RimWorld

RimWorld

Growing Zones +
157 Comments
CanAdam420 33 minutes ago 
Really hope this gets updated... hopefully with a copy/paste function.
Gideon 9 Jul @ 1:30pm 
This has become a staple for me. Are there plans to update to 1.6?
MercuryDoll 9 May @ 4:33pm 
A crop rotation feature would be great tho. In fact, i'd also like a "do x times" bill, but i guess that would require some extra code to check when the entire zone is planted to disallow sowing automatically
blue 16 Apr @ 11:11am 
@estrogenesys You might need a different mod for your purposes. This mod just works best when you just want x amount of crop product so it switches to a different seed in the bill menu.
estrogenesys 16 Apr @ 8:25am 
is this mod more trouble than it's worth? it was suggested by someone's post. i was hoping i could use the bill system to set up a kind of crop rotation, but it doesn't seem to be working that way. also it doesn't seem to accurately count nutrition or quantity accurately, even when things are properly stored.

my issues could be mod conflicts, but honestly it isn't really adding anything to my game, unless i'm using it incorrectly.
One Eyed King Is Potato 27 Mar @ 12:00am 
the bill menu bug kinda sucks, and having more crops makes the add bill menu absolute shit as the text gets smaller and smaller. would be great if you could find a better way to set up the add bills menu
gogocons 23 Feb @ 12:49pm 
@Sopinien you may want to check out [FSF] Complex Jobs:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2069684319
Sopinien 22 Feb @ 5:46pm 
Your Mod is nice but Please Add an option to restrict which colonists are Allowed to work on the fields. Durring Construction Phases i often let Colonists cut Gras who suck at Plants and then they botch a bunch of Harvests the day after. Its super annoying and im desperatly looking for a mod that lets me restrict this to my plant 10+ colonists
gogocons 18 Feb @ 5:49pm 
YMMV but this mod and it's bills menu bug wreaked some havoc on my save game.

Deleting the zones while the mod was running, saving the game, removing the mod, reloading the game, reloading the save did NOT work for me.

What did work for me was manually editing the save file and removing all <li Class="GrowingZonePlus.Zone_GrowingPlus">...</li> objects under the <allZones> wrapper. I am only putting this here in case anyone runs into the same thing and it may help you.

Cheers! :VSnake:
Slaine 9 Feb @ 10:34pm 
Seems not - Does not get any options.
Slaine 9 Feb @ 10:28pm 
Is this compatible with Vanilla furniture expanded? IE. can I assign planting orders to the artificial ecosystem?
longshrimp 31 Jan @ 8:09pm 
is there an option to make colonists not harvest (so animals can eat the plants)?
Triel 7 Jan @ 1:51pm 
I'd enjoy it if there was an option to make 'require active bill' not the default
WJSabey 15 Dec, 2024 @ 2:31am 
I have to ask, are you ever going to fix that stupid bug where the bills disappear from the bills tab? It's been there for years.
RaisinJuice 14 Oct, 2024 @ 10:59am 
Hey! I currently have 18 11x11 plots in my colony, ive loved this mod and still do. However If i could recommend and improvement it would be copy paste functionality.

I use another mod to be able to copy paste and link other bills from work benches, and the same support would be great for this mod.

It took me around 15 ish minutes to set up all of the plots they way I desire, and if i where to need to update it, id have to update every plot id like to change individually.

If this is functionality i missed, please let me know!

Thank you, I adore this mod.
Church.exe 29 Aug, 2024 @ 6:15pm 
Does anyone know how this mod interacts with the Crop Rotations or Seeds Please (Lite Redux) mod? The main incompatibilities I could see would be a direct conflict with Crop Rotations' builtin crop-rotation system (I imagine the soil-fertility mechanic would likely work fine, though I could be wrong) and a possible indirect compatibility with Seeds Please if you need to plant something but don't have the seeds to do so.
Yootah 28 Aug, 2024 @ 12:19am 
this code block in DrawBill is prone to NullReferenceExceptions:

// at GrowingZonePlus.Zone_GrowthBill.DrawBill (UnityEngine.Rect rect, System.Int32 index)
if (this.zgp == null || this.plantDefBill == null && !this.isCustomPlot)
{
this.zgp.DeleteBill(this);
return rect;
}

Consider making it null-safe: this.zgp ? .DeleteBill(this);
Though I assume there's a deeper problem when a reference to Zone_GrowingPlus is not present within Zone_GrowthBill.
Zero Himura 11 Aug, 2024 @ 10:37pm 
Leaving this here for people who has blank bill tab issue. Deleting and replacing the grow zone may fix the problem. Gotta have to reassign the bills though.
shimizu01 11 Aug, 2024 @ 8:21am 
There is only one thing missing and it would be THE perfect mod that I was looking for.
Have the option to choose which colonist plants.
I would like to make individual houses with gardens and for each colonist to take care of their own garden and not that of their neighbor :)
(sorry for the bad english)
hi117 10 Aug, 2024 @ 10:55pm 
Hey, love the mod btw. But for some reason nutrition from plants is always zero. Total nutrition registers properly its only the from plants bill type that always thinks there's 0 nutrition. Any idea what could be causing this?
Grimus Rex 8 Aug, 2024 @ 2:09pm 
Hi, do you have some news about the hydroponics ?
GradientPumpkin 12 Jul, 2024 @ 6:17pm 
Also got the blank bills tab bug sadly.
CrazyMo0nky 5 Jul, 2024 @ 8:43am 
this mod crashed two of my saves and they are unrecoverable
alonlystalker 27 Jun, 2024 @ 4:17am 
is there a way to set specific worker for specific zone?
War Craze 23 Jun, 2024 @ 4:07pm 
I would love to see a zone option that just clear cuts trees the moment they pop up. I hate constantly having to check if the areas I intend to keep clear for defensive reasons are starting to regrow.
stellar_kitty 3 Jun, 2024 @ 5:30am 
Seems it got fixed, thank you!

Another problem: I can’t seem to plant in my Garden Zones. It’s from another mod, could you look over it, please?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2869260174
fght_ff_yr_dmns 27 May, 2024 @ 4:12pm 
My bills are also gone (1.4)
stellar_kitty 26 May, 2024 @ 12:31pm 
So it’s not bc I’m using Smart Faming? Whew
WJSabey 23 May, 2024 @ 7:38am 
It's stopped working, the bills tab is blank and the first time it is opened it throws an exception:
Exception filling tab GrowingZonePlus.ITab_GrowthZoneBills: System.MissingMethodException: void Verse.Widgets.CheckboxLabeled(UnityEngine.Rect,string,bool&,bool,UnityEngine.Texture2D,UnityEngine.Texture2D,bool,bool)
at Verse.InspectTabBase+<>c__DisplayClass16_0.<DoTabGUI>b__0 () [0x00039] in <d006c28bc811417ea565feda544f6d2b>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Log:ErrorOnce (string,int)
Verse.InspectTabBase/<>c__DisplayClass16_0:<DoTabGUI>b__0 ()
Verse.ImmediateWindow:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
This is on the 1.4 version.
黎昕-PW 21 May, 2024 @ 5:16am 
Excuse me, since the update, the menu has become blank. What do I need to do now?
Draconian_Alpha1990 20 May, 2024 @ 2:12pm 
@BabyLettuce
From what I can tell so far, there are no bugs from what I can tell. If something comes up I'll be sure to inform.
DigitalCam 20 May, 2024 @ 5:52am 
@BabyLettuce Been dying for this one to get an update! Thank you!
lol 20 May, 2024 @ 5:34am 
Ideas for compatibility check:
- Farming Hysteresis — disables sowing until the limit is reached — https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2431191516
- Crop Rotation — decreases fertility if the same plant is being sewn over and over — https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3018130534
BabyLettuce  [author] 19 May, 2024 @ 1:15pm 
@Draconian_Alpha1990 Updated to 1.5! Was much easier than I thought, though I'm sure there will be more bugs despite fixing the main one causing the blank bills menu. Give it a shot and let me know how it goes!
blue 19 May, 2024 @ 1:12pm 
LETS GOOOOO
Draconian_Alpha1990 3 May, 2024 @ 2:19pm 
@BabyLettuce
If you don't have the time to test it, but time to update it. I play Rimworld almost every free minute I have, so I can check to see if everything works as intended.
Draconian_Alpha1990 29 Apr, 2024 @ 11:47am 
I've ran into the issue as well where the bill window will appear, but I can't bill anything for growing. I have also run into the issue where my UI will disappear. I have a feeling it is due to the 1.5 update. Either the developer has to return and update the mod, or someone needs to pick up the reigns and update it for us. This mod was awesome, allowing us to limit how much of a product was grown before the bill was suspended automatically.
Major Major Major Major 29 Apr, 2024 @ 10:08am 
Same issue here on 1.4 ):
M.R.SLASHER 28 Apr, 2024 @ 4:41pm 
For some reason, removing this mod causes my entire UI to disappear 🤨
I'm still testing if it's some weird mod interaction or Version 1.5 issue.
Has anyone else encountered this problem?
DigitalCam 27 Apr, 2024 @ 11:01am 
This was a really great mod, but unfortunately seems to be abandoned.
Draconian_Alpha1990 24 Apr, 2024 @ 11:03am 
This needs to get updated. I really liked how I could limit the amount of plants grown in a plot with this mod. Also, if someone can do so, could they make a temp. fix for this mod until the original gets updated. I have come across other mods I really like that have had just that done for them.
Cryofex 16 Apr, 2024 @ 8:19am 
Not 100% sure, but I think the mod Better Workbench Management might be one reason why the Bill tab is empty.
kongkim 14 Apr, 2024 @ 12:59am 
Will the mod be updated to 1.5 :)?
Sl0thESP 12 Apr, 2024 @ 6:22am 
Needs a 1.5 update
YeOl'Choppa 26 Mar, 2024 @ 12:39pm 
just as a heads up for anyone running both this and TD Enhancement pack, the match terrain tool from TD's will not work to expand existing growing zones, only to create new ones, annoyingly.

i'm assuming this is because of the first disclaimer in this mod's description, since every time i create a zone with the match tool, it automatically gets deselected, and reselecting it and activating the tool again deselects it again.
gts 9 Mar, 2024 @ 11:02am 
Having an issue with the 'bills' window being empty too :-(
Flamangos 6 Mar, 2024 @ 10:32am 
I second the request for seeds please compatability. Im also using the lite redux version.
megabot 20 Feb, 2024 @ 1:03pm 
hello! apologies for asking, but could I request a compatability patch with "seeds please lite redux"? I ask because at the start I often lack the seeds to plant an entire zone, so I want it to grow every seed that I have, and I thought this mod might be perfect for it since it basically allows me to queue multiple plants after each other, so that if one plant does not have enough seeds the next plant will be planted
Hexatron 12 Feb, 2024 @ 9:04am 
Sounds super amazing! Does that mod work with the multiplayer mod made by the team around zetrith? Would love to have this functionality in our multiplayer rimworld gaming.

Curious, is there any way to priorise the grow zones, wich ones should be worked on first?
Takagami_Fuyu 12 Feb, 2024 @ 2:26am 
Hi, thanks for the mod.
Will there be a translation feature added to the mod?