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- Number of enemies in a map = copy paste the XcomLW_Overhaul.ini from longwar folder and overwrite this mod ini file (same name, XcomLW_Overhaul)
- Number of squad for your xcom = this mod has a file named XComLW_InfiltrationSettings.ini and all you have to do is edit the numbers on MAX_SQUAD_SIZE and MAX_FIRST_MISSION_ SQUAD_SIZE into something moderate, like 12 or 14
YOUR WELCOME, TWEAK AND EDIT WHATEVER YOU LKE INCLUDING SQUAD SIZE AND ENEMY SIZE EACH MAP
Actually Advent is verry strong , gonna try to make great droid army to counter this, so need this mod :)
Reduce your UI and cosmetic mods if your game runs laggy.
I play on minimal.
Using LWOTC beta and this and double pod.
https://steamhost.cn/steamcommunity_com/profiles/76561198080054108/screenshot/2526026336950645945/
I've added nothing more compared to my other LWOTC runs aside this and double pod count. That's quite a shame, seems like it's a good idea but need some improvements, I do like what kaen did but I have some doubts that I'll be able to do the same with the mods I have....
For exemple in-game on Commander cover is still 45 deefense while your doc says 60 so these things are for your mod list I assume meaning detecting missions earlier, I'm confused now since I've read somewhere that an update made region missions easier to detect so you don't have to restart a lot.
I am using the non beta version so I guess I need to use it. Missions where difficult to get for some so the LWOTC beta have fixed that according to the changes i'm reading.
Thank you for the answer
One question tho: IIRC LWOTC beta is supposed to be the version that can have changes and break a campaign so should I wait or is it safe to use ?
The required items linked for this mod is not correct.
Screenshots here
https://docs.google.com/document/d/1eDtILugKBQdXjwqXocvfAO8MYyUnCTbBd7peqKwRM9s/edit
Otherwise great mod I like it.
I'll say trying to fix the "automatic squad deployment have soldiers on the background thus you'll actualy send more units that the mission can hold causing a crash" and not getting points toward bonds for the extra units send would be something that should be fixed at some point.
So if you have that happen clear the squad and manualy place each soldiers.
Oh yeah ambush mission in the resistance ring is the same too.
[*]Increased value of the supply hack rewards from 35/75 to 50/100.
[*]Incrased value of the alien alloy hack rewards from 10/20 to 15/30.
[*]The 50% increase in resource rewards is now rounded up so should help early game alloys/elerium.
[*]Doubled the effectiveness of the Recruit job.
[*]Doubled number of soldiers available in the black market (requires LWoTC beta v14 or newer).
[*]Doubled the number of soldiers, rebels, and rookies from POIs.
[*]Starting recruits available from 5/5/3/0 to 15/15/10/5.
https://docs.google.com/document/d/1eDtILugKBQdXjwqXocvfAO8MYyUnCTbBd7peqKwRM9s/edit