Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

Doc's Scrapyard - Custom Units
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Update: 31 May @ 5:01pm

Changed the Plague Marines unit file to ChaosPlagueMarine to avoid conflict with one of Devian's mods.

Update: 31 May @ 11:32am

Added Plague Marines!

Update: 25 May @ 9:24am

This is a balance patch after a few recent games. When I initially added the Cerberus to the Space Marines, they had essentially no heavy units, and since you could only build one Cerberus it didn't break balance. Now, however, after I've added the Glaive and the Astraeus, the Space Marines have 4 superheavies at their disposal.

-Reduced the health of the Astraeus
-Reduced the health of the Glaive
-Increased the maintenance cost of the Cerberus

-Increased the accuracy of the Glaive
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Also, I took another pass at the Warhound's mesh to smooth some issues (and possibly prepare to change it to display team colors instead of just blue eventually).

-Minor rework of the Warhound's mesh
-Changed the Warhound's animus power to not be a generic ability (now the AI should be able to use it).
-Added Fearless to the Warhound.
-Corrected the icon (it accidentally had a white border)

Update: 11 May @ 10:16am

-Changed Furious Charge to Reckless Charge to avoid overlap with an existing trait.

-Updated several icons to make them less "sharp," e.g. Sharp Teeth, Reckless Charge, etc.

-Added the Devour trait to the Great Knarloc to give the unit heal on kill (a suggestion from a user).

Update: 5 May @ 12:28pm

Added the Sororitas Rhino, a request from a subscriber.

Update: 29 Apr @ 5:52pm

Added the Great Knarloc! This was a challenge in animation, but a great learning experience.

Update: 24 Mar @ 7:53am

Fixed the same silly problem as with my last two units...the Kroot Warrior research no longer requires the Kroot Warrior research. Will I learn? Stay tuned....

Update: 18 Mar @ 2:58pm

Added Kroot Warriors!

Also, updated the Questor's Tormentor Cannon to be purple, matching the livery of Slaanesh.

Update: 7 Mar @ 6:14am

Fixed the recursive Banewolf upgrade.
Apparently there weren't enough bugs, so I made my own.

Update: 6 Mar @ 5:55pm

Fixed a bug where I had added a requirement for the Combat Medic tech to have itself as a prerequisite. :)