Halo: The Master Chief Collection

Halo: The Master Chief Collection

Huge High Ground
40 Comments
Mattyovers  [author] 31 Mar @ 10:27pm 
@SkyCommander Thank you for letting me know. It's now been updated.
SkyCommander 29 Mar @ 5:24pm 
Map no longer shows up as a selection choice. Any chance to fix this/update?
Mattyovers  [author] 12 May, 2024 @ 1:26am 
Based on a lot of feedback, I've released a new update. The gate is now restored back to its original location and opens your teams gate.
Crater 27 Mar, 2024 @ 9:54pm 
The gate buttons really need a rework of some sort I think. Opening the other team's base from your base is pretty much just a given, especially in objective modes. Even if no one presses it (or can't find it - they're in a weird spot) then it locks every vehicle in the base until you get to the other side. Or more likely, people will try to jank the vehicles out of the base via staircases. It kinda made sense when the tanks were there, but even then it was a little odd for players who were going in blind.

I'd say the original gate buttons should just be restored, OR alternatively - you could put the gate controls in the new middle areas. Could be near the middle water area for each side (think Containment from Halo 2). Maybe near the grav lifts or something, a little elevated so they're harder to reach from the opposite side. Could also be interesting if they were somewhere in/near the Valhalla base, but there's probably already plenty of motivation to go there.
MAJR 27 Feb, 2024 @ 4:37pm 
Thank you
Mattyovers  [author] 27 Feb, 2024 @ 2:14pm 
@MAJR thanks for letting me know, both maps have been updated to work on the latest game version.
MAJR 23 Feb, 2024 @ 7:16pm 
Map doesn't show up for me
Mattyovers  [author] 24 Dec, 2023 @ 11:18am 
@Jjaro thanks for the feedback. Just out of curiosity how many people were playing in the match? I haven't actually managed to fully playtest with a full 16 player lobby. I like the idea of a one way tunnel, though having one exit through the waterfall will become a choking point.

I think it's the spawns that need rearranging and generally the scale of the cave and tunnel that need reducing overall. Due the scale of the tunnel and where the spawns are situated is what is causing the main problem. It takes too long to get through the tunnel with too many spawns at base and not enough in the cave, which is what it causing the congestion.

I do have another version that hasn't been finalised yet with these adjustments. Adjusting the cave was also on my agenda so it's not too much open space would help significantly with player engagements.
Mattyovers  [author] 1 Dec, 2023 @ 3:55am 
@Undeadkiva I'll be willing to collaborate to make this happen?
fodz 22 Nov, 2023 @ 11:49am 
nice!
Undeadkiva 21 Nov, 2023 @ 12:32pm 
@Mattyovers I would love to turn this into a firefight map!
Mattyovers  [author] 13 Nov, 2023 @ 12:35am 
@III AVIATOR IIII Give me an add, I'd be willing to collaborate to get this done if you're up for it?
III AVIATOR III 12 Nov, 2023 @ 5:01pm 
@Malevolent_Child I would do it if the map’s files were uploaded for download. This map looks like it could be good for one of my AI wars.
Legion3257 11 Nov, 2023 @ 2:24pm 
It's Over, Anakin. I have the High Ground on MCC XD LOL
RAGE 6 Nov, 2023 @ 6:30am 
any way to turn this into a firefight map?
I GoT No AiMBoT 4 Nov, 2023 @ 6:32pm 
Dude this map is sick!! This makes me want modded CGB even more!! I walked through the waterfall and was blown away lmao. But playing High Ground reversed was weird but definitely interesting. We need more maps like that.
Unholy Maniac 2 Nov, 2023 @ 6:46pm 
dont forget the underground area under the map you can extend it as well
Mattyovers  [author] 2 Nov, 2023 @ 6:40pm 
@Unholy Maniac I would love to do every Halo 3 map but unfortunately my time is limited due to work commitments. My focus is on expanding a few Halo 3 maps with the next project underway, which is Snowbound. Really happy with how it's turning out so far. Will probably have Snowbound complete in a couple of weeks
Unholy Maniac 2 Nov, 2023 @ 5:53pm 
can u reverse all halo 3 maps these are a trip trying to play in reverse
Broken Circle 25 Oct, 2023 @ 9:18pm 
Someone please make this into a firefight map.
Mattyovers  [author] 15 Oct, 2023 @ 1:58am 
Version 2.0.0 released! If you have any issues please let me know in the comments
Mattyovers  [author] 14 Oct, 2023 @ 1:23pm 
@Chaosboi2556 the button has been moved to the back of the base but it opens the enemy gate rather than your own. So you have to infiltrate the enemy base to open your gate to let out the firepower.
Chaosboi2556 14 Oct, 2023 @ 5:13am 
i am confused on how to get the scorpion tank out of the base when the base door buttons are broken
Chaz 30 Sep, 2023 @ 4:25pm 
Coming from an OG Halo fan who played this map extensively from being a kid to an adult, you've nailed this. I do think this is how Bungie would've done it if there wasnt hardware limitations back in 07... nicely done!
Mattyovers  [author] 30 Sep, 2023 @ 2:39am 
New update v1.1.0 released. Any issues, please let me know in the comments. Thanks guys!
papi 29 Sep, 2023 @ 8:13pm 
My first ever online game was on this map, and I immediately got my first matchmaking kill ever with a mongoose splatter diving into enemy spawn. very nostalgic
AurorableFox 29 Sep, 2023 @ 4:24pm 
yooo I've wanted to do the same thing and never got around to it, this is amazing <3
Joffiee 29 Sep, 2023 @ 9:39am 
This is so AWESOME! I remember last resort being the first map I played on Halo 3 and that is very nostalgic for me, so I know how you feel
BlueSpartan076 27 Sep, 2023 @ 4:56pm 
could you make a bigger cold storage?
GT17 27 Sep, 2023 @ 12:37am 
thats cool Matty, hope to see some more good stuff from you:steamthumbsup:
DunkODST 26 Sep, 2023 @ 10:20pm 
A double snowbound would be cool
Mattyovers  [author] 26 Sep, 2023 @ 8:25am 
@GT17 Once I finish working on this project, I will definitely have some ideas to expand other OG Halo 3 maps. Initially, the idea of Huge High Ground was intended for Snowbound. I think Snowbound would be a good fit for its vast open landscape.

I appreciate your feedback, @Seanonix! Last night's test definitely helped. Two scorpions were too many, so I'll put a power vehicle in a small area behind the waterfall.
GT17 25 Sep, 2023 @ 9:25pm 
this is great! do you have plans to expand other og h3 maps as well?
Grayest 25 Sep, 2023 @ 7:53pm 
shoulda called it huge ground
seanonix 25 Sep, 2023 @ 7:12pm 
can shade turret go anywhere i love maps with them its ok if no
seanonix 25 Sep, 2023 @ 7:11pm 
i like each team having the high ground base. maybe a wraith would fit more because scorpion is a sniper tank and really dominates. and more vehicles the merrier for btb idk just toss everything there to be super fun hogs choppers woohoo cool map. maybe some more caves in middle i wish there was a cave near fuel rod gg
hutdavide 25 Sep, 2023 @ 1:36am 
cool concept!
eliteblade46 24 Sep, 2023 @ 11:45pm 
Mirrored high ground is mildly cursed i love it.
trauma-bonded grief 24 Sep, 2023 @ 10:25pm 
WOW
DunkODST 24 Sep, 2023 @ 4:43pm 
yoooo this looks sick1