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Muchas gracias por todo el trabajo realizado, por leer y añadir las sugerencias que te dejamos en los comentarios.
Please support me on Patreon: https://www.patreon.com/turankhan
With your votes/support, I'll prioritize titles that support me more over those that don't.
sólo una acotación, cuando jugué la misión final, el Papa no aparece, es sólo un detalle
Per Google Translate:
only one dimension, when I played the final mission, the Pope does not appear, it is only a detail
Yes, the Pope does appear. I checked. Please un-subscribe and then re-subscribe to see the changes.
This break the triggers when you defeat Bleda and return to camp, as the rest of the Huns aside from the Tarkans don't turn to your side until find and kill all of the Green Player's Military Units.
Though I thought the Camels (Gaia) could span me some camels like the Horse..!
I just checked your profile and your campaigns. Alpha Wolf is very original, focusing on control just the wolf and his wolf pack against humans. Can't wait to play it later today. Also, interested how you've added music to accompany a campaign for the Glory one and what triggers are sensitive to "marco" and "polo" cheats. Also, I'm interested in what campaign you're working on next.
I'm actually going to either embark on a Marco Polo or Russian Saga-Apos custom campaign.
About number of triggers, yeah originals are way spare and bones. I actually prefer the Forgotten and more triggers allowing more fun optional quests that help in a tangible way, but are not required. However, I myself am not a fan if there are WAY too many triggers and WAY too much focus on one single hero and turning AoK into an RPG. I still LOVE my base building and unit training. Take away both away from me for too long and I'm not a happy camper lawls.
Now I can see behind the scenes. :) Just what I thought, the original campaigns are not too complicated. There are only 20-25 or less triggers/mission. In the forgotten, or in my campaigns there are at least 50-60 or more. :) But the originals are still much better.
I use AoK Campaign Manager software. I've found many modding tools for AoK on Age of Kings Heaven site, its forums and downloads section, especially modding tools like DRS AoK, Advanced Genie 3, and ModPackStudio.
Here's the linke to AoK Campaign Manager to open original campaigns and obtain their scenarios, with triggers and everything largely intact: http://aok.heavengames.com/blacksmith/showfile.php?fileid=5613
Have fun!
Yet, to restate, I DID NOT mess with the Age of Conquerors triggers for this Attila campaign. So any glitches are due to AoC triggers perhaps not meshing well with FE expansion, though that REALLY shouldn't be the case.
Anyways, in next update, I'm going to rework those starting triggers completely, make the timing shorter, smoother, and crisper. And you know what, I'll make a possibility to get Bleda to join, not as a glitch but as well-structured and well-intended triggerwork.
Firstly, the tarkans will know that it was an ambush once I flee from the archers, but if I choose to fight the archers, the tarkans will come to their aid without a second thought and will never come over to my side.
And secondly, if I kill Bleda and leave the Iron Boar out of it, I will receive a handful of tarkans but the rest of the base attacks me. They are too numerous to fight against (way more than shown in your video) so all right, I can kite like you did. But how does it make sense that they decide to suddenly give up and accept my leadership when just a few minutes ago they were mercilessly hunting me down?
I just tested by unsubscribing, deleting my mod, subscribing again, opening mods folder, placing the SPX2 back into campaign folder. It works as intended.
To get ALL Tarkans to join you, actually flee and do NOT fight the archers, come back to fight the archers and most importantly KILL BLEDA. Otherwise, the base will NEVER turn over to you. Then, just kite like I did. It's very possible to lose not a single Tarkan and get the entire base.
However, since many people like you and Sander seem to struggle with it, I may post an updated version with a smoother and faster base transfer. Would you like that? It would be making this mission easier though.
- ALL Missions received a custom Scenario Instruction Map graphic
- More spaced out format for Scouts report
- Small changes here and there, but mostly this campaign is robust already