Total War: WARHAMMER III

Total War: WARHAMMER III

Legendary Lords of Legendary Mastery Enhanced SFO 5.2
52 Comments
It's time for an update, please
与混沌卵左艾一整天 19 Apr @ 3:26am 
need update
sverxangel 17 Apr @ 3:07pm 
original mod version was updated 15 April 2025. When are you planning to update your mod?
Think Critically  [author] 2 Mar @ 12:34am 
Not for a while unfortunately, I will update my mods when I play warhammer 3 again.
ShadowThrone 26 Jan @ 4:13pm 
does it launch?
Cel 26 Jan @ 2:44pm 
is comissar updating his mod?
unero21 6 Jan @ 11:38am 
do you know if comissar is going to update his mod?
Amogus 20 Oct, 2024 @ 9:40am 
sathorel is missing a skill
Amogus 16 Oct, 2024 @ 3:02pm 
Manfred doesnt have a vampire lore line.
Idk if thats supposed to be but it seems weird.
★Wiz 15 Oct, 2024 @ 6:30pm 
Omg thanks for the update!
Think Critically  [author] 22 Sep, 2024 @ 2:17am 
I fixed the Enchantress and Arkhan lines, they had the same issue where SFO also tried to add that lore. I don't think this applies to any other character. Arkhan's fixed line is really weird, he has access to Death and Shadow level 1, but he doesn't get access to his Nehekara line until level 11. His skill tree is REALLY full so you have to scroll to the right to see his spells.
Think Critically  [author] 22 Sep, 2024 @ 1:20am 
Sorry for the long hiatus, mod is updated for 5.2. Please report any aesthetic or gameplay issues, I will fix them. Currently working on Fey Enchantress, thanks @Ael.
dbohn01 4 Jul, 2024 @ 7:30pm 
This is a great, fun MOD! When you have a moment, will you update it with the latest patches? I've been getting random crashes since the latest update and the only workaround I've found is to stop using mods that aren't up-to-date and this is one of them... :( But, thanks so much for your great work!
Commander Silver Shield 2 Jul, 2024 @ 2:09am 
To follow up on my previous comment the crash report goes as follows.

The following mods cause a crash to the Database:
!com_wh3_LLLM_LLLL_sfo_TC.pack

The first invalid database record is
wh3_main_skill_tze_lord_army_buff_3_31whs_main_effect_effect_force_stat_weapon_strength_tze_flamers_chariot_rank7 in table character_skill_level_to_effects_junctions_tables and pack file !com_wh3_LLLM_LLLL_sfo_TC.pack
Commander Silver Shield 2 Jul, 2024 @ 1:49am 
It would be greatly appreciated if you would be willing to fix the crash to desktop. a few comments below mine Laevateinn points out the likely issue.
wlrmakwprnr 27 Jun, 2024 @ 8:30am 
update pls:steamthumbsup:
夜空 25 Jun, 2024 @ 9:05pm 
update pls:steamhappy:
Ael 19 Jun, 2024 @ 6:16am 
Fey Enchantress is bugged with this mod a line gets replaced (tested with only SFO and this to make sure)
Ael 18 Jun, 2024 @ 3:04pm 
Laevateinn edit works perfectly to unblock using this mod thanks!
wlrmakwprnr 17 Jun, 2024 @ 7:43am 
update pls
Laevateinn 13 Apr, 2024 @ 10:46pm 
Hello, the effect key of db/character_skill_level_to_effects_junctions_tables/zcom_LLLM_skill_effects row 1055 (skill key "wh3_main_skill_tze_lord_army_buff_3_3") has been renamed from
"wh3_main_effect_force_stat_weapon_strength_tze_flamers_chariot_rank7"
to
"wh3_main_effect_force_stat_missile_strength_tze_flamers_chariot_rank7"

Anyone who wants to continue playing with this before TC's update can edit the above line as directed in RPFM.

(usually it is called "missile_damage" in other similar keys, lol, but not this time...)
wlrmakwprnr 10 Apr, 2024 @ 5:10am 
update pls:steamhappy:
sverxangel 10 Apr, 2024 @ 2:44am 
After update mod makes a crash on a launch.
dbohn01 9 Apr, 2024 @ 8:49pm 
I'm sure you're super-busy, but when you have a second to update the mod, for Arkhan the Black, it looks like he cannot get the Greater Arcane Conduit because you can only add 3 skill points to that skill line and GAC requires four. Would you be able to update that so that GAC only requires 3 points (or I guess update the line for four skill points)? If that's not your MOD, I'm sorry, I'm using a few, but thank you very much for the great MOD!
mrmacoming 9 Apr, 2024 @ 8:13pm 
update 1 ↓ pls , xie xie
marc.on.pluto514 4 Apr, 2024 @ 11:12am 
update pls
sverxangel 4 Apr, 2024 @ 3:44am 
Update, please and thanks a bunch!
Zedric 11 Mar, 2024 @ 9:04am 
Original updated DLC lords =D cant play stanky without her lore
奥威尔·切瑞先生 10 Mar, 2024 @ 6:33am 
Please update thank you
Think Critically  [author] 28 Jan, 2024 @ 6:23pm 
It should, but I'm working on a small update rn so if it CTD then I will fix it very soon.
AlphaAmpersandOmega 28 Jan, 2024 @ 7:15am 
Does this still work by itself without causing a CTD? I would hope so, but I'm away from my pc and would love to hear from someone else before I get back and build a new modpack haha
Think Critically  [author] 28 Jan, 2024 @ 5:22am 
@bingchilling Working on the update for this mod, unfortunately there won't be any changeling skills as the original mod author isn't currently going to be updating the mod with new content, only maintaining it. Do you know which characters you had the non-existent tree error on?

@dublomees I will look into it. This is a bug with Kairos right?
Think Critically  [author] 26 Jan, 2024 @ 6:38pm 
I'm currently going through and updating my mods, this one's really big so it might take me a while.
Amogus 7 Dec, 2023 @ 11:44am 
And Changeling doesnt have any skills
Amogus 7 Dec, 2023 @ 6:00am 
Has some bugs where you cant unlock the full tree because the game thinks im still using the vanilla tree and you have to put 4 points into that non existent tree
酉京都 3 Dec, 2023 @ 6:30am 
As original mod has updated, this one should also be updated now.
dublomees 13 Nov, 2023 @ 9:52am 
thank you for your work, is it possible to give the lords of change to pump up both branches of magic lore? because due to a flaw, you cannot take the ability to regenerate winds of magic during battle unless you upgrade the passive skill of the chamon school
Think Critically  [author] 6 Nov, 2023 @ 11:39am 
I'll try looking into that, I haven't played kairos yet so I'm not sure whether that's from the original mod or if my submod unintentionally changed how it worked.
Zach 6 Nov, 2023 @ 7:51am 
Dope mod! Can Kairos's fragment skills still require use of said fragment in arcane item slot? Him being able to access to all those lores of magic at once makes him a GOD
Think Critically  [author] 1 Nov, 2023 @ 10:13am 
All 3 mods are compatible. I use all three together. I can't make any guarantees for other mods though.
HardWorkingLoner 1 Nov, 2023 @ 8:24am 
ok so this is compatible with Expanded Lords Skills mod so now im wondering if i should use this mod + Expanded (seems to me that those are just basic stat buffs) OR Singe's Lord Skills Compilation - SFO https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3018874108 which adds alot of unique stuff like contact effects or skills to units etc

is this mod by any chance compatible with Singe's Lord Skills Compilation - SFO and if not is there any chance to make it that way or create submod for it ?
酉京都 30 Oct, 2023 @ 1:39am 
Glad to hear it.
Think Critically  [author] 29 Oct, 2023 @ 8:44pm 
The original mod author said probably in the next month, but I am not sure. I will update once he updates.
酉京都 29 Oct, 2023 @ 6:02pm 
when do shadow of change legendary lords get updated?
Think Critically  [author] 18 Oct, 2023 @ 5:15pm 
Happy to hear that :)
Colithiel 18 Oct, 2023 @ 7:00am 
In all seriousness THANK the living daylights outta you. You conversions to SFO are essential!
Think Critically  [author] 17 Oct, 2023 @ 2:26am 
Oracle of Eternity, Boons of Change and Bewitching Potency I have fixed for the next update. I realized the gap in the way I was checking for conflicting effects and I'm working on fixing the 60 skills affected.
Think Critically  [author] 17 Oct, 2023 @ 2:26am 
I haven't had time to think too much about balance but I think I will lean towards preferring LLLM changes over SFO changes when SFO looks closer to vanilla and LLLM is intentionally changing vanilla. For example LLLM changes a lot of the demonic blue line upkeep skills to be 1 level 8% reduction instead of SFO's 3 level 2/4/8. I have chosen to preserve that because it frees up some skill points.

However, if both SFO and LLLM modify the same stat then I will prefer SFO. For example, LLLM buffs the campaign upkeep of Renowned and Feared for demonic lords while SFO nerfs the upkeep reduction while adding a +10% exp gained ability. I added the SFO +10% exp ability to all the Renowned and Feared skills in this mod and I also lowered the upkeep reduction on them to match with SFO.
Think Critically  [author] 17 Oct, 2023 @ 2:26am 
For wind summoner, vanilla has 1 level which is 10% phys resist 3 winds of magic. SFO extends this to two levels 20% phys resist 6 winds of magic. Since this mod seems to be choosing to change Wind Resist to a 3 level with Winds of Magic 3/6/9 and Ward Save 3/6/9, I'm choosing to keep that for now. I'm following a similar logic for the Spell Fragments since SFO doesn't touch them.
Think Critically  [author] 16 Oct, 2023 @ 5:56am 
For the fragments specifically, I don't think SFO makes any changes from vanilla, I think this mod just chooses to change them. I could be wrong though.