RimWorld

RimWorld

39 ratings
MIM - WH40k Imperial Fists
   
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Mod, 1.4, 1.5
File Size
Posted
Updated
25.812 MB
23 Nov, 2023 @ 6:21am
8 Jul @ 9:48am
41 Change Notes ( view )

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MIM - WH40k Imperial Fists

In 2 collections by emitbreaker
MIM WH40k Compatibility List
374 items
MIM WH40k Mod Collection
47 items
Description
Summary
Standalone Imperial Fists Faction mod from MIM - WH40k Factions.

New Faction


New Gene-Seed


Side Effect


New Scenario


New Apparels
  • Total 53 Imperial Fists armor parts (including Armor, Helmet and Backpack) added. (Steam keep deleting attached images with no reason, so some armors are missing on above screenshot.)
  • Total 7 of Imperial Fists Chapter Serfs armor parts (including clothing, armor, helmet, backpack and outer) added.
  • (Requires VFE - Pirates) 1 set of Dreadnought armor added.

Recent Update
30/6/2025: 1.6: Fixed compatibility issue with VEF.

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Warhammer 40.000 - Psycasts

By Phonicmas.

Great mods for Space Marine Genes and Psycasts!

Vanilla Factions Expanded - Pirates

By Vanilla Expanded Team.

Requires if you want to play with Dreadnoughts.

Optional Mods

MIM WH40k Dark Angels
MIM WH40k Blood Angels
MIM WH40k Iron Hands
MIM WH40k Raven Guard
MIM WH40k Salamanders
MIM WH40k Space Wolves
MIM WH40k Ultramarines
MIM WH40k White Scars
MIM WH40k Black Templars
MIM WH40k Crimson Fists
MIM WH40k Carcharodons
MIM WH40k Minotaurs

MIM - WH40k Ideology
MIM - WH40k Royalty
16 Comments
emitbreaker  [author] 5 Jul @ 10:05am 
@All Sorry for the mess but due to the memory leakage in 1.6, I decided to demote this mod from 1.6 and separately launch 1.6 compatible mods. This mod will not be updated any further since I have to drastically change mod structure in 1.6.

Official Devs in Discord says there's no changes in unstable about memory management, but unfortunately, during this one week memory usage of 1.6 significantly increased. I'll try to strip as many items as possible, but I don't think you can play this mod at the day 1 of 1.6.

Since the core mod demoted already, I don't update this mod until 1.6 version is readied.
Cotton 27 Jun @ 3:50pm 
Thanks!
emitbreaker  [author] 22 Jun @ 5:18am 
@Cotton Sorry for the belated response. I turned off eye offset harmony patch when Facial Animation - WIP is enabled. At least looks normal at my end. Please update core mod to apply the change. Head size might be looks slightly smaller, tough.
Cotton 8 Jun @ 10:40am 
@emitbreaker No problem at all, I appreciate you making the mod and taking the time to respond to me
emitbreaker  [author] 6 Jun @ 4:01am 
@Cotton Sorry for my belated response - I guess probably my core mod causes the issue. I'm busy with my RL business for next couple of days, but will try to update the core logic asap. Thanks for your patient in advance.
Cotton 26 May @ 5:50pm 
Half of the face sticks out from the side when the pawn is facing the side with facial animation but I can't seem to pinpoint the mod doing the issue I posted earlier.
Cotton 26 May @ 5:35pm 
@emitbreaker Yes, original faces work; testing a few other things so i can narrow down the culprit. Thank you for the reply
emitbreaker  [author] 26 May @ 12:59am 
@Cotton hmm... I have no visibility on Facial Animation, but does vanilla, I mean, original faces from VFE works no issue? if it is so, the issue may comes from recent changes in my pawn rendering module.
Cotton 18 May @ 7:29pm 
The layer for the dreadnought head doesn't seem to render on top, do you know if it works with facial animation?
emitbreaker  [author] 9 Aug, 2024 @ 3:54pm 
@strofkocz Fixed. Please update Core mod.