Total War: WARHAMMER II

Total War: WARHAMMER II

Immersion, realism and logic
21 Comments
Lowkey 10 Jul @ 3:58pm 
this is such a nice list. And it's very smart and wise to stay on the finished game that do not receive mods breaking updates.
mr.napop  [author] 7 May @ 12:37am 
Removed Community Bug Fix as it potentialy caused an end turn crash and reportedly has bugs of it's own
mr.napop  [author] 12 Jan @ 12:08pm 
napop#1430
UmbraCatalyst 12 Jan @ 8:23am 
it crashes when the loading is about to end for a new faction start
UmbraCatalyst 12 Jan @ 8:21am 
where is the discord link
mr.napop  [author] 12 Jan @ 8:14am 
And you have 428 activated mods? is it sorted in the correct order as the profile? if so then I don't know, I tested on both these campaigns and everything worked fine.

What exactly is the crash behavior? when on the loading bar, beginning, middle or towards the end? if nothing works then send me the crash report file on discord and i'll have a look
UmbraCatalyst 12 Jan @ 7:25am 
in the mod manager, all are activated except autoresolve.pack
mr.napop  [author] 12 Jan @ 3:36am 
You mean before even starting the campaign? Check that all the mods are correctly activated as both campaigns work on my end.
UmbraCatalyst 12 Jan @ 3:07am 
why is it that I crash whenever the game finishes loading for a faction I am about to play in mortal empires. I selected citadel of dusk and markus wulfheart. I have downloaded all of the mods and I imported the profile into mod manager
mr.napop  [author] 15 Dec, 2024 @ 12:36pm 
It's just the assets for unique capitals, you can add the main/beta freely.

Minor factions that werepotentially troublesome were removed (Urhan, Harpy, Breggone, Outremer), perhaps they work alone but in this compilation there were bugs/crashes.
GhostDragonz2000 15 Dec, 2024 @ 9:05am 
Thanks, am really appreciating your collection!

I was wondering for the GCCM2: Custom Assets mod, is it just an asset mod, or does it add these maps to the campaign? As I do have fun with siege battles (modded) so the tier 3 wall remover I would prefer to remove, but if the new maps are added in campaign with their corresponding unique locations, I think that'd be more fun.

I see below that Chaotic Invasion and some Minor faction overhauls were removed, was just curios which faction mods caused it (to avoid) and for Chaotic invasion I have two mods (plus some other ones) that might make good enough replacements. I'll link them in the Discussion thread.

Anyway, thanks again!
mr.napop  [author] 14 Dec, 2024 @ 1:03pm 
Hey man thanks a lot happy you like it! took some time mining them and assuring everything works together, latest appears stable.

Feel free to ask anything here in one comment, i'v also created some discussion threads if your questions subject fit there.
GhostDragonz2000 14 Dec, 2024 @ 9:58am 
Hi, I'm really liking your Collection, it has a lot of mods I was trying/testing to work together and a lot of cool ones I hadn't seen before, fairly new to warhammer modding so firstly thanks! :D

Also, I was wondering if I could ask some questions? If you don't want them cluttering the comments I can remove them, just hoping to clear up some things.
mr.napop  [author] 12 Dec, 2024 @ 2:47pm 
Removed Chaotic invasion as it caused a crash.
mr.napop  [author] 3 Nov, 2024 @ 2:40pm 
Removed many mods, including many new minor factions mods that caused issues and crashes. so far stable.

If anyone experiences issues/crashes please report with some details, thanks.
mr.napop  [author] 9 Jun, 2024 @ 3:08pm 
Hello thank you, that's very weird and unconnected to the disabling of the mods, I'v just tried it without them and the game launches, as they only alter table values. or do you mean loading a save? in that case just check the load option in the bottom there.

Sometimes KMM won't launch the game if playing with a new mod collection, have you tried it again after the first fail? have you tried without any mods at all?
ijzzBloc 8 Jun, 2024 @ 6:30pm 
Love the collection. Hate the immersive camera mods. However when i try disabling them in KMM the game won't launch anymore. How can i fix that?
Cognyk 16 Dec, 2023 @ 9:28am 
I know not many are adopting your modlist as most migrated to WH3. Wanted to let you know I appreciate the mods you created and the updates to your collection :) No need for a reply, I only wish to send you my gratitude.
mr.napop  [author] 4 Nov, 2023 @ 4:16am 
Hey thanks! I go Legendary on campaign for auto-save only and line of sight, Very hard on battle but with the "please stop cheating" mod, supposably for the more aggressive AI but im not sure, and went with Hard for population but it's quite slow paced, might try Normal next time.
Cognyk 3 Nov, 2023 @ 3:19pm 
Which difficulty do you recommend? campaign / battle / population
Cognyk 3 Nov, 2023 @ 11:23am 
Thank you for sharing! I appreciate the recent additions