Space Engineers

Space Engineers

Eat.Drink.Sleep.Repeat.Advanced!
122 Comments
Dots 20 minutes ago 
this mod might not be needed anymore after next update?
Sardaukai  [author] 1 Aug @ 10:05am 
Plant and Cook, Eat. Drink. Sleep. Repeat!, Life Tech Algae are mods I summed in Eat.Drink.Sleep.Repeat.Advanced!
Tiamat Food, Beverages + should be load before Eat.Drink.Sleep.Repeat.Advanced!
Goatroach 1 Aug @ 9:18am 
Under the list of "basic mods," are these REQUIRED mods?
I ask because this mod doesn't have any required mods listed.
It would also help to provide a functioning load order for the set.

For example, people are saying unknown signals don't spawn produce.
That's because the load order from top to bottom would normally look like this:
- Plant and Cook
- Eat. Drink. Sleep. Repeat!
- Life Tech Algae
- Tiamat Food, Beverages +

Assuming you're running those mods, of course.
Where does this mod fit in that list?

Remember, Plant and Cook must be above the others to ensure unknown signals get their loot lists for Plant and Cook. I had the same issue, and that fixed it. Haven't heard of Pressurize Your Room until today. I pressurize all my stuff anyway, mostly for immersion's sake.
Sardaukai  [author] 24 Jul @ 11:08am 
I will check that later, normally they spawn in drop containers
Onion 23 Jul @ 8:53am 
the only food im able to get is the Prepackaged in drop or Mushroom and algea wich you can make
AgitatedAlice 23 Jul @ 6:53am 
Same here, its like they got taken out of the unknown signal pods
Onion 21 Jul @ 10:04am 
Cant Seem to find apples wheat algea or anything
AgitatedAlice 29 Jun @ 10:04am 
Testing EDSRa with IO Compat, can confirm it also works and likely has similar issue with locked and loaded. No crashes on the conditions of die, respawn, die, respawn in new ship after removing survival kit.
AgitatedAlice 28 Jun @ 11:49pm 
Nope I go all vanilla hud for various reasons I thought it was text hud, but it turned out its not the things that add widgets to huds like aerodynamic physics, or advanced welding, 70 minutes to incrementally loading in mods starting with industrial overhaul and EDSR (I use the fixed plant and cook and just the three mods and not the algae mod though the existing EDSR patch has been reported to work on both advanced and standalone mods with fixed plant and cook)

I narrowed it down to Lock and Load (so far) only tested where I knew there were crashes and it causes CTD on death, respawn screen and even simple automatic respawn.
Sardaukai  [author] 28 Jun @ 11:19pm 
Never tried it with industrial overhaul.
Your sure you do not use a custom interface?
AgitatedAlice 28 Jun @ 7:35am 
So, I get funny crashes trying to load the separate mods this compiles with the industrial overhaul integration, does this have a compat patch?
Wildust 18 Jun @ 5:02am 
Very good ideas to improve the survival aspect. Will try when a suitable HUD is provided
Sardaukai  [author] 4 Jun @ 1:51pm 
Yea, see dev note. I will go on with this mod when next update is stable.
I checked the not consume issue, no problem there
SkipSkool 4 Jun @ 12:23pm 
Hi thanks for the quick response I found a comment on the original mod stating its due to a different mod actually. The Grenade mod which stops you from using an Item in a safe zone. Also I just saw Keen is working on their own survival food update which will probably break everything anyways so sorry for the bother ^^
Sardaukai  [author] 4 Jun @ 1:38am 
I will have a look at the cockpit issue.
Feel free to do changes and upload it to workshop, my code is open source.
Please link this mod then.
SkipSkool 3 Jun @ 7:21am 
Also unfortunately this one requires the dlc to work where the original mod did not as it had the custom kitchen that you deactivated? Can I bring the custom Kitchen back by unpacking the zip in the models folder? The original also had the cockpit eating bug btw.
SkipSkool 2 Jun @ 12:35pm 
On dedicated server, when you sit in a cockpit and eat, it fills your stat bar but doesn't actually consume the food item. Basically you can keep eating the same piece of food. Maybe this could be fixed by checking if your in a cockpit and if so, then not letting you eat?.
Renay Edor 15 May @ 9:45pm 
Sorry, the current updates are Mar 1st for this mod, and April 21st for Suit Up!
Renay Edor 15 May @ 9:45pm 
I can confirm that, currently as of the may 1's update, that Suit Up! works just fine with the bloat mechanic. I tested it in all three suits that are in there currently, and I get organic in each one when on the toilet

here's a link to the mod incase you want to somehow work more compatibility in with it, as it's a super interesting take on the 'no suit" survival aspect https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3347558402
Zappy The Floof 4 May @ 4:07pm 
thanks
Sardaukai  [author] 4 May @ 3:29pm 
At storage folder there is a config xml.
You will find some parameter there to disable mechanics or boost sleep.
SLEEP_DAMAGE is not more in use

<?xml version="1.0" encoding="utf-16"?>
<StatsConfig xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<WATER_USAGE>0</WATER_USAGE>
<FOOD_USAGE>0</FOOD_USAGE>
<SLEEP_USAGE>0</SLEEP_USAGE>
<WATER_DAMAGE>0</WATER_DAMAGE>
<FOOD_DAMAGE>0</FOOD_DAMAGE>
<SLEEP_DAMAGE>0</SLEEP_DAMAGE>
<SLEEP_GAIN_SITTING>0</SLEEP_GAIN_SITTING>
<SLEEP_GAIN_SLEEPING>0</SLEEP_GAIN_SLEEPING>
<RESPAWN_WATER>15</RESPAWN_WATER>
<RESPAWN_FOOD>10</RESPAWN_FOOD>
<RESPAWN_SLEEP>100</RESPAWN_SLEEP>
</StatsConfig>
Zappy The Floof 4 May @ 2:14pm 
how do I make it so sleep is ether disabled or faster, this isnt supposed to be the main focus of what I am doing
gar_krol 11 Apr @ 6:33pm 
As cptnoname siad, coffee maker would be a blast! Along with a coffee tree. And with coffee you could also make clang cola -- coffee+herbs+ice!
Sardaukai  [author] 1 Apr @ 11:05am 
The mod does not change ore maps. We use this mod on custom worlds and everything works fine, but I also setup every oremap by hand with a tool.
Hungrymarv 1 Apr @ 10:08am 
Does this mod rewrite the ore spawns or conflict with ore generation mods? cause when i have this mod above an ore generator mod the lake ice spawns but the ores are set back to default locations
Sardaukai  [author] 15 Mar @ 7:46am 
I talked to the modder.... he said he would do it..... this is about a half year ago.
Maybe if more people ask....
Hungrymarv 14 Mar @ 5:22am 
is there any plans to add hud support like modern and fancy.love the idea of this mod always wanted some more challenge in survival
cptnoname 19 Jan @ 11:48pm 
You know what you need now is a coffee maker. Cosmic Coffee is a pretty rare drop, far too rare for any hard working engineer to depend on. That's probably why we find so many dead engineers out there in abandoned bases. Just sayin
Sardaukai  [author] 17 Jan @ 2:17pm 
Give me a sec, I will update the loottable for wolves and containers so everyone is able to get seeds without any problems

- done - more drop change by wovles/spiders/containers

Custom stations are a lot of work. Mainly for server/client communities.
Justducky2407 17 Jan @ 1:58pm 
1. them dropping seeds is built in or does another one need to be added
2. how do the custom stations works?
3. can the stations be found or do they need to be made by a player?
Sardaukai  [author] 17 Jan @ 1:43pm 
No, we use custom trade stations, signals and custom loot tabels.
Wolfes/Alien could drop seeds too.
Justducky2407 16 Jan @ 3:22pm 
does this mod increase the chance to find seeds or make it where you can find seeds by digging organic? in my survival world i don't have any trade station so i have to hope to get seeds by unknown signal
Sardaukai  [author] 16 Jan @ 11:36am 
1. Not really, sad to say but simply dring tons of ice tea and you are fine as an admin
2. We use this mod for about a year now on a torch server. Everything was fine. If someone dies the grid was out of power.
3. Yes it is possible, but you have to do that via modadjuster or permission for a reupload
ELLIOTTCABLE on Discord 16 Jan @ 7:01am 
A couple more questions, while I've got you:

1. Is there any way to lock or reset the values in creative-tools mode? When flying around setting things up as an admin, it's quite annoying to have to place down blocks/power/a bed, and keep giving myself water/food items.

2. Was the comment with multiplayer/cryopods ever addressed? Do offline players' stats drain and end up with them dying while offline?

3. It says some suits are incompatible - how does one patch a suit-mod for compatibility? This mod would make a great pairing with Get Your Suit On! & No Suits .
Sardaukai  [author] 15 Jan @ 10:16am 
These mods are merged in this one
ELLIOTTCABLE on Discord 14 Jan @ 5:01pm 
It's unclear; does this mod merge the four mods listed in the start of the description, or do you install this in addition to them?

If you're not supposed to install this alongside the originals, definitely add that to the description! :D
Sardaukai  [author] 12 Jan @ 7:30am 
@JoJo please report bug at discord with logs
JoJo 12 Jan @ 4:37am 
I got 44 errors loading only this mod in a new world
most of them are .dss errors like:

MOD_ERROR: Eat.Drink.Sleep.Repeat.Advanced!, in file: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\3092295753\Data\VoxelMaterials.sbc
Resource not found, setting to null. Resource path: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\3092295753\..\2122361971\Textures\Voxels\ExoliaGrass\ExoliaGrass_cm.dds

but 10 times it is:

mod_notice: Eat.Drink.Sleep.Repeat.Advanced!, in file: Unknown
Possible entity type script logic collision

can you fix?
Rooster 11 Jan @ 9:55am 
I meant a small grid toilet!
Sardaukai  [author] 10 Jan @ 7:49am 
Need to decide some stuff first, like which block is used for.
Toilet is already useable, check it out if you have some bloating ;)
Rooster 7 Jan @ 10:28pm 
When can we expect the mini kitchen update? Also, any plans for small grid planters or toilet for organics?
cptnoname 2 Jan @ 3:21pm 
i wouldn't have expected anything less than an additional hunger cost to go along with it to "cover the cost", but all good. just a suggestion
Sardaukai  [author] 2 Jan @ 7:15am 
@cptnoname
My intention is that only food can restore health.
cptnoname 29 Dec, 2024 @ 7:50am 
Would you consider adding a very slow health regen to each pulse of sleep? Maybe with a 50 or 75% health limit? Bed rest
Alaric the Visgoth 23 Dec, 2024 @ 8:39pm 
tysm for the quick follow up Sardaukai! This answers all my questions :)
Sardaukai  [author] 23 Dec, 2024 @ 8:47am 
Hey Alric, it's a lot of text, so I'll try to answer step by step.

We used DNSK on our last server. It was great and worked fine.
However, with our current server, I want to change some "survival" behaviors.
DNSK doesn't allow any changes, so I used these mods to create a complete package.

I haven’t tested DNSK with these mods, and I don't think it will work.
If you want the crafting blocks, simply use the basic mods instead, like Plant and Cook.

Both mods provide nearly the same features, such as eat, drink, sleep, etc.
But I wanted some minor changes, like with the sleeping mechanics.

Currently, there are no buffs.
Another drawback, which some people are upset about, is that I simply use the DLC blocks from Keen.
New DLC blocks are NOT implemented yet; this is on the to-do list.

Keen doesn't need to implement these features because it's not the feeling they intended for the game.
They allowed us to use mods to make the "base" game fulfill our own gameplay needs.
Alaric the Visgoth 23 Dec, 2024 @ 4:48am 
Part 3/3: I can't understand why Keen didn't think to add these simple script functionalities that the modding community has done so brilliantly in the past. It's like they literally have a massive blind spot where immersive gameplay like this is concerned.

I've been unsuccessful in finding needs mods on the workshop that aren't obsoleted and provide these simple functionalities i.e. using the toliets/showers and now kitchen to date :(

While it's clear that your mod and the DNSK mod provide these missing functionality, I'm uncertain how much overlap/conflict exists between your needs mod and DNSK. Especially now that Keen added those new kitchen decor blocks :/
Alaric the Visgoth 23 Dec, 2024 @ 4:48am 
Part 2/ 3: DNSK mod was designed to compliment mod's basic sleep, toilet, shower function by adding positive buffs etc. for using the furniture like beds and showers. So just to be clear, your mod allows the PC to

1. sleep on bed furniture
2. use showers to bathe (which is the vanilla Keen version)
3. use the toilet (again the vanilla Keen version)

Also with this last, most recent DLC release, Keen FINALLY added a kitchen decorative block. Is your mod updated to use this new updated block decor feature? Or do we just use the prior block version as before?
Alaric the Visgoth 23 Dec, 2024 @ 4:48am 
Part 1/3: Sadaukai I'm a bit confused. Is your awesome needs mod compatible or conflict with the DNSK mod here?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1608841667&searchtext=DNSK

Because the features in your mod appear to overlap and are practically identical to the DNSK mod?

According to Skillaborn (spelling forgive me) the DNSK mod author, they said the DNSK mod will work with any needs mod that allows furniture use e.g. a mod that lets your PC use the bed to sleep, or use the toilet etc. Which is exactly what your mod appears to do. However, what about the eating part of your mod? Would this not conflict with the features in DNSK?
Sardaukai  [author] 21 Dec, 2024 @ 5:02am 
@Earl Sneakington,
Try this mod to get the empty tin can back

Consumable Loot Items (BB)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2918636260