RimWorld

RimWorld

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EBSG - Expanded Food Genes
   
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Mod, 1.4, 1.5, 1.6
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146.183 KB
17 Jul, 2023 @ 12:54pm
1 Jul @ 5:16am
12 Change Notes ( view )
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EBSG - Expanded Food Genes

In 1 collection by Alite
Expanded Biotech Style Genes
26 items
Description
Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes. Where that series sought to expand ranges that already exist, this series seeks to add ranges that should exist. You get gene ranges that alter sleep fall rate, but why not a range for changing the rate it recovers? If you can have fire resistance genes, why not have genes to resist other types of damage like frostbite and acid?

For this episode, I have cooked for you the most boring food genes. For our main dish we have 5 new options for food poisoning chances, a 250%, a 200%, a 150%, a 66%, and a 33%, and for a side I have prepared some max nutrition genes that multiply max nutrition by 0.7, 0.8, 0.9, 1.5, 2.0, and 2.5. And for dessert, we will all be glad that I ran out of ideas on how to continue this terrible metaphor. I regret some of my life choices now.

Included in Expanded Biotech Style Genes - All in One

Discord link[discord.gg] for those who want an easier way to ask questions, make requests, or just chat. I'll also be posting new releases there.

Easy link to all of my Rimworld mods

[github.com]
[ko-fi.com]
19 Comments
Alite  [author] 15 Jul @ 5:20am 
I don't get that error, so the best guess I can come up with is that you have both this mod and the All in One loaded at the same time. Without a log, I can't provide more feedback
kurikinton 14 Jul @ 9:31pm 
Config error in Pigskin: Hyperlink to EBSG_ContractedStomach more than once on Pigskin description
Shurupchik 20 Oct, 2024 @ 1:08pm 
Создал пешку с характеристикой "cavernous stomach" и размером тела 4 (Размер тела тоже увеличивает вместимость еды), построил синтезатор пасты, но пешки не хотят наедаться больше чем на 30 процентов. Они едят на 100% только когда приготовить много питательной пасты. Допустим 20 штук будет лежать на складе, кто-то подойдет и съест сразу несколько штук до 100%
Alite  [author] 7 May, 2024 @ 8:09am 
Yes because strong stomach is rebalanced in this to be a -3 metabolic efficiency instead of -1. Contracted stomach acts as a balancer for the new metabolic cost without causing too much of an impact on gameplay. Just realized I forgot to update their values in my rebalancing though, because that's supposed to be 80% food capacity, not 60%. I'll upload a fix shortly.
cyanobot 7 May, 2024 @ 7:57am 
This mod contains a patch to force all xenotypes (predefined in xml, not custom made in game) that have Strong Stomach to also have Contracted Stomach. Is this deliberate?
Alite  [author] 14 Feb, 2024 @ 4:49am 
There isn't one? That's why it gives metabolic efficiency unlike the large stomachs, which take from it.
KemonoAmigo 14 Feb, 2024 @ 1:51am 
I don't fully understand the effect Max nutrition has. The pawn can store more/less food, what's the advantage of a smaller Food bar/stomach? Wouldn't I just be wasting nutrition every time the pawn "goes over" the bar's limit?
Arkantos Eli 15 Jan, 2024 @ 12:51pm 
Thank you, that is some speedy delivery!
Alite  [author] 14 Jan, 2024 @ 2:10pm 
Added eating speed genes
Alite  [author] 14 Jan, 2024 @ 1:39pm 
Just processed your request for eating speed genes, and I can't believe I forgot to make those. I'll throw those in EBSG Food once I'm done making them.