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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3423264477
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3423264477
I personally didn't test this fork version so not sure if works well
and pop out an error
[SR.ModRimWorld.FactionalWar]strategy must be RaidStrategyWorkerFactionFirst
UnityEngine.StackTraceUtility:ExtractStackTrace ()
SR.ModRimWorld.FactionalWar.IncidentWorkerFactionWar:TryExecuteWorker
MonoMod.Utils.DynamicMethodDefinition:RimWorld.IncidentWorker.TryExecute_Patch3
MonoMod.Utils.DynamicMethodDefinition:RimWorld.Storyteller.TryFire_Patch1
MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch7
MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch8 (Verse.Game)
MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch0 (Verse.Root_Play)
The way I got around this was when the winning fac is starting to executing the survivors I just carry the downed pawns and they just leave.
I did try putting downed pawns in cryo but enemy fac gets confused and they just stick around the map doing nothing.
[SR.ModRimWorld.FactionalWar]Got no pawns spawning raid from parms target=Map-0-PlayerHome, points=113.82, faction=Faction_62 (TribeSavageImpid), raidStrategy=SrFactionFirst
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
LOL
Cant find raid faction. No idea whats causing this. Im using modded factions so is there some file somewhere that i need to manually add the factions to this?
Also if you reach the destination by any shuttle (either vanilla Imperial one or modded ones), the map size will use the one you set for your main colony.
Otherwise if you reach by regular caravan the map generated is temporary map type, which uses different settings.
The triggering chance of incidents of this mod could be lower if you have too many other raid type incident mods
1. No modders can enumerate all other mods, and test compatibilities one after another after each update. It's technically impossible
2. No modder can foresee how players use their mods or mods from others.
3. According to Ludeon's EULA (which all players including yourself must agree before starting playing Rimworld), modders are typically not responsible for any problem occorred after using their mods, mod players must take the risk themselves. If a modder does any bugfix or patch, it's a grace, not a must.
4. Your problem can be easily avoided by some other mods like Set Up Camp to park your vehicle next to the destination, or SOS2 (which is based on VF) has some flying version of Vehicles (Shuttles) to let you directly leave the map without forming regular caravans. I never played VF alone so no idea if it works as well for land vehicles, but I suppose so.