RimWorld

RimWorld

MIM - WH40k Imperial Fists
16 Comments
emitbreaker  [author] 5 Jul @ 10:05am 
@All Sorry for the mess but due to the memory leakage in 1.6, I decided to demote this mod from 1.6 and separately launch 1.6 compatible mods. This mod will not be updated any further since I have to drastically change mod structure in 1.6.

Official Devs in Discord says there's no changes in unstable about memory management, but unfortunately, during this one week memory usage of 1.6 significantly increased. I'll try to strip as many items as possible, but I don't think you can play this mod at the day 1 of 1.6.

Since the core mod demoted already, I don't update this mod until 1.6 version is readied.
Cotton 27 Jun @ 3:50pm 
Thanks!
emitbreaker  [author] 22 Jun @ 5:18am 
@Cotton Sorry for the belated response. I turned off eye offset harmony patch when Facial Animation - WIP is enabled. At least looks normal at my end. Please update core mod to apply the change. Head size might be looks slightly smaller, tough.
Cotton 8 Jun @ 10:40am 
@emitbreaker No problem at all, I appreciate you making the mod and taking the time to respond to me
emitbreaker  [author] 6 Jun @ 4:01am 
@Cotton Sorry for my belated response - I guess probably my core mod causes the issue. I'm busy with my RL business for next couple of days, but will try to update the core logic asap. Thanks for your patient in advance.
Cotton 26 May @ 5:50pm 
Half of the face sticks out from the side when the pawn is facing the side with facial animation but I can't seem to pinpoint the mod doing the issue I posted earlier.
Cotton 26 May @ 5:35pm 
@emitbreaker Yes, original faces work; testing a few other things so i can narrow down the culprit. Thank you for the reply
emitbreaker  [author] 26 May @ 12:59am 
@Cotton hmm... I have no visibility on Facial Animation, but does vanilla, I mean, original faces from VFE works no issue? if it is so, the issue may comes from recent changes in my pawn rendering module.
Cotton 18 May @ 7:29pm 
The layer for the dreadnought head doesn't seem to render on top, do you know if it works with facial animation?
emitbreaker  [author] 9 Aug, 2024 @ 3:54pm 
@strofkocz Fixed. Please update Core mod.
emitbreaker  [author] 9 Aug, 2024 @ 3:40pm 
@strofkocz Let me check about it. Thanks for the headsup
strofkocz 8 Aug, 2024 @ 2:41pm 
The imperial fist techmarine armour doesnt allow the use of space marine backpacks, the other IF armours seem to work fine for me.
King 25 Nov, 2023 @ 5:31am 
hey, yea i think it was some random problem, cause i launched the game a bit ago and i see the crafting recipes, idk what caused it but im glad its working now
emitbreaker  [author] 25 Nov, 2023 @ 2:31am 
@King Basically, you can craft them from Fabrication Bench, if you don't use any other mods. Just in case, I'll double check it later.
King 25 Nov, 2023 @ 12:35am 
specially the weapons, i cant find to craft it anywhere
King 25 Nov, 2023 @ 12:26am 
hey, so how can i craft these?, i've alr researched everything but i just cant find where to craft it