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Start a new game, and there are the units! Very unlikely to be compatible with previous "vanilla" games, but generally compatible with other mods.
But the *idea* came because I just started reading the Horus Heresy series (probably the longest sci-fi series ever written, so it's quite an undertaking) and I was inspired by the first examples of true Chaos Marines in early books.
One thing about the 40K universe is that anything you can think of is probably lore somewhere :) My general rule is fun, then creativity, then lore. But most of the time I can have all three....
So you're right! Not lore accurate.
Again, look for a name conflict, this time in the World folder dealing with features.
the message for the crash is
"Modifier.cpp:222:void__cdecl
gladius::world::Modifiers::modify(class gladius::world::Tile
&,const class gladius::world::ModifierParameters &) const:
Assertion "modifierParameters.getSourcePlayer()" failed.
I am pretty sure it is an EBF issue that is causing it. i will let the other mod author know as well.
And I really appreciate the help with getting this mod to play nicely with others...it truly is a group effort!
I'm sorry about this; it's tough to troubleshoot conflicts with other mods.
gladius::world::action::actions::add(class
std::unique_ptr<class gladius::world::action::Action>
> , const class std::basic_string<char,struct
std::char_traits<char>,class std::allocator<char> > &):
Assertion "!world.getActionTypeManager().contains(name)"
failed:
Buildings/ChaosSpaceMarines/Infantry/ProduceUnit/ChaosSpaceMarines/PlaugeMarine
Gladius has encountered a problem and needs to close
Please contact support with log files and save games "
@Doc My crash report as much as i could recreate it. only two mods i had were the Heros of legend Chaos New units and Doc's Scrapyard-Custom units
Maybe that might stir up a thought or two or have a mental wellness check sent my way
Oh, and I also only play on Impossible these days, so that may skew my judgement on some balance aspects.
For single player, you're probably right! But my co-op buddies really like that I can carry my own weight and some of theirs too!
I've played with it quite a bit, and six transport slots seems to be a bit excessive in terms of balance.
It was fun loading up four Sacresants and Imagifiers and running through basically everything, but, due to the command vehicle trait that you gave it, I feel it would be best to leave the Rhino at four transport slots in the name of balance.
It looks great and I do love having it!
Also, tweaked the Warhound.
For details, see the change notes (upper right of this page).
Those drop keeps (I assume you're talking about that Andy Clark book?) are exactly the kind of crazy, over-the-top stuff I love about Warhammer...entire castles, dropped in a line, with portcullises and all that. Utterly ridiculous, but still awesome. And the technology to do that was apparently lost (although that changes all the time in 40K), so you won't see it with other units.
You'd have no trouble modding these if you wanted, Malaikat, if you want to drop them in. I'm sticking to my research on this one, though :)
And I've read about drop castles, dropping battle ready titans into battle somewhere, but can't remember where.
So space marines not dropping there super heavy tanks straight into battle speaks of cowardice!
And when I say "any unit," there's no reason this shouldn't work for any unit in the game. I haven't tested it.
It's currently commented, but you can make it active by removing the --> symbols from the code below the statement. Then you'll need to make a local mod (this is really easy in Gladius; see my guide) which loads after mine, and you should be able to deploy! The exact same code can be applied to any unit you want to deploy.
Your welcome and thanks for astonishing game enhancing mods bringing the tabletop magnificence