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I'll also drop the small stomachs to 0.8, 0.6, and 0.4, which should make them a lot more inconvenient.
A: allows xenotypes to exceed +5 / -5 metabolism (there's already mods that do this)
and
B: actually give bonus / malus for extreme metabolism levels, basically just extending the vanilla range.
I don't think it unreasonable that a +13 metabolism xenotype could have 15% food need, whereas a -20 metabolism supersoldier might need 10x more food than usual. Normally, the latter would mean eating 24/7 just to not starve, but any gene-artist would be coupling that with aforementioned large stomach genes.
Maybe even add genes to allow MUCH faster eating too?
I come to you with some feedback: after playing with the stomach sizes, I don't think the larger stomach size genes are worth it, whereas the small stomach sizes are quite OP imo. A baseliner with just a small stomach will basically eat just as often, but less - no downsides.
On the other hand, 1.3x stomach size for -3 metabolism is really hard to justify.
If I wanted to make a pawn that only eats once a week (but either eats a lot, or sleeps all the time, or other downsides) there are no options for that. I know it sounds like a lot, but imo the max size stomach should add 10x food capacity than normal.
For those among us who don't like alpha genes