Caves of Qud

Caves of Qud

More Guns Mod
18 Comments
Gravenwitch  [author] 4 Jan @ 11:00pm 
@Tyrir done, let me know if that worked
Tyrir 4 Jan @ 10:36pm 
To help with mod compatibility, would it be possible to update the blueprints for the 3 vanilla guns and the various vanilla ammo to Load="Merge" in the changes please? (or just remove the unchanged blueprints entirely like some of the ammo?)

Currently, the blueprints Inherit and thus override any other mods that happen to load before as well as some thing that seem unintentionally overridden e.g. reload sounds that don't appear to function.
PascoaStOner 13 Dec, 2024 @ 11:05am 
Thank you.
Chronos 13 Dec, 2024 @ 11:03am 
Thank you. Looking forward to your other mods being updated to 1.0 as well, whenever you are able :spazdreaming:
Gravenwitch  [author] 12 Dec, 2024 @ 1:15pm 
Updated to 1.0
PascoaStOner 5 Dec, 2024 @ 1:02pm 
I think this mod broke with the 1.0 update heres the error i got:
https://pastebin.com/aQ0zkZtR
Smaug 29 Nov, 2024 @ 8:27am 
I guess this is a case of the "Tiffany effect".

Tungsten revolver sounds much better to me. Funny thing is that first I came across the nanopneumatic jackhammer, I did check if it was from a mod.
Gravenwitch  [author] 27 Nov, 2024 @ 5:03pm 
@Smaug I have considered renaming the magnum revolver, however 'magnum' does not originate from the cartridge, the cartridge is called "magnum" because magnum means big / great. Another example of this is the nanopneumatic jackhammer, whose name originates from the 1900s United States.

I think a good alternative name would be tungsten revolver to match the naming convention of the chrome revolver, while still implying weight and power. I see no downside to changing the name, so I'll likely do so next update.

I am currently preparing my mods for the 1.0 release, so the next update might not be for a long while. Thanks for the feedback!
Smaug 27 Nov, 2024 @ 8:16am 
I feel like naming a pistol after a cartridge from the time immemorial goes against the established lore. As most everything from the time of the Eaters and before has been lost to the sands of time.
Gravenwitch  [author] 27 Oct, 2024 @ 10:29pm 
@Obinice <3 thanks for the well wishes
Obi 23 Oct, 2024 @ 1:20pm 
Best wishes with your health <3
Vanilla Gorilla 20 Jul, 2024 @ 4:44pm 
great mod, looking forward to getting a chaingun on my heavy weapons build
Gravenwitch  [author] 8 Apr, 2024 @ 9:08pm 
fix and smart gun added
Gravenwitch  [author] 8 Apr, 2024 @ 5:13pm 
@flemingluiz I'll up the drop rate, I probably made them too rare. For the record gunsmiths sell the guns (especially legendary gunsmiths) but stiltgrounds gunsmiths are 1 tier too low to reliably sell them.

There have been changes to how mods add items to the game recently so its a good time to re-evaluate the drop rates of all my mods, ty!

I'll add in the remaining WIP guns when the update drops in the next few days.
flemingluiz 8 Apr, 2024 @ 12:33pm 
really good mod but. you could make the gunsmiths sell the weapons of the mod. most of the time playing i havent seen most of the Guns only blueprints to craft them.
Gravenwitch  [author] 24 Feb, 2024 @ 12:17am 
Thanks for the feedback! The smart gun is 'complete' but has a large issue of aggroing neutral creatures as unlike the point defense drone it is not 100% accurate. As soon as I can make it not-annoying-to-use it will go live on this mod.
Explosiv 'n' Eskort 23 Feb, 2024 @ 8:22am 
Cool mod. Good luck on developing.
whenwrašk 22 Feb, 2024 @ 5:23pm 
ooh, a smart gun sounds cool, definitely subscribing.