feel better, and I wanted to share to the public.
Anyone interested can consult this list and in turn subscribe the mods that are of interest.

Most of these mods can work together, but for the reasons explained in the description is no longer possible to activate them ALL together; each one must make his own choices.
Jesus Loves You^_^ 18 Sep, 2016 @ 9:31am 
So, please fix this with some descriptions. BTW, what latest mod you introduce ?
[*VGS*] Italian Player -NIS-  [author] 18 Sep, 2016 @ 7:27am 
@ #Leuname: There is no direct way to know what are the latest additions mod. I put them close to the existing ones that I consider most similar.
Jesus Loves You^_^ 18 Sep, 2016 @ 6:47am 
OK and thank you for that huge and extremely useful work. But how can I know what mods/changes you add latest ?
[*VGS*] Italian Player -NIS-  [author] 16 Sep, 2016 @ 9:34am 
Hello, I maintain updated this collection adding some mods that I consider useful to complete and improve the experience of the game. The new added mods may cover various aspects: new units, reskin, interface, graphics etc ...
Jesus Loves You^_^ 14 Sep, 2016 @ 11:52am 
This is updated very good. But how to know what changes are done ?
ikuzmin007 28 May, 2016 @ 1:04pm 
70 mods but use pack file manager to add mods together.
[*VGS*] Italian Player -NIS-  [author] 28 May, 2016 @ 3:20am 
@Owedewil: Originally the mods included in the collection were working all together, but then their number has grown considerably but the game supports a limited number of mod and in my tests they should be about 60-65 mod.

Those who have a little experience in "Pack File Manager" can personally join together several similar mod (eg those that add new units of the same author), to make sure you do not activate too many mod.

In any case, it's been some time since I have tested all without problems, in the meantime, several of them have had updates from their authors and I can’t guarantee complete compatibility.

However the most should have no problems, but in order to avoid the crash, I recommend you activate the mod for groups, by testing that all is well.

In case of problems just keep off only the mod that is not compatible.
I hope to check the full compatibility soon.
OwedEvil 26 May, 2016 @ 5:58pm 
So.... ALL these mods are compatible with each other?? Lol, last comment was many months ago, hope someone responds.
WILL IT CRUNCH 28 Jul, 2015 @ 8:43am 
Lol, There was a folder left over when i deleted the game. Its all working now, Thanks....

Now to find mods !!
[*VGS*] Italian Player -NIS-  [author] 28 Jul, 2015 @ 6:47am 
@WILL IT CRUNCH: I'm sorry for your game, but this is only a list of mods and can not be the cause of the problem, you could not tell if there was a mod in particular to cause disruption? It is strange that uninstalling and completely redoing the donwload there is still the same problem. After you've deleted the game and before putting it back on, check that there is no longer the folder of Rome: the path should be: C / program x86 / SteamApps / common / rome total war II. If after you have removed the game from the PC, there is still something, delete them manually, and then try to repeat the download.
WILL IT CRUNCH 28 Jul, 2015 @ 3:07am 
Cheers for writing back, Sadly my game has broken :( ive reinstalled it many times deleted all mods, followed the "Crash fix" pin on the fourms. now i cant play rome at all. Any helpers ??
[*VGS*] Italian Player -NIS-  [author] 28 Jul, 2015 @ 1:14am 
@WILL IT CRUNCH: I'm sorry, because of other jobs, for some time I could not control this pack, meanwhile various mods have been updated and perhaps no longer working together, in any case, the game supports a limited number of mod, I did some tests and II recommend not to exceed about 60, but I do not guarantee any case about the backwards compatibility of the mod.
If and when I have time I will try to fix it.
WILL IT CRUNCH 27 Jul, 2015 @ 11:39am 
this crashes my game when i use this pack :(
[*VGS*] Italian Player -NIS-  [author] 7 Jun, 2015 @ 1:05am 
@ Jason Wolf: I did a test, joining East Culture Identity, Culture Identity West and Seleucid roster, and it works
Jason Wolf 6 Jun, 2015 @ 7:21pm 
Does culture Identity east and west work with Seleucid roster reskin?
Jason Wolf 30 May, 2015 @ 6:09pm 
Hmmm, okay.it might awhile but that is probably the best way to do it. Thanks for answering right away.
[*VGS*] Italian Player -NIS-  [author] 30 May, 2015 @ 2:22pm 
@Jason Wolf: About this question I can't answer because I'm not so expert, but I know that the game supports a limited number of mod used simultaneously, (in my test were approximately 60).
If you want to merge several mods in one, the only way to know if it crashes, you make a test.
A test that should give fewer problems might be, for example combine mod of new skins and new units, proceeding by successive steps, test the game and if all function proceed by entering other mod.
Jason Wolf 30 May, 2015 @ 12:12pm 
Stupid question but I am going to be putting all the unit mods that I have together and was wondering how to tell if they are compatible with each other and if there is a limit on the number of troops you can have in a pack?I am trying to make it so that there is a large variety of units available for both playable and none played factions.Thanks.
Jason Wolf 29 May, 2015 @ 5:47am 
Okay thanks!
[*VGS*] Italian Player -NIS-  [author] 29 May, 2015 @ 1:22am 
@Jason Wolf: This is the thread of the the latest version of the software: http://www.twcenter.net/forums/showthread.php?680538-PFM-3-5-0-Attila-support , and this is the previous version, which I had used (3.2.1): http://www.twcenter.net/forums/showthread.php?618353-PFM-Please-refer-to-thread-in-Attila-forum-now .
From here you can download the various versions: http://sourceforge.net/projects/packfilemanager/files/Release/ .

If you want to combine two mod of other authors without their permission, you can not publish it, but use it only as a personal test.

When you open the program, create a new file and save it with a name, then click on Files -> Add -> from pack -> and open the file of the mod you choose, in the window that opens you click with the right mouse button on the file name and then OK.
Repeat with all the mod you want to add and ultimately save your file.

P.S. it may happen that not all the mods are compatible with each other.
[*VGS*] Italian Player -NIS-  [author] 29 May, 2015 @ 1:20am 
I state apologizing because for a long time does not control the collection and I can not ensure that it works properly after the various updates of the mod.
I hope there are no problems of backwards compatibility between the mods, when I have time I will check.
Jason Wolf 28 May, 2015 @ 7:06pm 
Could you tell me how to combine mods?
[*VGS*] Italian Player -NIS-  [author] 3 Jan, 2015 @ 2:02am 
@Sir Tristan: I don't know because I don't use the full version, but the two mod by Radious, that I included, work without problems
Dorno 2 Jan, 2015 @ 3:58pm 
do these work with the radious mod?
[*VGS*] Italian Player -NIS-  [author] 29 Nov, 2014 @ 6:23am 
@Mastermind: Yes, the collection has been extended, and I havn’t updated the description.
The cause of the problem is that you can use up about 70 mod simultaneously (maybe the number may change slightly because of the "weight" of the single mod activated).
To use a larger number you can join the similar mods in a "all in one", if you know how to use Pack File Manager ("all in one by Zaskar70 - CN_Vanda - Sebidee - Darth Ruthon ...” example: http://www.hosting.universalsite.org/image-allinone-4ECD_5479D2C5.png) .
I have done so and I have no problems, obviously I can’t publish them because the original mod are not mine, but I use only for personal use.
Maestermint 26 Nov, 2014 @ 8:56am 
Crashes at startup even without Pax Romana and Realistic Roman Garrison & Barricading.
[III^ORD_AQV] Gabibbo 16 Oct, 2014 @ 2:31am 
temo, comunque grazie per la risposta :D
[*VGS*] Italian Player -NIS-  [author] 15 Oct, 2014 @ 11:58pm 
@|-Fidelis-| Magnaghi: ok, io non ho ancora provato battaglie in campagna, purtroppo credo che queste mod siano da tenere spente fino a quando Akuru non avrà corretto il problema.
[III^ORD_AQV] Gabibbo 14 Oct, 2014 @ 2:17pm 
No, purtroppo la campagna normale mi crasha quando tento di fare una battaglia qualunque...
[*VGS*] Italian Player -NIS-  [author] 14 Oct, 2014 @ 1:35pm 
@|-Fidelis-| Magnaghi: la campagna principale credo che non abbia problemi; nella battaglia personalizzata, con la nuova versione EE, la Pax non funziona. Per maggiori informazioni chiedi ad Akuru.
P.S.: in coda alla descrizione era già indicato. : )
[III^ORD_AQV] Gabibbo 14 Oct, 2014 @ 8:44am 
I Can't play any battle with the pax romana mod, it crashes every time!