Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
my issues could be mod conflicts, but honestly it isn't really adding anything to my game, unless i'm using it incorrectly.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2069684319
Deleting the zones while the mod was running, saving the game, removing the mod, reloading the game, reloading the save did NOT work for me.
What did work for me was manually editing the save file and removing all <li Class="GrowingZonePlus.Zone_GrowingPlus">...</li> objects under the <allZones> wrapper. I am only putting this here in case anyone runs into the same thing and it may help you.
Cheers!
I use another mod to be able to copy paste and link other bills from work benches, and the same support would be great for this mod.
It took me around 15 ish minutes to set up all of the plots they way I desire, and if i where to need to update it, id have to update every plot id like to change individually.
If this is functionality i missed, please let me know!
Thank you, I adore this mod.
// at GrowingZonePlus.Zone_GrowthBill.DrawBill (UnityEngine.Rect rect, System.Int32 index)
if (this.zgp == null || this.plantDefBill == null && !this.isCustomPlot)
{
this.zgp.DeleteBill(this);
return rect;
}
Consider making it null-safe: this.zgp ? .DeleteBill(this);
Though I assume there's a deeper problem when a reference to Zone_GrowingPlus is not present within Zone_GrowthBill.
Have the option to choose which colonist plants.
I would like to make individual houses with gardens and for each colonist to take care of their own garden and not that of their neighbor :)
(sorry for the bad english)
Another problem: I can’t seem to plant in my Garden Zones. It’s from another mod, could you look over it, please?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2869260174
Exception filling tab GrowingZonePlus.ITab_GrowthZoneBills: System.MissingMethodException: void Verse.Widgets.CheckboxLabeled(UnityEngine.Rect,string,bool&,bool,UnityEngine.Texture2D,UnityEngine.Texture2D,bool,bool)
at Verse.InspectTabBase+<>c__DisplayClass16_0.<DoTabGUI>b__0 () [0x00039] in <d006c28bc811417ea565feda544f6d2b>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Log:ErrorOnce (string,int)
Verse.InspectTabBase/<>c__DisplayClass16_0:<DoTabGUI>b__0 ()
Verse.ImmediateWindow:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
This is on the 1.4 version.
From what I can tell so far, there are no bugs from what I can tell. If something comes up I'll be sure to inform.
- Farming Hysteresis — disables sowing until the limit is reached — https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2431191516
- Crop Rotation — decreases fertility if the same plant is being sewn over and over — https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3018130534
If you don't have the time to test it, but time to update it. I play Rimworld almost every free minute I have, so I can check to see if everything works as intended.
I'm still testing if it's some weird mod interaction or Version 1.5 issue.
Has anyone else encountered this problem?
i'm assuming this is because of the first disclaimer in this mod's description, since every time i create a zone with the match tool, it automatically gets deselected, and reselecting it and activating the tool again deselects it again.
Curious, is there any way to priorise the grow zones, wich ones should be worked on first?
Will there be a translation feature added to the mod?