Total War: WARHAMMER III

Total War: WARHAMMER III

43 ratings
Legendary Lords of Legendary Mastery Enhanced SFO 5.2
   
Award
Favorite
Favorited
Unfavorite
Tags: mod
File Size
Posted
Updated
4.889 MB
15 Oct, 2023 @ 9:54am
15 Oct, 2024 @ 1:01am
10 Change Notes ( view )

Subscribe to download
Legendary Lords of Legendary Mastery Enhanced SFO 5.2

In 2 collections by Think Critically
SFO Landmarks and Legends 4.1 Updated
385 items
SFO MP 5.2
330 items
Description
Updated for 5.2
Please report any issues like skills losing effects at certain levels or ugly skill trees, I will fix them. Make sure you scroll all the way to the right so you don't miss any spell trees. No crashes should exist. I believe the mod is safe to add or remove mid-campaign but I need to test that.

Welcome back, Commanders
Legendary Lords of Legendary Mastery Enhanced is a mod by Commisar Jon Fuklaw which combines LLLM and LLLL. LLLM revamps the skill trees for legendary caster lords and gives many of them access to 2 or even more lores of magic. LLLL adds powerful capstone skills for every legendary lord.

Only install this submod, do not install the original mod. Doing it this way allowed me to avoid a lot of data coring and saved me a lot of time. Includes both LLLL and LLLM components of the original mod. Prevents direct conflicts between SFO and LLL skills. If LLL replaces a vanilla skill, that SFO tweaked, I tried to apply that tweak to the new LLL skill where it made sense. This only happens a few times. If LLL modifies a vanilla skill, both SFO and LLL are applied with SFO having priority. I used a workaround with character_experience_skill_tiers_tables to avoid bugs with high skill node tiers. If you somehow get 1999999998 xp, your characters will display as level 1001 and get 2 extra skill points. This is impossible without cheats.

Mod Recommendations
I highly suggest using a 2x skill points mod if you want to play with a lot of the skill tree. Here's my recommendation: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2907296975

I personally play with the Expanded Lords Skills mod. I've made sure this submod is compatible but your skill trees will get very cramped. I haven't had the time to reposition every skill tree for aesthetics yet so sometimes the last part of a skill tree will be on a different row which looks ugly.

Credits to the original mod

Thumbs up if you enjoyed

Implementation Details
In the original mod, most legendary spellcasters would start the game with 3 or more free spells at level 1. I felt this was OP and now you must actually spend skill points. Added level lock to some spell mastery skills which were originally free. They now unlock automatically at level 5 instead.

Several Lords now have unique skills with the following pattern: SFO adds a second rank for the skill to buff a certain unit for Lord's Army, this submod adds a third rank which applies the effect to all armies. I've only kept this for skills which buff specific units and I've avoided any abilities that would be too strong. The idea is that if you want to use a certain unit in all your armies, you can sink an extra skill point into the skill but it won't really buff your main army. Might be fun to stack a bunch of legendary lords in a long playthrough where you've confederated.

I haven't had the time to test every single lord but I've spent a lot of time going through the tables and as far as I can tell there should be no broken skill trees. Some of them might look a bit ugly but they should all be fully functional so let me know and I can touch them up.

I had to remove some SFO skills for Mazdamundi and Mannfred.
Override SFO magic line for Mazdamundi with LLL skill line since that makes more sense
with additional LLL skills.
Mostly replaced Mannfred's SFO magic line with LLL, but I kept the 2 unique SFO abilities in that line.
I removed all daemon prince changes from the original mod, if you want a Legendary overhaul then I recommend the Godslayer Overhaul and SFO submod by Gabe: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3218212705

Removed
Removed Malus campaign mechanic changes from original mod
Removed unit attribute and stat changes from original mod in favour of SFO
Removed small change to imperial authority costs for empire confed dilemmas from original mod
Ignoring Demon Prince Changes from original mod, too much overlap with SFO
Explosive effect for Ulrika bow (WIP)
Grenade ranged weapon for Zhatan (WIP)
Cool contact effects for Legendary Divided Chaos God Lords (WIP)
Fixed Vanilla bug with Oxyotl missiles not applying the intended explosion (WIP)

Quirky Features from Original Mod
Luthor Harkon Restored Mind is much stronger
I did some really whacky stuff with Kairos, his skills give him arcane items that give him access to a lore. He has 3 arcane item slots.
52 Comments
It's time for an update, please
与混沌卵左艾一整天 19 Apr @ 3:26am 
need update
sverxangel 17 Apr @ 3:07pm 
original mod version was updated 15 April 2025. When are you planning to update your mod?
Think Critically  [author] 2 Mar @ 12:34am 
Not for a while unfortunately, I will update my mods when I play warhammer 3 again.
ShadowThrone 26 Jan @ 4:13pm 
does it launch?
Cel 26 Jan @ 2:44pm 
is comissar updating his mod?
unero21 6 Jan @ 11:38am 
do you know if comissar is going to update his mod?
Amogus 20 Oct, 2024 @ 9:40am 
sathorel is missing a skill
Amogus 16 Oct, 2024 @ 3:02pm 
Manfred doesnt have a vampire lore line.
Idk if thats supposed to be but it seems weird.
★Wiz 15 Oct, 2024 @ 6:30pm 
Omg thanks for the update!