Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Machine Refuelled
313 opmerkingen
Fleur 14 jul om 9:05 
blockstrings on this are downright atrocious, i love it
TheBrutalBeast 13 jul om 13:29 
eh, i feel as though you really increased his complexity, hes much more difficult then the first v1, also give him slide
gcoulson08 13 jul om 10:44 
This is such a great mod, I remember playing the older versions but this is genuinely my favorite mod of all time. From the speed to being able to properly propel yourself with explosions. You've really done your research, along with all the other whiplash type moves and the real power of the knuckle blaster this is one of the most character accurate mods when it comes to game play and the actual speed of the character. I simply can't express my gratitude to how well you did this in words. Thank you (but if there on thing I have to ask, is there supposed to be a projectile shot out when you parry? Maybe I haven't tested it enough)
Vermilingus  [auteur] 12 jul om 14:04 
Okay for those of you crashing with the Feedbacker Parry,I've posted a small bugfix update, please keep me posted on if its crashing still. I can 't accommodate for every single method people use to make projectiles, but I can do my best.
Vermilingus  [auteur] 10 jul om 2:38 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3515816395

For those of y'all who wanted the old jank barely functional machine link
I need to add it to the upload page so it doesn't get overwritten every time I do a patch
DMMM 9 jul om 6:13 
i like it and it is the best one of v1 i seen so far but there is room for improvement
E_MAN 8 jul om 21:50 
it might just be me but why is it i giant blob of glitchy squares? i figure it's due to an incompatibility but im fighting vanilla characters
CreeperDude0509 7 jul om 19:00 
Update, fighting against natasha there were several moves where hits did not hit machine rf in replay even though in match those where combo hits.
CreeperDude0509 7 jul om 18:31 
Hey Vermilingus, to help clarify what is bugging the replays I noticed that in a match where I did not use the counter projectile feedback ability the replay did not bug until the very end with a killing move. This was played against the Meta character
Vermilingus  [auteur] 7 jul om 0:42 
Oh right yeah I changed the name internally, uh might need to grab Pix so we can fix that
Hazzy 6 jul om 20:03 
Archangel is missing his character specific stuff against this version of Machine.
just_jay_litterally 5 jul om 22:52 
idk why, but anytime v1 tries to parry a projectile from a character like for example bonehead it crashes my game. any help???
Vermilingus  [auteur] 4 jul om 23:28 
Okay I'm pretty sure a lot of this is down to the projectiles (probably the coins they're normally the issue) from a clip I've been sent. I'll do some more digging
RecruitRush0533 4 jul om 8:25 
it's hard to discern but replay breaking seems to just be random? i would upload or send a clip but the YOMI Record mod can't record the clips.
Vermilingus  [auteur] 3 jul om 2:36 
I've pushed a quick update with some tweaks to the "usual culprits" of prediction and replay errors to try to help some of them
Vermilingus  [auteur] 3 jul om 2:03 
If you're gonna report replays breaking can you all please try to provide more detail as to where it diverges? I can't really fix replay errors without knowing what the error *is*
jack the bucket 3 jul om 0:02 
WE ARE SO BACK
RecruitRush0533 2 jul om 22:22 
for whatever reason using this character seriously messes up replays? they don't go anywhere how the actual battle goes
Zekanark 2 jul om 19:56 
theres something really screwy about the coins in the update, sometimes they just dont go where the prediction shows if you have no DI set
also in multiple circumstances this character entirely desyncs replays in online
H^nT3R17 2 jul om 19:26 
fun
Chosen_HuntDead 2 jul om 14:07 
Peak. No more words necessary
luialex329 2 jul om 9:37 
so peak
absolutely tutoumi 2 jul om 0:49 
WE ARE SO BACK
Reinarudo 1 jul om 13:43 
where da machine go?
Vermilingus  [auteur] 1 jul om 12:57 
For the people who aren't feeling the rework, as mentioned, there will be a legacy branch by Epic up soonish that'll be maintaining the older flavour
hemhem35 1 jul om 12:42 
ruined the character for me, now its just a black box like many others, this was one of not many
characters that werent boxes one before :zote:
no_sparing 1 jul om 12:26 
tf inee dmy old cranky macxhine BACK
streetcleaner 1 jul om 11:25 
WE ARE SO BACK
16bit__ 1 jul om 10:54 
WE ARE SO BACK
FalkitA 22 jun om 7:34 
:steamhappy:
ministerfudge 15 jun om 22:14 
sytle steal
Nadreix 6 jun om 2:29 
is my lifesteal
Nadreix 6 jun om 2:29 
where the fuck
Umbra 3 jun om 5:39 
i think the biggest problem with this mod is the lack of stance usage in combos and the shitty mobility
a normal guy 22 mei om 22:47 
please add dash jump or increase whiplash range/making it able to grab surfaces. I have zero freaking mobility
a normal guy 22 mei om 22:45 
@Zelancholy fax, i love ultrakill and this is so good
a normal guy 22 mei om 22:45 
the only thing i need is a better idle sprite
E_MAN 22 mei om 21:23 
I really hope that the rework just makes the fx look better and it be more balanced, i still want to do all the stuff i can do in ultrakill
Zelancholy 19 mei om 13:27 
As an ultrakill player, this is probably the best representation V1 could have gotten. Only problem is that it takes fuckin forever for them to load.

Genuinely peak otherwise. Managing the same tech I can pull off in Ultrakill in this game is a dream come true.
xflame505 16 mei om 1:35 
character is balanced as it but once more interactions are added I can see it becoming very broken and the main problem with just rebalancing it is right now all that balances it is just that certain parts of it are bad.
MRAPOLLO 25 apr om 22:08 
I mean dope af character, like actually perfect, but the game seems to crash when you use rocket ride :(
Again other than that perfect, but I’ve now disconnected 3 times because I was about to combo someone with rocket ride and I crashed
in the faux 16 apr om 5:40 
Cant wait for more coin intract, like Fistful of dollar
it would be funny
Epic  [auteur] 9 apr om 2:38 
@PersistantGamer The only thing that's weak in his kit is RocketLauncher
Revolver has huge neutral usage, coins are absurdly strong
Shotgun has absurd hitstun and strings amazingly with nailgun
Nailgun is the main damage and blood generation, letting you get meter to be able to continue with even more shenanigans

Either way, the character's getting a complete rework sooner or later so I guess you can look forward to that
PersistantGamer 8 apr om 11:27 
everything this guy has access to is weak except for his nailgun which is a shame because i really like the ideas he presents
Calebbot5922 3 apr om 16:10 
HOW DO I PARRY? TwT
Geeter_seal 27 mrt om 7:36 
Minor gripe, more a quality of life thing.

Why does the style meter have to take up a part of the screen? It's not too bad but..really inconvenient when it's blocking where I'm wallsplatting my opponent against the wall. Maybe I dropped my combo due to skill issue but idk.

Would it be possible to make the style meter box at least movable, perhaps?
itsanqry 22 mrt om 16:59 
pretty cool character, although fix replays not working with this character, replays just bug out and do not sync correctly, please and thank you
Fleur 10 mrt om 5:31 
to all the poor individuals here that aren't majorly machine-pilled like the enlightened me:
machine does way too much damage... idk what you're on about TwT
nailgun is like if you asked god for an easy 8k damage combo mid-field and he just said "8k? rookie numbers"...

(and don't get me started on the forbidden tech ;3)
nuroJOKER 28 feb om 5:44 
there is a few problems that i find with the char. i dont mind the lac of damage since it all depends on style. but you should give him some ability to get some health back. most modded char do a lot of damage and to get killed in 10 hits dont seem worth it to play as v1
Epic  [auteur] 24 feb om 8:02 
Feedbacker doesn't beat throw I have NO IDEA about what you're talking about, you must've been minus then tried to grab and got feedbacker-ed, that's the only explanation I have