Rivals of Aether

Rivals of Aether

Raknar
57 Comments
JebusFan 21 Jul @ 4:38am 
My favorite modded character, keep up the good work
BeetleUD  [author] 7 Jul, 2024 @ 8:08pm 
Ok...I see, it should have been resolved, it was a logic error in the v6.5 patch, also added specifications to the description for more clarity, i apologize for the inconvenience and delay
Quantumleaper NEO 7 Jul, 2024 @ 6:13pm 
But I have no idea when I have it or not*. Reading the description above it seems like I have SOME effects available (u-tilt changing) but couldn't get the dodge thing to work... maybe because i haven't tried to do it airborne (no mention of aerial being a requirement in the description). Might try it again next time I boot game

* - There is an icon on the HUD i thought was related to it, however it seems to activate kind of at random, before i check out any of the listed requirements? And it doesn't consume either? Felt weird to me thats why i was clueless
BeetleUD  [author] 6 Jul, 2024 @ 8:31pm 
At first it has more presence and was more obvious, tombstone was armor in throws, variants in the moveset and a cancel for movements, this ended up being very strong and unbalanced. When doing the rework the character changed some things and among them the use of the tombstone, it no longer gives armor but still allows you to cancel between specials (air dspecial and uspecial in wall and air), it helps his recovery and gives options in neutral without selling out... but the name no longer makes much sense and since it was part of the initial concept... it was difficult to remake, I need to change it
Quantumleaper NEO 6 Jul, 2024 @ 7:27pm 
I have absolutely no clue how "tombstone" works (if it even does)

cool character tho

but seriously, how does tombstone works?
BeetleUD  [author] 15 Jun, 2024 @ 7:13pm 
I don't remember, utrong had a dead pixel but I don't remember if he corrected it or it was the interface pointer that was a little low (which shows the player's name), I'll check it and show it in the patch notes
Youmu Enjoyer (MrAppel) 15 Jun, 2024 @ 3:56pm 
What's the update?
BeetleUD  [author] 22 May, 2024 @ 9:47pm 
I see... thanks for the feedback, at the moment I'm very saturated but I'll fix it as soon as possible
Pirit 22 May, 2024 @ 2:32pm 
Is it intentional that UpB doesn't result in hitstun when getting parried? Since the hitbox it's quite big characters that doesn't have disjointed attacks struggle to punish this move

This one is probably a design choice and it's related to UpB as well. If your oponents gets hit by empowered UpB and he is close enough the DIin make the first hits move the oponent in the other direction turning that DI into DIout and giving some cheesy kills at really low percents. I feel it very frustratings for the recieving end :/
BeetleUD  [author] 11 Apr, 2024 @ 11:28am 
I have the icons and they were present before but I hid them in the last update, I will still see how to improve the presence so that the state is more noticeable
Succ 10 Apr, 2024 @ 11:28am 
Only thing is that I wish there was a hud indicator for having tombstone stocks since the outline color is super vague.
Succ 10 Apr, 2024 @ 11:27am 
Man the update improved this character 100 fold for me, they’ve easily became a top 10 character for me I love their up air and anti air grabs especially. Keep up the good work!
BeetleUD  [author] 5 Apr, 2024 @ 4:39pm 
Thanks, I've been thinking about uploading the version prior to the rework, it's interesting to see how it has evolved (at least for me)
requin.cobalt 1 Apr, 2024 @ 3:55am 
Hello ! Just want to say I love this character since de beginning and he get better each patch !
This is so cool ! Really great work ! Keep it up !
BeetleUD  [author] 25 Mar, 2024 @ 3:46pm 
I know, it was the first thing i fixed, in the next patch it will be implemented and it's coming soon, thanks for the feedback
Theablade 25 Mar, 2024 @ 2:14pm 
FSpecial doesn't go into parry stun when parried either, I think this needs to fixed. That's kinda wacky taffy.
BeetleUD  [author] 20 Mar, 2024 @ 5:48pm 
That's the "The ROA Ring", a stage skin for Rock Wall, its in game and it's a milestone,
Rorakaka Of The Northern Lights 20 Mar, 2024 @ 9:59am 
Sorry to ask but whats the stage shown in the 1st 3 screenshots? I couldn't find it even after searching. x3x;
BeetleUD  [author] 15 Feb, 2024 @ 5:28pm 
Thanks for the comment, i'm currently working on it, i want to bring a complete rework of the central gimmick along with some moves, it solves many of the problems i've been collecting, for a better game feel, more in line with RoA
samiamnot527 15 Feb, 2024 @ 4:15pm 
I like the design and concept but the character has almost no kill power and all of his moves feel kinda slow and REALLY stubby with almost no reach
Benrizzle 8 Jan, 2024 @ 4:06pm 
Super great idea. Very fun
BeetleUD  [author] 4 Jan, 2024 @ 9:31am 
Yep, I think I forgot to put it in the description, the first hit is it.
KELEK 4 Jan, 2024 @ 9:00am 
Why is Ftilt immune to parry? If someone parries my Ftilt I don't go into parrystun.
Remoob 26 Dec, 2023 @ 9:36pm 
This guy needs to be in Rivals 2, we need more grapplers
i am scorbunny car 23 Dec, 2023 @ 4:53pm 
one of the coolest characters in the competition!
BeetleUD  [author] 21 Dec, 2023 @ 2:57pm 
Well, I think i corrected the error, and again, thanks for the feedback.
Redninjapuffle 21 Dec, 2023 @ 12:58pm 
Hey just wanted to give some feedback, character seems fine, but one of my friends noticed that uh his armor could bypass other character's grabs, which is a bit contradictory compared to what other grapplers were designed in the workshop.
BeetleUD  [author] 18 Dec, 2023 @ 5:03pm 
@TF2 Timeout Thank you!, i really appreciate it.
TF2 Timeout 18 Dec, 2023 @ 4:40pm 
Out of all the rival 2 competition this one is easily may favorite I hope you win good luck.
BeetleUD  [author] 17 Dec, 2023 @ 9:29pm 
@Donoyet Thanks!
Donoyet 17 Dec, 2023 @ 4:46pm 
Good luck on the Rivals 2 contest, Raknar has my vote! :steamthumbsup:
Omeletttte 14 Dec, 2023 @ 12:57am 
Oh I wasn't aware of that, it makes more sense then. You could keep it like that for sure, it is a more than fine animation, but mainly I'd like to see him move the legs from each side with different timing, if that makes sense, he is bunny hoping by lifting all legs at onfe, instead of alternating legs, but I'm not sure if that's how crocodiles do it too.
Also after a bit of more testing something like just giving fair one or two more frames of lifetime on the hitbox should do it imo, and if you don't want to change much about the super armour, Id say at the very least change the burrow exit armour, it can lead to campy gameplay. Im glad you are taking my feedback in mind, but remember to also stay with your vision (the armour is insane though)
BeetleUD  [author] 14 Dec, 2023 @ 12:09am 
You gave me a lot to think about and I will be looking at how to improve it, and the jumps... that's how crocodiles move (when they go very very fast), I could make it more attached to the ground (like King. K rool), but I didn't like it The result is heavy but showing it so heavy would make it look strange when making such agile movements, I can change it, but I don't think it is a priority at the moment, I will give more impact to the taunt and I will correct the Fair, thank you.
Omeletttte 13 Dec, 2023 @ 11:36pm 
One last thing I missed actually, I don't really want to complain too much about animations, because I am very aware on how hard they are, but if I'm trying to state everything that I think is holding back the character from being the best it could be, the run looks a bit goofy, it reminds me of a rabbit; it's definitely not a bad animation, but it looks like he is happily jumping instead of running on all fours
Omeletttte 13 Dec, 2023 @ 11:32pm 
Really neat character, my only real complains are that the super armour is a bit silly, haven't done enough testing, but if it is just super armour I'd suggest making it so it has a damage threshold so you can still bypass it, or give some sort of trade off for using it, cause just being able to get super armour in that many moves is a bit insane.
Also the throws being used with different inputs iI found really akward, I'd love it if you could just make it a directional thing instead, although if not I'm sure it is something I can get used to. Another small thing is that fair is really easy to miss with it's incredibly small hitbox and short duration, finally, the taunt could be better honestly, he is a cool lizard wrestler and he just does a small groan. Regardless, he is a really fun heavyweight and I love his up special.
BeetleUD  [author] 13 Dec, 2023 @ 7:43pm 
Yep, no problem
NTD251 13 Dec, 2023 @ 5:16pm 
i edited one frame of the idle animation to resemble master cai, do you mind if i share it with others? (i'll say it's an edited sprite from your work) loved the character btw
high noon 431 13 Dec, 2023 @ 3:36pm 
That is one of the reasons I thought of him, also that gagagigo needs more love, when spyral gagagigo Konami? Also it would be funny to someday have marauder capitán and have the trailer be “my body as a shield” it writes itself
BeetleUD  [author] 12 Dec, 2023 @ 9:23pm 
I don't want to promise anything, making Monty would take much longer than Gagagigo (for him I have the base model of Raknar which is very similar), Monty would require much more detail and I wouldn't like to leave it halfway, I'll see what I can do.
L Gamer217 12 Dec, 2023 @ 8:51pm 
Can you try to add a Monty skin from fnaf security breach
high noon 431 12 Dec, 2023 @ 3:45pm 
Wait, it was a joke, I didn’t know you’d knew about gagagigo or yugioh for that matter, but if you make it it would be great, even if it takes a while. Ether way it’s a great character and contender, perfectly balanced but capable of kicking ass in the right hands
[BAG] Duh Binky 12 Dec, 2023 @ 3:33pm 
hold on...
beetle cooked here. Raknar fucks. he fucks hard:dmc5_green_orb::gearthumbsup:
BeetleUD  [author] 12 Dec, 2023 @ 12:10pm 
@hyuponia Thank you!
BeetleUD  [author] 12 Dec, 2023 @ 12:09pm 
Hmm... it's a cool suggestion, I'll try to add it along with other recolors, I have several recolors that didn't convince me and I keep mixing, As for skin... I see it taking a while, but I can, I would have to adjust some things.
high noon 431 12 Dec, 2023 @ 11:43am 
its great,may i ask for a gagagigo skin? its pure gagagigo vibes
hyuponia 12 Dec, 2023 @ 7:05am 
congrats for release!!!! very well made!
BeetleUD  [author] 11 Dec, 2023 @ 11:02pm 
Thanks, I will study this and correct it, I hope it doesn't take too long.
Succ 11 Dec, 2023 @ 10:47pm 
@BeetleUD you can use the rivals frame data doc for help on knockback stats, https://docs.google.com/spreadsheets/d/19UtK7xG2c-ehxdlhCFKMpM4_IHSG-EXFgXLJaunE79I/edit#gid=20050479 . It helps to look at the heavy weights for reference on strong moves.
BeetleUD  [author] 11 Dec, 2023 @ 9:39pm 
It's my first heavy grappler, I didn't want to do it too hard, I have to correct that, I just didn't want to overdo it with the knockback, I will solve it soon, any feedback is welcome