WARNO
SURM
1,619 Comments
themediocrity  [author] 29 Jul @ 6:01am 
@Airux: Thanks! Hmmm...yeah that shouldn't be right. I'll see if that's something I can figure out.
Airux 28 Jul @ 12:11am 
@themediocrity, thank you so much, your mod is amazing and very fun to play. One thing though : I keep witnessing my T80B, side armor 9, getting whacked by the 20mm autocanon of the Luchs-Marder, although the penetration should be 2 only, so bounce bounce and bounce again.
Is that a bug, a feature, or something I don't understand ?
themediocrity  [author] 17 Jul @ 9:24am 
@Nyanko182: Thanks for letting me know! I pushed a quick fix that should work.
Nyanko182 17 Jul @ 7:15am 
Found another little bug in AG Airbourne Assault: FireEffect_RocketInf_Armbrust requested and missing in mimetic world descriptor
American 16 Jul @ 11:25am 
I've been playing your recent update and in terms of AI there is a huge improvement compare to before so whatever you are doing keep doing it although ai still kinda clumps at times but def progress
themediocrity  [author] 16 Jul @ 11:25am 
Little update that should restore compatibility. There are also a bunch of small helicopter updates. See the change notes for more.
themediocrity  [author] 16 Jul @ 10:23am 
I did get a laugh out of that. Fortunately, they didn't change the NDFs so I should be able to just recompile and reupload to get the version number correct, but I'm mid way through some fixes so it'll be a moment before that's ready.
Little Viking 16 Jul @ 10:07am 
Man you have the patience of a saint. You just updated the mod today and Eugen released another patch making the mod (again and again) incompatible.
themediocrity  [author] 16 Jul @ 9:01am 
@Nyanko182 Thanks! I'll see what I can do on the AG issues. I think I know what's causing the income issue, but the crash may be the same one people were having with that campaign before that I haven't yet been able to create on my end (maybe some sort of system-specific problem I've created or something).
Nyanko182 16 Jul @ 8:16am 
Great mod, love the realistic slower paced battles.
However there is a few bugs with the latest version.
The game crashes when starting a new Airbourne Assault AG Campaign on Hard, and at least the left hook campaign has the higher unit prices without the changes to income.

Looking forward to the next update!

Thank you for your work!
Karmakat™ 16 Jul @ 5:29am 
Thank boss! Take your time :NATO:
themediocrity  [author] 16 Jul @ 1:20am 
Alright, it should be back up. I'll be doing more edits and continuing to mess with the as time allows
themediocrity  [author] 14 Jul @ 7:27pm 
I hope so too. I got a couple more things to try but unfortunately it sounds like Eugen doesn't have a great handle on how the AI works (and as modders we don't even have access to much of the AI coding), so I'm not sure how well I'll get to work.
American 14 Jul @ 2:39pm 
It’s all good imo I care about quality over quality I just hope you’ll be able to fix the AI tho
themediocrity  [author] 14 Jul @ 6:10am 
It's coming. I'm on a work deadline so my time is limited, but should free up over the next few days. Then it'll depend how much merging pain there is. Could be a few hours, could be a few more days. I apologize for the delays here.
Hey, can you update your mod?
themediocrity  [author] 29 Jun @ 6:36pm 
@American unfortunately AI tuning is pure guess work right now and behaviors change from patch to patch. Longer ranges mess them up and there's not a clear way to fix them. I'll probably spend more time arbitrarily messing with settings but unlike a lot of things there's not some clear way for me to just make them better so I can't promise meaningful improvements unless/until Eugen provides lower level AI access.
American 29 Jun @ 2:34pm 
Is there a fix for AI? The ai tend to just be funky and stay at base in one big group and never advancing
Banzaikampai 27 Jun @ 3:47am 
Truly the Realism Mod to end all Realism Mods. Nice work!

Balance in AG feels completely broken (as expected), yet there is something very entertaining about seeing T-55s getting sniped all the way across the map by Abrams.

I wonder though, how the mod would be without the LoS adjustments, since most maps are just far too small and crowded with treelines for them to have the intended "realistic" effect.
themediocrity  [author] 26 Jun @ 8:35pm 
@cjprince apologies, both issues are due to oversights on my part. I'll fix things up on the next update so everything relevant is clearly marked STAT and set correctly.

@American I've added a few infantry units and command tanks and such, but in terms of new models I have nothing planned right now. The main thing I would want to put in if I ever got into that would be recovery vehicles.
American 26 Jun @ 6:34pm 
May I ask will you consider adding any units of your own?
cjprince 26 Jun @ 6:08pm 
there are other vehicles with unstabilised guns that have small amount of motion accuracy

or just change the amx gun stat so it can only be fired while stationary
themediocrity  [author] 26 Jun @ 4:10pm 
Because the AMX-30 main gun is not stabilized
cjprince 26 Jun @ 12:52pm 
why dont any of the amx 30 main guns have accuracy stat for firing on the move
themediocrity  [author] 26 Jun @ 6:42am 
Thanks guys! I will try to address that stuff as best I can. Unfortunately, a bunch of these are issues on Nemesis 3 units which I don't have so it's hard for me to check my work, but I'll do my best. I will have SOUTHAG, when that comes, but the micro transaction stuff with the Nemesis packs is just less appealing for me. It may be possible to work around, but I might fall afoul of Eugen doing that so I've avoided it.
Gdsm. R. Finio [6th GA] 26 Jun @ 4:37am 
T-34-85 costs more than some T-55's
Gdsm. R. Finio [6th GA] 26 Jun @ 4:35am 
No Smoke Launchers for Merida?
Gdsm. R. Finio [6th GA] 26 Jun @ 4:34am 
Rez. T-55 / T-54 have weird stats. For example 7/15km autonomy compared to 300+ of standard versions. T-55 obr 81 have INSANE 50% accuracy and 30% Motion. Same with AM-1
American 26 Jun @ 1:34am 
Hey good stuff man, I just hope you update it when the new dlc comes out
堕落震荡 26 Jun @ 1:12am 
When I selected REZ.br-5m280mm in armory, the game crash
Token'Texture_Interface_Weapon_M115' not found in TBUCKTool texture bank.
themediocrity  [author] 25 Jun @ 9:33pm 
Ok, I just pushed an attempted quick fix for the STNEW tag issue.It's hard for me to heck because I don't have Nem 3. Redownload and let me know what you see
themediocrity  [author] 25 Jun @ 11:39am 
Sorry folks. I can't exactly figure out why that's happening (the string exists). I should be able to just eliminate it and hopefully that fixes the problem. I don't have Nem 3 (and it's a Nem 3 unit associated with this token) so that may be why I haven't been getting it.
Gdsm. R. Finio [6th GA] 25 Jun @ 4:40am 
Same here, STNEW error
American 24 Jun @ 2:40pm 
same here it always crashes when I head to the armory
cjprince 23 Jun @ 1:24pm 
Trying to enter armory crashes
Dictionary error: No string token found for token 'STNEW' in dictionary list 'UNITS'
themediocrity  [author] 22 Jun @ 7:16pm 
Alright, another quick fix. I hacked together a solution that kinda works for EW (after the last patch, aircraft could cast EW without being called in). I also think I fixed some issues with FOs. I've also replaced more arty units with FOs in AG.
themediocrity  [author] 21 Jun @ 10:46am 
Alright, I put up a quick fix for FOs and morale levels. I think FOs will not be counterbatteried anymore either (at least they aren't in my tests). I also added smart orders for FOs (though I can't imagine they'll be very useful).
themediocrity  [author] 20 Jun @ 6:12pm 
Updated for the new patch, restored long aircraft reload times, hid arty shell trails, addedhigh point settings again, fixed aircraft numbers, made several FX changes. A fewother tweaks. FUll change log on in the change notes.
themediocrity  [author] 11 Jun @ 12:16pm 
@Koreets. Thanks! I''ll keep on the bombers. It's gradually getting better. I can study the buratino more, but it should be pretty overwhelming against infantry in built up areas because of the nature of FAEs. I have tried to learn more about what the yield really should be there, and I'll keep at it.
Koreets 11 Jun @ 12:05pm 
Welcome back!

Some new captured bugs:

Jaguar GR1 don't drop bombs

Phantom FGR2 and Tornado HE drops half of the bombs.

And maybe it's worth to consider some nerf of Buratino because just half of its salvo wipes almost everything even in towns.
themediocrity  [author] 7 Jun @ 11:39am 
Off the hill early due to bad weather. Did not die. It'll be a while before I'm back at a computer.

@Kotch, I'll look into AGLs, I haven't done much to tune those. Probably dispersion/accuracy need a bit of work.
Kotch 1 Jun @ 7:11am 
Mod is great. There are some overpowered things like grenade launchers which can delete an infintary squad in about 1-2 seconds from max range but other than that haven't seen anything too annoying which is rare in mods going for realism.
themediocrity  [author] 13 May @ 8:43am 
"Muscle velocity" sounds like a protein shake from a convenience store.
themediocrity  [author] 12 May @ 8:35pm 
It's a bug, sorry.

Basically I haven't fully converted all AG units, especially in the new campaigns. As a result, some heavy artillery units remain, but they don't have the right muscle velocities anymore (due to unit conversions in the range). I never fixed them because I didn't intend for them to be on NATO assets, but of course, they're still on map in AG because I haven't fully converted to FOs, hence the problem you're seeing.
Limited strategy time 12 May @ 4:26pm 
I noticed that in AG, some units have SP-ART units that are actually deployed on the map...but they can't fire because the "angle is too high", as if to say they are to close because they are on the map...is that an error or intentional? I really like the concept of FO's for ART btw...that's a great way to do it.
Koreets 12 May @ 1:28am 
Thank you! Have fun!
themediocrity  [author] 11 May @ 6:52pm 
All, be aware that I will be gone for roughly 4 weeks starting week with limited to no communication. Announcement on the description above.
themediocrity  [author] 11 May @ 6:38pm 
Minor crash fix update.
Old Spice 6 May @ 7:51pm 
@Orange, yes it is but you'll experience some glitches.
Koreets 6 May @ 12:34pm 
New critical bug with crash with NVA 7pz:
fireeffect_rocketinf_RPG22_64mm missing in Mimetic World Descriptor.

Screenshot:
https://disk.yandex.com/i/9uQsGvwqwvCmNA