Garry's Mod

Garry's Mod

ZINV - Zombie/NPC Invasion (Coffee Edition)
23 Comments
MagicalFruitBasket 30 May @ 9:54am 
"Every feature from the original ZINV addon is carried over here."

Not really?? You can't set limits per npc like in the original, which is a pretty important feature!

and what the hell is that "heroes" feature and why does it force upscale npcs????
Bodacious Crumb 25 Apr @ 8:31am 
This is honestly so good man. Especially with something like INPC (for meaner/shootier Combine)
Been having hours of fun playing around with sweps and having waves of goons to shoot at.
If anybody knows how to get custom npc weapons working with this, that'd be amazing.
Toaster Priest 8 Feb @ 8:28am 
when indoors with low ceilings, npcs spawn in midair and get stuck in the ceiling
napra 25 Oct, 2024 @ 9:28am 
if someone could make it so that a navmesh is enough for the npc to spawn:eaglegrin:
sanocity 16 Oct, 2024 @ 10:58pm 
is there a way to use default weapons?
Omarb10legends 16 Oct, 2024 @ 6:42pm 
same
AAgunTheAlex 4 Oct, 2024 @ 1:24pm 
the spawn options aren't showing up in the q menu
Hosterle 11 Aug, 2024 @ 10:30am 
is there any way to ensure that ZINV updates it's settings in real time? Because I have to wait around 5 minutes for every change to take effect
AH-64A 19 Jul, 2024 @ 2:04pm 
For those who want the presets, you need to download the file in the mega link and extract its contents inside the folder "GarrysMod\garrysmod\data\zinv," . Note: You will need 7z or some sort of software like WINRAR to open the 7z file.
baccabab 20 Apr, 2024 @ 12:54pm 
doesnt working.
white circle 29 Mar, 2024 @ 1:07am 
like that one coffee bean from regular show once said
coffee coffee!
evil foll ginlan davbrer witer 22 Mar, 2024 @ 10:45am 
the zombie types are classic, zombie, poison, and zombine
Xx>₱ÙπIßH3D.X.M4π<xX 18 Mar, 2024 @ 9:54am 
i agree
Aperture Science Prototype XR7 1 Feb, 2024 @ 3:58pm 
manhacks aren't that bad in small numbers, they're definitely a pain when they're spammed like crazy but i find them to be enjoyable little targets when there's only one or two of 'em at a time
Coffee Man  [author] 1 Feb, 2024 @ 3:43pm 
The list's a little outdated now with all the new additions I've released.

But there's players that unironically like fighting manhacks?
Aperture Science Prototype XR7 1 Feb, 2024 @ 3:34pm 
im suprised your combine list doesn't include manhacks, they're pretty fun to shoot at and won't really be clustered together given how zinv works
Sonozaki Mion 4 Jan, 2024 @ 5:41am 
Man, why does nobody tweaks the scale of Hero units? I just want normal sized Hero units please ;-;
Omen 1 Dec, 2023 @ 1:30am 
@wadimka334
it means that there aren't any AI nodes on your map..
wadimka334 28 Nov, 2023 @ 11:01am 
No info_node(s) in map! NPCs will not spawn
Coffee Man  [author] 10 Nov, 2023 @ 2:35pm 
They're part of the whitelist and cannot be uploaded to the workshop.
QAnonTrustThePlan2025 10 Nov, 2023 @ 12:12pm 
why not include the config files with the original addon?
paw1999 5 Nov, 2023 @ 11:20am 
@Lavitical You can, actually. All you gotta do is to find the NPC you want to add to the Spawner by finding them in the NPC Category, right-click and copy them.

Then in the Spawn editor, remember to create a new preset so you don't add the copied NPC to the current list.

When done, then paste the copied NPC in the NPC Tab and there ya go.
Lavitical 5 Nov, 2023 @ 6:59am 
Can we add custom NPCS or nae?