RimWorld

RimWorld

Hidden Enemy Bio
38 Comments
TheBandaged_Guy 28 Aug, 2024 @ 9:42pm 
Do it on 1.5
Mlie 16 Jul, 2024 @ 12:20pm 
vin 10 Jul, 2024 @ 5:05pm 
we will wait patiently for your return beloved mod :nekoheart:
Title Fight Enjoyer 10 Jun, 2024 @ 2:37pm 
pls comeback pookie :bummer:
Naturtok 1 May, 2024 @ 9:43pm 
for anyone who was interested, this mod doesn't seem to work in 1.5, it blanks out the whole info window rather than just the specific sections.
ThePhantomX64 10 Apr, 2024 @ 7:04pm 
Hope this mod gets updated to 1.5 as it came out today.
KawwaK 5 Mar, 2024 @ 11:09am 
@HTxL That's a great suggestion!
Tesla 19 Feb, 2024 @ 11:07am 
@MagnusCerebrum
Unfortunately, as soon as a pawn becomes a prisoner, all skills are immediately displayed, because the pawn becomes indirectly controlled by the player. How can I fix THIS?
MagnusCerebrum 12 Feb, 2024 @ 11:50am 
@kongkim
@Zaximus Rex
I found a solution, or rather a better explaination of what the modder here tried to explain
Go to your RimHud config (hidden gear icon in the bottom right of the docked menu, go to the content tab, scroll down to the panel involving skills select each skill row and uncheck "other humanlike" to make the hud skills invisible for non-colony characters.
Evyatar 6 Jan, 2024 @ 2:44pm 
suggestion: reveal skills that are very high level, for example level 18 is titled "Planet-Known Master" so it makes sense our pawns will know that the pawn has a skill level of 18
kongkim 8 Dec, 2023 @ 2:35pm 
Yah i deactivated the mod again as i never got it to work with RimHUD sadly.
Zaximus Rex 8 Dec, 2023 @ 2:14pm 
This sounds great, just commenting that I'm gonna wait based on the feedback below that RimHUD compatibility isn't really there yet. Hope you keep working on it.
kongkim 6 Dec, 2023 @ 12:38pm 
Tried this.

For RimHUD users: this mod doesn't touch the RimHUD display, so that obviously gives away some information. Go into the RimHUD settings, find the elements with the skills, and uncheck the boxes for non player controlled characters.

But do not work, anyone got it to work?
kongkim 6 Dec, 2023 @ 10:22am 
Tried some of the other mods that hide stuff.
But really like this one shows stats depending on their resist.
Hope you keep updating the mod :)
femoral2 25 Nov, 2023 @ 3:56am 
I am having this visual bug: https://ibb.co/8BJSg9x
Winter 4 Nov, 2023 @ 4:32am 
I've been a big fan of Well Met & Stranger danger but i do prefer the mechanics of this mod. I do unfortunately have the same issue as DangerousB though.
DangerousB 17 Oct, 2023 @ 1:17pm 
I unfortunately noticed that with RimHUD once you capture a raider and they become prisoners they become player humanlike pawns and RimHUD starts showing their stats again. I mentioned this on that mod page but I also wanted to add it here
verydarknut 11 Oct, 2023 @ 11:58pm 
Haha, thanks to this mod buying slaves feels like buying pokemon booster packs. You'll never know what you get. I hated it at first, but now I love the thrill
__Isaii__ 8 Oct, 2023 @ 4:10pm 
Esta interesante, lo único malo es que veo que no fue pensado para trabajar en caso de que tengamos tambien el mod RimHud
Cumпатыч 5 Oct, 2023 @ 11:54am 
Hey, awesome mod, now a lot of people are tended to, before becaming nutrient paste, but one question - can you make this information visible for people that can be bought in slave ships? I think it pretty reasonable for slave trader to know this information and give it to customer
piemoe 21 Sep, 2023 @ 6:31pm 
It is kinda funny to think about some traits that manifest physically not being seen until resistance is low enough. Like, how do you not know that the prisoner is Beautiful/Staggeringly Ugly/Annoying Voice? Do they just cover it up somehow/pretend to be mute? Or are they like just too dirty/poorly kept that you can't tell?
exiledfreedom 21 Sep, 2023 @ 3:02am 
Should have been in the base game. Awesome mod!
Sir Sp00ksalot 20 Sep, 2023 @ 2:39pm 
I think it would be interesting to add a new prisoner interaction where you could interrogate a prisoner to learn information about them. Doing so could get their bio faster but raise resistance
Kaijp 19 Sep, 2023 @ 9:09pm 
Not having all that info sounds like a cool challenge. (gotta make bigger prisons for sure!)

It could be a bit weird to not know some traits early like annoying voice, staggeringly ugly, or beautiful. Not the biggest deal and probably not worth the exceptions.
AugustTheTitan 18 Sep, 2023 @ 7:39pm 
...but we know their name? XD
J 18 Sep, 2023 @ 2:57pm 
@Kosh:
>Today I've got a raider which is a brother of my pawn. And all information was hidden like for all other raiders. I guess, in such case you should knew at least some things about those raiders.

A workaround is to also use Never Generate Relations , which is another mod that just makes sense (according to me).
Rostropovich 18 Sep, 2023 @ 9:19am 
@cjgunnar
Thanks for looking into it - I was thinking of dropping Well Met for this anyways, though I like the inability to immediately assess new pawns from events.
Kosh 18 Sep, 2023 @ 7:14am 
Today I've got a raider which is a brother of my pawn. And all information was hidden like for all other raiders. I guess, in such case you should knew at least some things about those raiders.
andybrendy 18 Sep, 2023 @ 6:57am 
Hi bro
wonderful, fantastic mod
But
can you make the same one, only for your own colonites?
cjgunnar  [author] 17 Sep, 2023 @ 8:21am 
@Rostropovich
After a quick test there are no errors when using Well Met, but there are now 2 layers of hiding traits. It seems Well Met reveals traits after certain actions, some of which are not available to prisoners, so you would never see those traits. I probably wouldn't recommend using them both at the same time.
Rostropovich 17 Sep, 2023 @ 7:53am 
Great idea for a mod, thanks for sharing it. Any notion of compatibility with Well Met? That mod only blocks knowledge of traits, and ties revealing to the passage of time. There are some setting to e.g. automatically reveal physical traits like Staggeringly Ugly.
Richard Mc Nutbuster 17 Sep, 2023 @ 5:38am 
could there be a seperate option for not hiding traits that you could find out already? like beauty and mood altering ones
The Blind One 17 Sep, 2023 @ 2:41am 
This is an interesting immersive mod.
SAUCE__GODD 17 Sep, 2023 @ 1:43am 
hell yeah
cjgunnar  [author] 16 Sep, 2023 @ 9:50pm 
@daz_ian yes exactly.
cjgunnar  [author] 16 Sep, 2023 @ 9:46pm 
@SAUCE__GOOD
I had no idea that mod existed, and I haven't used it, but from the description it looks like Stranger Danger uses "Guilty" to show or hide the bio information. Guiltiness lasts for 24 hours, and expires no matter what you do, whereas Hidden Enemy Bio using resistance requires you to be more actively involved in learning about your prisoners. Both are doing about the same thing, it just comes down to preference.
daz_ian 16 Sep, 2023 @ 9:39pm 
@SAUCE__GODD because the two mods reveal information at different times (Stranger Danger uses innocent/guilty and enemy/prisoner/slave/colonist state; this mod more gradually reveals info with lowering resistance but only affects prisoners, it looks like)
SAUCE__GODD 16 Sep, 2023 @ 8:48pm 
Question: Why would I use this mod instead of like Stranger Danger?