Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As for the muzzle flashes, the gunshot sounds were from HL2, and some of them were pulse rifle sounds. I made the muzzle flashes blue to match said sounds, although I forgot to consider lore when I did that. I didn't really mean for this to be half life in particular.
The only thing I'd suggest to update is lesson the gunfire light range since it reaches too far onto other buildings in the distance. And Id love to see more skybox details, maybe a helicopter or a single police car in the traffic?