Imperator: Rome

Imperator: Rome

MEDIEVAL 1066 broke
87 Comments
kiorobbo  [author] 1 Jan @ 10:52am 
kiorobbo  [author] 31 Dec, 2024 @ 3:27pm 
they updated invic will update soon
MiightyJayy 31 Dec, 2024 @ 1:43pm 
map is gray for me?
IhateTrains [only dust2] 31 Aug, 2024 @ 2:39pm 
@kiorobbo awesome! Found some syntax errors in culture family names though:

- [[Halderman] in norman.txt
- [[Halderman] in saxon.txt
- Pountious]] in norman.txt
- Pountious]] in saxon.txt
kiorobbo  [author] 31 Aug, 2024 @ 11:14am 
updated for the new map and tons of changes
kiorobbo  [author] 15 Aug, 2024 @ 1:45pm 
cool i hope you like it
BobbiusJr 15 Aug, 2024 @ 11:27am 
figured it out by going back in this chat to previous instruction on solving the issue:
i didnt understand what 'custom load order' meant (or to use old invictus at first, maybe put the latter and a link in the mod description so it doiesnt get lost in chat over time)
gonna try the mod now, very exicted thank you :)
BobbiusJr 15 Aug, 2024 @ 11:20am 
I press to start new game from 'singleplayer' menu and it crashes around 54% idk why?
IhateTrains [only dust2] 15 Aug, 2024 @ 8:41am 
Thanks
kiorobbo  [author] 13 Aug, 2024 @ 6:19am 
not at the moment
IhateTrains [only dust2] 13 Aug, 2024 @ 6:13am 
@kiorobbo yes, what I meant is whether there are any plans for Invictus 1.8 compatibility in the future
kiorobbo  [author] 28 Jul, 2024 @ 9:11am 
IhateTrains [only dust2] 4 Jul, 2024 @ 1:26am 
Hi, will this mod be updated for Invictus 1.8?
kiorobbo  [author] 14 May, 2024 @ 9:27am 
its ment that way
Life is Comedy 12 May, 2024 @ 12:55am 
sorry. I meant that for exeample, the city granary goives like a +3.800% food modifier, or that making a claim costs 1000 influence, or that most building tax modifiers are in the houndreds. While at the same time the stability modifers seem more normal. Also, it takes 10 innovation to unlock an invention.

All intended or some weird thing on my game ?
kiorobbo  [author] 11 May, 2024 @ 12:28pm 
i dont know what you mean
Life is Comedy 11 May, 2024 @ 12:23pm 
I think snomething bugged out ? I have so mant +200% etc modifiers... like if they all got at least multiplied by 10...
"F" 26 Apr, 2024 @ 7:59am 
nvm its works now i use the old invictus mod sorry for bothering you.
kiorobbo  [author] 26 Apr, 2024 @ 6:45am 
f come on the discord wil help there https://discord.gg/r8xu7qc367
"F" 26 Apr, 2024 @ 3:28am 
help it crash while playing a new game.
Cambr 19 Apr, 2024 @ 11:16pm 
i cant make city my capitol? is that on purpose?
kiorobbo  [author] 17 Mar, 2024 @ 5:00am 
fort infrastructure now you carnt just build forts everywhere
fort infrastructure penalty very high
assimilation and coverstion the governor policy for assimilation converts as well
changhes to buildings
forts cost more
nerfed the hre no more merc spam
byzantine empire changes
ai has a boost for stablity so its now over powerd for player
war exhaustion rework
100s of tweaks
a few bugs
mikeydredd 11 Mar, 2024 @ 3:07pm 
Kiorobbo sorted my problems out, fantastic modder, really approachable and super helpful. Thanks mate
mikeydredd 11 Mar, 2024 @ 2:42pm 
on discord, sorry family so may take me a small bit to answer LOL
kiorobbo  [author] 11 Mar, 2024 @ 2:14pm 
hi man come on discord https://discord.gg/r8xu7qc367 we can talk
mikeydredd 11 Mar, 2024 @ 1:49pm 
got a couple of screen shots to show 2.0.4 and loaded mods and order if helps
mikeydredd 11 Mar, 2024 @ 12:44pm 
Hi sorry was working so a bit late in replying yes on latest version
kiorobbo  [author] 11 Mar, 2024 @ 11:02am 
are you on 2.0.4?
mikeydredd 11 Mar, 2024 @ 10:14am 
wanted to try this but crashes when try to start new game, loaded all the mods and put in order as described in other associated mod.
kiorobbo  [author] 10 Mar, 2024 @ 6:09am 
thanks mate
Korbs 10 Mar, 2024 @ 3:08am 
Awesome mod, just what I've been looking for. Loved the mechanics of Imperator Rome but wanted a little more in terms of setting. Great stuff, keep it up.
kiorobbo  [author] 6 Mar, 2024 @ 10:57am 
new update hre is now fun to play as i have removed and added pops to differnt nations over 100 tweaks big and small
myleftnut4566 2 Mar, 2024 @ 1:08am 
everytime i press single player it crash what do i do
Chi (Nils) 27 Feb, 2024 @ 3:12pm 
I having find this folder. And I have finde countries_I_german too. But I can't find the folder for the mod itself so I can add the file there. I'm currently even wondering whether I have to do a large translation at all, or whether I can just implement the german file that already seems to exist.
Again the map has changed, I don't know if this is really the right file.
My path is:
\Steam\steamapps\common\ImperatorRome\game\localization\english
AND
\Steam\steamapps\common\ImperatorRome\game\localization\german

When I go to \Documents\Paradox Interactive\Imperator\mod, I only find files with names like ugc_1842993039
kiorobbo  [author] 27 Feb, 2024 @ 8:31am 
the german files need to be copy from normal rome
kiorobbo  [author] 27 Feb, 2024 @ 8:25am 
cool you can make the it localization\english and the file countries_l_english as for the german files same place in german folder you could make it a sub mod if you want
Chi (Nils) 27 Feb, 2024 @ 6:57am 
Can i make german names of the nations in you mod?
Need only the right folder from you.

(The only condition would be that you mention me for the German translation. But I actually want to do it for myself because these names like "EE3" (England) or "DD6" (Bystantine Empire) bother me.)
kiorobbo  [author] 25 Feb, 2024 @ 3:42am 
normandy is a culture and England would fall to early
[FBE]eri7889 24 Feb, 2024 @ 11:57pm 
Please add normandy as country and culture:steamhappy:
Froozigiusz 23 Feb, 2024 @ 4:59am 
Where did it say that is was for 2.0.4 only in the description? Maybe that's why it couldn't load in…
kiorobbo  [author] 22 Feb, 2024 @ 12:31pm 
make sure you have all the other mods in the right order and you need 2.0.4 to play
Calvin J. Candie 22 Feb, 2024 @ 11:53am 
Does this mod not work on 2.04? It crashes as soon as I hit "single player"...
AssOnChair 21 Feb, 2024 @ 11:40pm 
I'm loving it
InspCapitalism 21 Feb, 2024 @ 2:51pm 
There is a Hellenic majority tile on Zranka, on the province of Drangiana. Is this an oversight or intended?
kiorobbo  [author] 19 Feb, 2024 @ 8:45pm 
as for byzantine empire how if i added themes would i show the decline of the empire
kiorobbo  [author] 19 Feb, 2024 @ 8:42pm 
as for fabricating you get a lot more political influence than normal even more with high stability and you also get alot more tech research the point to tech is the tables that give boosts each time you gain level so the tech must be high for the table bonus to be worth
Jorge 19 Feb, 2024 @ 3:01pm 
Hello,I love the idea and time period of your mod with the blending of Imperator Rome mechanics and can see the massive potential it has.My only concerns so far is fabricating claims costing 1000 political influence and buying 1 tech costing 10 innovations. To me I don't want to wait 100 months to make a claim. Thank you for the mod.
Paulyo 18 Feb, 2024 @ 3:46pm 
Honestly the suggestion before about turning the byzantine empire into themes would be a really good shout and fun
BoganTheLastard (Florida Man Arc 5 Feb, 2024 @ 5:40pm 
Purple Islam is so cursed
trkmjose 26 Jan, 2024 @ 4:02pm 
The cultures are grouped in a odd way. Persians and Tajiks are both Persian speaking peoples with little difference between them. Oghuz is in the same group as Tajiks and Afghan(which did not exist up until the creation of the nation state of Afghanistan by the British as a buffer state against Russia. You could call it Khorasani or add the Hazara and Pashtun cultures) which is really odd Tajiks, Persians, Kurds, Pashtuns, Balouchs are all Iranic. In Central Asia you could add the Oghuz with the Kimek(Kipchak is more accurate), Hazara and Karluk(which should be added to the eastern half of Oghuz) and maybe some Uyghur provinces in the far east of Central Asia. Just a recommendation! Keep up the good work