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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2821711162
Okay, thanks, it´s already the mid and endgame.
Good to know for the next run :)
Thanks!!
at what point did you try to take the tradition? If u attempted to take it after the seventh slot you cant take it period and an issue with the coding of the base game that modders cant get around which means u have to save an early slot for it
I can´t select "Mind over Matter" because of the reason "requires an empty tradition tree lot". But there are enough free tradition tree´s..!?
Nah, just this mod needed, as said in the desc. Just tweaked the relevant files.
3.X Plentiful Traditions uses the old habitat coding, which results in certain habitat districts erroring and becoming non-functional when used in 3.9.x. My fix copies over the vanilla coding for these base districts, and then copies over the Plentiful Traditions additions to habitats, allowing habitats to work with the Plentiful Traditions add-ons.
There was a bootleg fix where you delete the habitat file entirely from Plentiful Traditions, but it means you don't have the Plentiful Traditions addons. My fix allows both to work together.