Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Machine Refuelled
313 件のコメント
Fleur 7月14日 9時05分 
blockstrings on this are downright atrocious, i love it
TheBrutalBeast 7月13日 13時29分 
eh, i feel as though you really increased his complexity, hes much more difficult then the first v1, also give him slide
gcoulson08 7月13日 10時44分 
This is such a great mod, I remember playing the older versions but this is genuinely my favorite mod of all time. From the speed to being able to properly propel yourself with explosions. You've really done your research, along with all the other whiplash type moves and the real power of the knuckle blaster this is one of the most character accurate mods when it comes to game play and the actual speed of the character. I simply can't express my gratitude to how well you did this in words. Thank you (but if there on thing I have to ask, is there supposed to be a projectile shot out when you parry? Maybe I haven't tested it enough)
Vermilingus  [作成者] 7月12日 14時04分 
Okay for those of you crashing with the Feedbacker Parry,I've posted a small bugfix update, please keep me posted on if its crashing still. I can 't accommodate for every single method people use to make projectiles, but I can do my best.
Vermilingus  [作成者] 7月10日 2時38分 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3515816395

For those of y'all who wanted the old jank barely functional machine link
I need to add it to the upload page so it doesn't get overwritten every time I do a patch
DMMM 7月9日 6時13分 
i like it and it is the best one of v1 i seen so far but there is room for improvement
E_MAN 7月8日 21時50分 
it might just be me but why is it i giant blob of glitchy squares? i figure it's due to an incompatibility but im fighting vanilla characters
CreeperDude0509 7月7日 19時00分 
Update, fighting against natasha there were several moves where hits did not hit machine rf in replay even though in match those where combo hits.
CreeperDude0509 7月7日 18時31分 
Hey Vermilingus, to help clarify what is bugging the replays I noticed that in a match where I did not use the counter projectile feedback ability the replay did not bug until the very end with a killing move. This was played against the Meta character
Vermilingus  [作成者] 7月7日 0時42分 
Oh right yeah I changed the name internally, uh might need to grab Pix so we can fix that
Hazzy 7月6日 20時03分 
Archangel is missing his character specific stuff against this version of Machine.
just_jay_litterally 7月5日 22時52分 
idk why, but anytime v1 tries to parry a projectile from a character like for example bonehead it crashes my game. any help???
Vermilingus  [作成者] 7月4日 23時28分 
Okay I'm pretty sure a lot of this is down to the projectiles (probably the coins they're normally the issue) from a clip I've been sent. I'll do some more digging
RecruitRush0533 7月4日 8時25分 
it's hard to discern but replay breaking seems to just be random? i would upload or send a clip but the YOMI Record mod can't record the clips.
Vermilingus  [作成者] 7月3日 2時36分 
I've pushed a quick update with some tweaks to the "usual culprits" of prediction and replay errors to try to help some of them
Vermilingus  [作成者] 7月3日 2時03分 
If you're gonna report replays breaking can you all please try to provide more detail as to where it diverges? I can't really fix replay errors without knowing what the error *is*
jack the bucket 7月3日 0時02分 
WE ARE SO BACK
RecruitRush0533 7月2日 22時22分 
for whatever reason using this character seriously messes up replays? they don't go anywhere how the actual battle goes
Zekanark 7月2日 19時56分 
theres something really screwy about the coins in the update, sometimes they just dont go where the prediction shows if you have no DI set
also in multiple circumstances this character entirely desyncs replays in online
H^nT3R17 7月2日 19時26分 
fun
Chosen_HuntDead 7月2日 14時07分 
Peak. No more words necessary
luialex329 7月2日 9時37分 
so peak
absolutely tutoumi 7月2日 0時49分 
WE ARE SO BACK
Reinarudo 7月1日 13時43分 
where da machine go?
Vermilingus  [作成者] 7月1日 12時57分 
For the people who aren't feeling the rework, as mentioned, there will be a legacy branch by Epic up soonish that'll be maintaining the older flavour
hemhem35 7月1日 12時42分 
ruined the character for me, now its just a black box like many others, this was one of not many
characters that werent boxes one before :zote:
no_sparing 7月1日 12時26分 
tf inee dmy old cranky macxhine BACK
streetcleaner 7月1日 11時25分 
WE ARE SO BACK
16bit__ 7月1日 10時54分 
WE ARE SO BACK
FalkitA 6月22日 7時34分 
:steamhappy:
ministerfudge 6月15日 22時14分 
sytle steal
Nadreix 6月6日 2時29分 
is my lifesteal
Nadreix 6月6日 2時29分 
where the fuck
Umbra 6月3日 5時39分 
i think the biggest problem with this mod is the lack of stance usage in combos and the shitty mobility
a normal guy 5月22日 22時47分 
please add dash jump or increase whiplash range/making it able to grab surfaces. I have zero freaking mobility
a normal guy 5月22日 22時45分 
@Zelancholy fax, i love ultrakill and this is so good
a normal guy 5月22日 22時45分 
the only thing i need is a better idle sprite
E_MAN 5月22日 21時23分 
I really hope that the rework just makes the fx look better and it be more balanced, i still want to do all the stuff i can do in ultrakill
Zelancholy 5月19日 13時27分 
As an ultrakill player, this is probably the best representation V1 could have gotten. Only problem is that it takes fuckin forever for them to load.

Genuinely peak otherwise. Managing the same tech I can pull off in Ultrakill in this game is a dream come true.
xflame505 5月16日 1時35分 
character is balanced as it but once more interactions are added I can see it becoming very broken and the main problem with just rebalancing it is right now all that balances it is just that certain parts of it are bad.
MRAPOLLO 4月25日 22時08分 
I mean dope af character, like actually perfect, but the game seems to crash when you use rocket ride :(
Again other than that perfect, but I’ve now disconnected 3 times because I was about to combo someone with rocket ride and I crashed
in the faux 4月16日 5時40分 
Cant wait for more coin intract, like Fistful of dollar
it would be funny
Epic  [作成者] 4月9日 2時38分 
@PersistantGamer The only thing that's weak in his kit is RocketLauncher
Revolver has huge neutral usage, coins are absurdly strong
Shotgun has absurd hitstun and strings amazingly with nailgun
Nailgun is the main damage and blood generation, letting you get meter to be able to continue with even more shenanigans

Either way, the character's getting a complete rework sooner or later so I guess you can look forward to that
PersistantGamer 4月8日 11時27分 
everything this guy has access to is weak except for his nailgun which is a shame because i really like the ideas he presents
Calebbot5922 4月3日 16時10分 
HOW DO I PARRY? TwT
Geeter_seal 3月27日 7時36分 
Minor gripe, more a quality of life thing.

Why does the style meter have to take up a part of the screen? It's not too bad but..really inconvenient when it's blocking where I'm wallsplatting my opponent against the wall. Maybe I dropped my combo due to skill issue but idk.

Would it be possible to make the style meter box at least movable, perhaps?
itsanqry 3月22日 16時59分 
pretty cool character, although fix replays not working with this character, replays just bug out and do not sync correctly, please and thank you
Fleur 3月10日 5時31分 
to all the poor individuals here that aren't majorly machine-pilled like the enlightened me:
machine does way too much damage... idk what you're on about TwT
nailgun is like if you asked god for an easy 8k damage combo mid-field and he just said "8k? rookie numbers"...

(and don't get me started on the forbidden tech ;3)
nuroJOKER 2月28日 5時44分 
there is a few problems that i find with the char. i dont mind the lac of damage since it all depends on style. but you should give him some ability to get some health back. most modded char do a lot of damage and to get killed in 10 hits dont seem worth it to play as v1
Epic  [作成者] 2月24日 8時02分 
Feedbacker doesn't beat throw I have NO IDEA about what you're talking about, you must've been minus then tried to grab and got feedbacker-ed, that's the only explanation I have