WARNO
SURM
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Update: 17 Jul @ 9:24am

Game Version = 160943
Mod Version = 32

Update: 16 Jul @ 11:17am

Game Version = 160943
Mod Version = 32

  • Update for hotfix compatibility
  • Reworked fuel autonomy (still WiP though not terribly important)
  • Changed Kokons to 9M114M2 version (not sure if that's in time frame or not though)
  • Fixes to rationalize the stats of MI-8 variants
  • Hitpoint and armor updates for helicopters
  • Note that terrain critical were eliminated by Eugen, so I can no longer bog down your tanks.

Update: 16 Jul @ 1:19am

Game Version = 160324
Mod Version = 31

  • Restored high point game settings that had previously broken
  • Removed arty shell trails (test)
  • Updated for latest patch
  • Fixed aircraft reload times (Eugen restored the ability for long reloads)
  • Removed tanks from 35 air assault and 82nd airborne (test)
  • Changed aircraft rocket dispersion again (too accurate)
  • Changed more AG arty units to FOs
  • M551 armor slightly increased
  • Max number of planes fixed
  • A few FX fixes
  • Fixed a bug with the ammo for the US Airborne's M203
  • Increased building health somewhat
  • Attempted a fix to dive-bombing
    • Dive bombers with problems have been slowed down so their agility radii are small enough to hopefully work right
  • Fixed a bunch of unit hit probabilities/ECM values
  • Started updating Nemesis #3 units (I didn't buy Nem 3 so I kinda forgot these)

Update: 25 Jun @ 9:32pm

Game Version = 158113
Mod Version = 30

Update: 22 Jun @ 11:18pm

Game Version = 158113
Mod Version = 29

Update: 22 Jun @ 7:15pm

Game Version = 158113
Mod Version = 29

Update: 21 Jun @ 10:43am

Game Version = 158113
Mod Version = 28

Update: 20 Jun @ 6:36pm

Game Version = 158113
Mod Version = 28

Incremented version number to hopefully force re-downloads

Update: 20 Jun @ 6:09pm

Game Version = 158113
Mod Version = 27

  • Restored high point game settings that had previously broken
  • Removed arty shell trails (test)
  • Updated for latest patch
  • Fixed aircraft reload times (Eugen restored the ability for long reloads)
  • Removed tanks from 35 air assault and 82nd airborne (test)
  • Changed aircraft rocket dispersion again (too accurate)
  • Changed more AG arty units to FOs
  • M551 armor slightly increased
  • Max number of planes fixed
  • A few FX fixes
  • Fixed a bug with the ammo for the US Airborne's M203
  • Increased building health somewhat
  • Attempted a fix to dive-bombing
    • Dive bombers with problems have been slowed down so their agility radii are small enough to hopefully work right
  • Fixed a bunch of unit hit probabilities/ECM values
  • Started updating Nemesis #3 units (I didn't buy Nem 3 so I kinda forgot these)

Update: 11 May @ 6:38pm

Game Version = 150731
Mod Version = 27

  • More crash fixes
  • First attempted fix for SAM units killing themselves
  • New UI elements for abilities
  • Fixed numerous incorrect, and some missing coax guns on soviet tanks
  • Missile with unfortunate English homophone that means "bassoon" upgraded to Faktoriya (the "bassoon" will be used for reservists where appropriate)
  • New Morale system
  • Each time a unit routs, it loses a morale level, up to 5 levels
  • With each drop in morale, the unit takes 15% greater suppression
  • Unlike suppression, morale is not recovered during a battle
  • Morale level is displayed by a colored dot next to the unit label (no dot is full morale, then yellow, orange, red, black for decreasing morale)
  • The system is only in place on ground units
  • BMP-1 updates
    • More BMP-1Ps with Konkurs (Faktoriya reserved for lower quality formations)
    • BMP-1 Malyutkas downgraded to MCLOS (major accuracy loss) as I believe SACLOS ones were not fitted to the BMP-1
  • Other IFV updates
    • Removed stabilizers from Warrior, Marder
    • Improved aim time for BMP-2 and BMP-3 as both have hunter-killer ability and BMP-3 has a laser rangefinder
    • Repriced IFVs based on changes
  • Overhaul of infantry traits
    • Paratroopers, marines, Gurkhas, and LRRP-type units have advanced training that provides better accuracy, better speed, and increased resistance to suppression
    • Shock units have move faster, fire more frequently, and recover from suppression faster
    • Resolute units are more resistant to suppression and recover from suppression faster
  • Fixed many missing unit capacities
  • Attempted to fix infantry surrender and flee mechanics
  • Gave MANPADS "realistic" velocity profiles, so they now slow down at long range, making it easier for faster jets to escape
  • Fixed a bug with HE round counts on the T-80s