MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

CatapultK2B
8 Comments
Marxon 13 Jun @ 9:57pm 
My only complaints are:
3035 introduction being late as hell.
No positive quirk for ballistics like how the missile catapult has lockon and heat, and the k2 has speed cooldown and heat. Really could use something to make it feel like a ballistic specialist.
Marxon 2 Jun @ 3:28pm 
:papyruswacky:
Yes
Fannidan13 23 Nov, 2024 @ 9:53pm 
Throwing Long Toms on it as a dedicated arty platform. For the meme of it, and because I'm dumb as shit...
Kunze 9 Jul, 2024 @ 9:07pm 
Omni lore would be easy, Could easily see Wolf or Diamond Shark making an Omni refit
phfor  [author] 16 Feb, 2024 @ 7:56pm 
Four laser hardpoints? Probably not. I am considering making something omni, just need to work out the lore for it.

I'm sure I made a subvariant with the dual RACs. One of the many subvariants that can show up.
DuneTheWanderer 13 Feb, 2024 @ 5:49pm 
Now I'm imagining a version with two RACs... Actually that might just be a version I haven't seen yet.
Vodkat The Wreckless 12 Jan, 2024 @ 4:13pm 
Would it be possible for a version with four laser hard points? pls?
Cursed Hawkins 11 Jan, 2024 @ 11:50am 
Hard to imagine some Davion Mechtechs asking "But what if it had more dakka?" but I can imagine a bunch of 40K Orks asking that question.