RimWorld

RimWorld

MIM - WH40k Imperial Fists
16 kommentarer
emitbreaker  [ophavsmand] 5. juli kl. 10:05 
@All Sorry for the mess but due to the memory leakage in 1.6, I decided to demote this mod from 1.6 and separately launch 1.6 compatible mods. This mod will not be updated any further since I have to drastically change mod structure in 1.6.

Official Devs in Discord says there's no changes in unstable about memory management, but unfortunately, during this one week memory usage of 1.6 significantly increased. I'll try to strip as many items as possible, but I don't think you can play this mod at the day 1 of 1.6.

Since the core mod demoted already, I don't update this mod until 1.6 version is readied.
Cotton 27. juni kl. 15:50 
Thanks!
emitbreaker  [ophavsmand] 22. juni kl. 5:18 
@Cotton Sorry for the belated response. I turned off eye offset harmony patch when Facial Animation - WIP is enabled. At least looks normal at my end. Please update core mod to apply the change. Head size might be looks slightly smaller, tough.
Cotton 8. juni kl. 10:40 
@emitbreaker No problem at all, I appreciate you making the mod and taking the time to respond to me
emitbreaker  [ophavsmand] 6. juni kl. 4:01 
@Cotton Sorry for my belated response - I guess probably my core mod causes the issue. I'm busy with my RL business for next couple of days, but will try to update the core logic asap. Thanks for your patient in advance.
Cotton 26. maj kl. 17:50 
Half of the face sticks out from the side when the pawn is facing the side with facial animation but I can't seem to pinpoint the mod doing the issue I posted earlier.
Cotton 26. maj kl. 17:35 
@emitbreaker Yes, original faces work; testing a few other things so i can narrow down the culprit. Thank you for the reply
emitbreaker  [ophavsmand] 26. maj kl. 0:59 
@Cotton hmm... I have no visibility on Facial Animation, but does vanilla, I mean, original faces from VFE works no issue? if it is so, the issue may comes from recent changes in my pawn rendering module.
Cotton 18. maj kl. 19:29 
The layer for the dreadnought head doesn't seem to render on top, do you know if it works with facial animation?
emitbreaker  [ophavsmand] 9. aug. 2024 kl. 15:54 
@strofkocz Fixed. Please update Core mod.
emitbreaker  [ophavsmand] 9. aug. 2024 kl. 15:40 
@strofkocz Let me check about it. Thanks for the headsup
strofkocz 8. aug. 2024 kl. 14:41 
The imperial fist techmarine armour doesnt allow the use of space marine backpacks, the other IF armours seem to work fine for me.
King 25. nov. 2023 kl. 5:31 
hey, yea i think it was some random problem, cause i launched the game a bit ago and i see the crafting recipes, idk what caused it but im glad its working now
emitbreaker  [ophavsmand] 25. nov. 2023 kl. 2:31 
@King Basically, you can craft them from Fabrication Bench, if you don't use any other mods. Just in case, I'll double check it later.
King 25. nov. 2023 kl. 0:35 
specially the weapons, i cant find to craft it anywhere
King 25. nov. 2023 kl. 0:26 
hey, so how can i craft these?, i've alr researched everything but i just cant find where to craft it