Garry's Mod

Garry's Mod

ZINV - Zombie/NPC Invasion (Coffee Edition)
23 opmerkingen
MagicalFruitBasket 30 mei om 9:54 
"Every feature from the original ZINV addon is carried over here."

Not really?? You can't set limits per npc like in the original, which is a pretty important feature!

and what the hell is that "heroes" feature and why does it force upscale npcs????
Bodacious Crumb 25 apr om 8:31 
This is honestly so good man. Especially with something like INPC (for meaner/shootier Combine)
Been having hours of fun playing around with sweps and having waves of goons to shoot at.
If anybody knows how to get custom npc weapons working with this, that'd be amazing.
Toaster Priest 8 feb om 8:28 
when indoors with low ceilings, npcs spawn in midair and get stuck in the ceiling
napra 25 okt 2024 om 9:28 
if someone could make it so that a navmesh is enough for the npc to spawn:eaglegrin:
sanocity 16 okt 2024 om 22:58 
is there a way to use default weapons?
Omarb10legends 16 okt 2024 om 18:42 
same
AAgunTheAlex 4 okt 2024 om 13:24 
the spawn options aren't showing up in the q menu
Hosterle 11 aug 2024 om 10:30 
is there any way to ensure that ZINV updates it's settings in real time? Because I have to wait around 5 minutes for every change to take effect
AH-64A 19 jul 2024 om 14:04 
For those who want the presets, you need to download the file in the mega link and extract its contents inside the folder "GarrysMod\garrysmod\data\zinv," . Note: You will need 7z or some sort of software like WINRAR to open the 7z file.
baccabab 20 apr 2024 om 12:54 
doesnt working.
white circle 29 mrt 2024 om 1:07 
like that one coffee bean from regular show once said
coffee coffee!
evil foll ginlan davbrer witer 22 mrt 2024 om 10:45 
the zombie types are classic, zombie, poison, and zombine
Xx>₱ÙπIßH3D.X.M4π<xX 18 mrt 2024 om 9:54 
i agree
Aperture Science Prototype XR7 1 feb 2024 om 15:58 
manhacks aren't that bad in small numbers, they're definitely a pain when they're spammed like crazy but i find them to be enjoyable little targets when there's only one or two of 'em at a time
Coffee Man  [auteur] 1 feb 2024 om 15:43 
The list's a little outdated now with all the new additions I've released.

But there's players that unironically like fighting manhacks?
Aperture Science Prototype XR7 1 feb 2024 om 15:34 
im suprised your combine list doesn't include manhacks, they're pretty fun to shoot at and won't really be clustered together given how zinv works
Sonozaki Mion 4 jan 2024 om 5:41 
Man, why does nobody tweaks the scale of Hero units? I just want normal sized Hero units please ;-;
Omen 1 dec 2023 om 1:30 
@wadimka334
it means that there aren't any AI nodes on your map..
wadimka334 28 nov 2023 om 11:01 
No info_node(s) in map! NPCs will not spawn
Coffee Man  [auteur] 10 nov 2023 om 14:35 
They're part of the whitelist and cannot be uploaded to the workshop.
QAnonTrustThePlan2025 10 nov 2023 om 12:12 
why not include the config files with the original addon?
paw1999 5 nov 2023 om 11:20 
@Lavitical You can, actually. All you gotta do is to find the NPC you want to add to the Spawner by finding them in the NPC Category, right-click and copy them.

Then in the Spawn editor, remember to create a new preset so you don't add the copied NPC to the current list.

When done, then paste the copied NPC in the NPC Tab and there ya go.
Lavitical 5 nov 2023 om 6:59 
Can we add custom NPCS or nae?