Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Tiamat Food, Beverages + should be load before Eat.Drink.Sleep.Repeat.Advanced!
I ask because this mod doesn't have any required mods listed.
It would also help to provide a functioning load order for the set.
For example, people are saying unknown signals don't spawn produce.
That's because the load order from top to bottom would normally look like this:
- Plant and Cook
- Eat. Drink. Sleep. Repeat!
- Life Tech Algae
- Tiamat Food, Beverages +
Assuming you're running those mods, of course.
Where does this mod fit in that list?
Remember, Plant and Cook must be above the others to ensure unknown signals get their loot lists for Plant and Cook. I had the same issue, and that fixed it. Haven't heard of Pressurize Your Room until today. I pressurize all my stuff anyway, mostly for immersion's sake.
I narrowed it down to Lock and Load (so far) only tested where I knew there were crashes and it causes CTD on death, respawn screen and even simple automatic respawn.
Your sure you do not use a custom interface?
I checked the not consume issue, no problem there
Feel free to do changes and upload it to workshop, my code is open source.
Please link this mod then.
here's a link to the mod incase you want to somehow work more compatibility in with it, as it's a super interesting take on the 'no suit" survival aspect https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3347558402
You will find some parameter there to disable mechanics or boost sleep.
SLEEP_DAMAGE is not more in use
<?xml version="1.0" encoding="utf-16"?>
<StatsConfig xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<WATER_USAGE>0</WATER_USAGE>
<FOOD_USAGE>0</FOOD_USAGE>
<SLEEP_USAGE>0</SLEEP_USAGE>
<WATER_DAMAGE>0</WATER_DAMAGE>
<FOOD_DAMAGE>0</FOOD_DAMAGE>
<SLEEP_DAMAGE>0</SLEEP_DAMAGE>
<SLEEP_GAIN_SITTING>0</SLEEP_GAIN_SITTING>
<SLEEP_GAIN_SLEEPING>0</SLEEP_GAIN_SLEEPING>
<RESPAWN_WATER>15</RESPAWN_WATER>
<RESPAWN_FOOD>10</RESPAWN_FOOD>
<RESPAWN_SLEEP>100</RESPAWN_SLEEP>
</StatsConfig>
Maybe if more people ask....
- done - more drop change by wovles/spiders/containers
Custom stations are a lot of work. Mainly for server/client communities.
2. how do the custom stations works?
3. can the stations be found or do they need to be made by a player?
Wolfes/Alien could drop seeds too.
2. We use this mod for about a year now on a torch server. Everything was fine. If someone dies the grid was out of power.
3. Yes it is possible, but you have to do that via modadjuster or permission for a reupload
1. Is there any way to lock or reset the values in creative-tools mode? When flying around setting things up as an admin, it's quite annoying to have to place down blocks/power/a bed, and keep giving myself water/food items.
2. Was the comment with multiplayer/cryopods ever addressed? Do offline players' stats drain and end up with them dying while offline?
3. It says some suits are incompatible - how does one patch a suit-mod for compatibility? This mod would make a great pairing with Get Your Suit On! & No Suits .
If you're not supposed to install this alongside the originals, definitely add that to the description! :D
most of them are .dss errors like:
MOD_ERROR: Eat.Drink.Sleep.Repeat.Advanced!, in file: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\3092295753\Data\VoxelMaterials.sbc
Resource not found, setting to null. Resource path: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\3092295753\..\2122361971\Textures\Voxels\ExoliaGrass\ExoliaGrass_cm.dds
but 10 times it is:
mod_notice: Eat.Drink.Sleep.Repeat.Advanced!, in file: Unknown
Possible entity type script logic collision
can you fix?
Toilet is already useable, check it out if you have some bloating ;)
My intention is that only food can restore health.
We used DNSK on our last server. It was great and worked fine.
However, with our current server, I want to change some "survival" behaviors.
DNSK doesn't allow any changes, so I used these mods to create a complete package.
I haven’t tested DNSK with these mods, and I don't think it will work.
If you want the crafting blocks, simply use the basic mods instead, like Plant and Cook.
Both mods provide nearly the same features, such as eat, drink, sleep, etc.
But I wanted some minor changes, like with the sleeping mechanics.
Currently, there are no buffs.
Another drawback, which some people are upset about, is that I simply use the DLC blocks from Keen.
New DLC blocks are NOT implemented yet; this is on the to-do list.
Keen doesn't need to implement these features because it's not the feeling they intended for the game.
They allowed us to use mods to make the "base" game fulfill our own gameplay needs.
I've been unsuccessful in finding needs mods on the workshop that aren't obsoleted and provide these simple functionalities i.e. using the toliets/showers and now kitchen to date :(
While it's clear that your mod and the DNSK mod provide these missing functionality, I'm uncertain how much overlap/conflict exists between your needs mod and DNSK. Especially now that Keen added those new kitchen decor blocks :/
1. sleep on bed furniture
2. use showers to bathe (which is the vanilla Keen version)
3. use the toilet (again the vanilla Keen version)
Also with this last, most recent DLC release, Keen FINALLY added a kitchen decorative block. Is your mod updated to use this new updated block decor feature? Or do we just use the prior block version as before?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1608841667&searchtext=DNSK
Because the features in your mod appear to overlap and are practically identical to the DNSK mod?
According to Skillaborn (spelling forgive me) the DNSK mod author, they said the DNSK mod will work with any needs mod that allows furniture use e.g. a mod that lets your PC use the bed to sleep, or use the toilet etc. Which is exactly what your mod appears to do. However, what about the eating part of your mod? Would this not conflict with the features in DNSK?
Try this mod to get the empty tin can back
Consumable Loot Items (BB)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2918636260