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Is that a bug, a feature, or something I don't understand ?
However there is a few bugs with the latest version.
The game crashes when starting a new Airbourne Assault AG Campaign on Hard, and at least the left hook campaign has the higher unit prices without the changes to income.
Looking forward to the next update!
Thank you for your work!
Balance in AG feels completely broken (as expected), yet there is something very entertaining about seeing T-55s getting sniped all the way across the map by Abrams.
I wonder though, how the mod would be without the LoS adjustments, since most maps are just far too small and crowded with treelines for them to have the intended "realistic" effect.
@American I've added a few infantry units and command tanks and such, but in terms of new models I have nothing planned right now. The main thing I would want to put in if I ever got into that would be recovery vehicles.
or just change the amx gun stat so it can only be fired while stationary
Token'Texture_Interface_Weapon_M115' not found in TBUCKTool texture bank.
Dictionary error: No string token found for token 'STNEW' in dictionary list 'UNITS'
Some new captured bugs:
Jaguar GR1 don't drop bombs
Phantom FGR2 and Tornado HE drops half of the bombs.
And maybe it's worth to consider some nerf of Buratino because just half of its salvo wipes almost everything even in towns.
@Kotch, I'll look into AGLs, I haven't done much to tune those. Probably dispersion/accuracy need a bit of work.
Basically I haven't fully converted all AG units, especially in the new campaigns. As a result, some heavy artillery units remain, but they don't have the right muscle velocities anymore (due to unit conversions in the range). I never fixed them because I didn't intend for them to be on NATO assets, but of course, they're still on map in AG because I haven't fully converted to FOs, hence the problem you're seeing.
fireeffect_rocketinf_RPG22_64mm missing in Mimetic World Descriptor.
Screenshot:
https://disk.yandex.com/i/9uQsGvwqwvCmNA