Rivals of Aether

Rivals of Aether

Raknar
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Update: 3 Jul @ 2:21am

v2.16

-------------------------------------------------------------------------------- v2.16.
-- BACK & FORTH --
CPU: ~ It now performs some combo chains in ground, not a big deal, and sometimes it can just jump into the void, but it no longer stays to take hits... most of the time. Extra: + To get the CPU working, I had to modify some movements. You can see how many attacks have a bit more movement during execution. Raknar now has a normal, less heavy jump, and he moves slightly faster in general. ~ Summary: The crocodile is now a bit faster moving, he rolls a bit more during attacks... his start and finish times are longer, and he no longer has a clear path when grabbing because he no longer has invincibility. I've also adjusted some animations to make him feel more responsive. Note: ~ Again... I could be more specific, but there are a lot of changes and I didn't monitor them properly. You could say it's a phantom patch in that regard. --------------------------------------------------------------------------------

Update: 2 Jul @ 2:16pm

v2.15

-------------------------------------------------------------------------------- v2.15... but 2.14 in fact.
-- NAKED-DILE --
CPU: ~ Added a simple CPU, now the crocodile attacks from time to time. Extra: - The armor was removed and the grabs were adjusted and the invincivility was removed in many cases. ~ More endlag and startup were added to many attacks. Note: ~ I would be more specific, but there are many changes and I did not monitor them properly. --------------------------------------------------------------------------------

Update: 2 Jul @ 2:09pm

v2.14

Update: 1 Jul @ 4:38pm

v2.13

-------------------------------------------------------------------------------- v2.13
-- Brainless Crocodile /// Necessary apology --
CPU: - The CPU was removed due to dubious origin, it remains to be seen whether it will be available in the future or not, but it is not a priority. Extra: + I want to apologize to Karu (original author of CPU), I feel bad about that. --------------------------------------------------------------------------------

Update: 7 Jan @ 9:47pm

v2.12

-------------------------------------------------------------------------------- v2.12
-- Necessary additions 2 --
Changes: + Buff ~ Nerf * Fixed Tilt: + Jab: Faster startup. + Startup reduced from 6 > 5. + Dattack: Less friction.s Air: + Nair: The movement now allows you to hold down the button to extend its travel. + Uair: Lightened the start of the attack a bit allowing for a bit of movement without the use of custom friction, this should make the grip more responsive and intuitive. Special: + Nspecial: Faster. + Startup changed from 7 > 6. + Active time of the attack animation is shorter, generally going from 16 > 14. - Endlag is increased from 8 > 10. ~ Fspecial: New passive interaction. + Tomstone: Can now be tombstone cancelled in the middle of the travel move if it fails to catch the opponent. + Dspecial: Transfer between sinks is faster. + Reduced startup from 30 > 26. Extra: ~ Ground movement is a bit faster, friction has been reduced, and so has the overall recovery time, helping Raknar stop being a punching bag. --------------------------------------------------------------------------------

Update: 11 Dec, 2024 @ 12:39pm

v2.11

-------------------------------------------------------------------------------- v2.11
-- Necessary additions --
Changes: + Buff ~ Nerf * Fixed Tilt: + Dattack: It is more consistent when canceling with jump. Special: ~ Dspecial: You can now cancel the sneak attack when exiting the sand sink by jumping when you reach the exit. + Bite: Endlag reduced from 18 > 12. Extra: + Ground movement speed has been increased considerably. ~ Sneak attack canceling is a bit tricky, but it lends itself to much more lethal combos and more oppressive follow-ups. --------------------------------------------------------------------------------

Update: 6 Dec, 2024 @ 4:08pm

v2.10

-------------------------------------------------------------------------------- v2.10
-- Some Adjustments --
Changes: + Buff ~ Nerf * Fixed Air: ~ Bair: Startup increase from 15 > 18. + Uair: Startup increase from 14 > 12. Special: + Fspecial: Range is larger. ~ Reptile Hurricane: Goes higer. ~ Dspecial: Speed movement adjustment. + Sand Sink: When instantiating the path, it reduced its movement speed, but increased its speed when moving between instances. --------------------------------------------------------------------------------

Update: 16 Nov, 2024 @ 11:39am

v2.9

-------------------------------------------------------------------------------- v2.9
-- Some Changes --
Changes: + Buff ~ Nerf * Fixed Tilt: + Dattack: The attack now flows more naturally and has a bit more range. Air: * Nair: 2nd hit increase duration from 8 > 9. + Bair: 2nd hit increase duration from 7 > 8, endlag duration decrease from 9 > 8. ~ Fair: Endlag change from 6 > 8. ~ Dair: Endlag change from 7 > 8. - Uair: Knockback decrease from 6 > 5 and scaling from 0.85 to 0.75. Special: * Fspecial: Changed the direction and some properties of the key grip movements, also the startup looks cooler. * Reptile Hurricane: Still the same, the sound when hitting was changed. * Dspecial: Movement adjustment. * Cant fast fall in bite. * Friction adjustment. Extra: + General hitpause reduction. --------------------------------------------------------------------------------

Update: 16 Sep, 2024 @ 2:04pm

v2.8

-------------------------------------------------------------------------------- v2.8
-- Hotfix --
Changes: + Buff - Nerf * Fixed Strong: * Dstrong: Adjustment. * 3rd hit works better. * Dstrong(Ragging Sand Storm): Adjustment. * Fixed a bug where chaining hits prior to interacting with the Sand Sink could cause the opponent to tech (this was not supposed to be a possibility). Special: + Uspecial: Hitbox adjustment. + Hitbox slightly increase. --------------------------------------------------------------------------------

Update: 15 Sep, 2024 @ 7:36pm

v2.7

-------------------------------------------------------------------------------- v2.7 Changes: + Buff - Nerf * Fixed Tilt: + Dtilt: Now it should be a little bit safe in recover. + Endlag change from 10 > 9. * Dattack: Speed adjustment. - Active change from 9 > 8. + Endlag change from 7 > 6. Air: + Nair: Now it should be a little bit safe in recover. + Startup change from 8 > 6. + Endlag change from 14 > 12. + Bair: Speed adjustment. + Startup change from 8 > 7. + Fair: Now it should be a little bit safe in recover. + Startup change from 8 > 7. + Active change from 12 > 14. + Endlag change from 7 > 6. + Dair: Fast start up. + Startup change from 6 > 5. + Uair: KP adjustment. + KBS increase from 0.7 > 0.85. Strong: * Fstrong: Better ground friction added. + 3rd hit works better. + KBS increase 1.1 > 1.25. + Dstrong: General startup is faster. + Change from 12 > 10. + Endlag change from 7 > 6. * Dstrong(Ragging Sand Storm): adjustment. + 3rd hit works better. + Endlag change from 12 > 8. * Ustrong: Endlag adjustment, less floaty. + KBS increase 1.2 > 1.25. Special: + Nspecial: The attack is a little bit faster in startup. + Startup change from 9 > 7. + Fspecial: KP adjustment. + Spin: Knockback increase from 6 > 7. + Suplex: Knockback increase from 7 > 8. + Suplex (Sand sink): Knockback increase from 8 > 10. + Reptile Hurricane: Knockback increase from 8 > 9. + Reptile Hurricane (Sand sink): Knockback increase from 9 > 10. + Uspecial (placha): KP adjustment. + KBS change from 1 > 1.1 Extra: * Fix taunt animation. Note: With some changes made in the last few weeks, Raknar has gained a lot of weight, leaving him far behind in the flow of combat at the mid-high level. This update aims to correct this shortcoming without losing weight or breaking the character, so Raknar can now keep up with very fast characters without feeling unfair, while also increasing the damage on high-risk attacks to get some benefit. Thank you. --------------------------------------------------------------------------------