RimWorld

RimWorld

[SR]Factional War Continued [Abandoned]
179 Comments
Ionfrigate12345  [author] 17 Jun @ 10:41am 
This continued version is abandoned. Please use the fork version

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3423264477
Bronips 14 Jun @ 8:52am 
1.6?
Head 17 May @ 9:27am 
Fork is good!
Radiosity 6 May @ 5:46pm 
I've been using the fork, it does work... mostly. Still occasionally get the 'only one faction spawns' issue, but overall it seems to be fine.
Ionfrigate12345  [author] 1 May @ 5:37pm 
Someone else made a fork with abit bugfix. I recently have no time to update it. If you have some bugs troubling you, you can try the fork version.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3423264477

I personally didn't test this fork version so not sure if works well
Gear`O`Derm 23 Mar @ 4:48am 
For some reason, the two sides that suddenly disappeared without a fight at all
and pop out an error
[SR.ModRimWorld.FactionalWar]strategy must be RaidStrategyWorkerFactionFirst
UnityEngine.StackTraceUtility:ExtractStackTrace ()
SR.ModRimWorld.FactionalWar.IncidentWorkerFactionWar:TryExecuteWorker
MonoMod.Utils.DynamicMethodDefinition:RimWorld.IncidentWorker.TryExecute_Patch3
MonoMod.Utils.DynamicMethodDefinition:RimWorld.Storyteller.TryFire_Patch1
MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch7
MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch8 (Verse.Game)
MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch0 (Verse.Root_Play)
helmet_hair 11 Mar @ 8:40pm 
@GalacticSeal I had 2 friendly factions fight each other on my map. I rescued the loosing faction and brought them to my hospital. Then the winning fac went into my hospital and killed the rescued pawns and stole the hospital beds they were on.
The way I got around this was when the winning fac is starting to executing the survivors I just carry the downed pawns and they just leave.
I did try putting downed pawns in cryo but enemy fac gets confused and they just stick around the map doing nothing.
CantStopGeo 9 Mar @ 10:24pm 
Ive only seen two of these events but for each one only one side spawned, when it was an event away from my base they chased after me as well which Im assuming theyre not supposed to do if the other faction was present. I got to steal some stuff from the ground tho which was nice
GalacticSeal 4 Mar @ 3:46pm 
While it is spawning the two opposing factions as intended, I noticed a serious problem on smaller maps where the winning faction will literally steal your items and buildings from you even if they are "allied" or "neutral" towards you. The looting should be restricted to only to items dropped by the opposing faction and their corpses, not just any item they can get their hands on.
Radiosity 3 Mar @ 6:44pm 
Sadly it appears this mod is pretty broken in 1.5. Same issue as Gakko, one faction doesn't spawn, or both fail. Faction Contention event also fails to spawn any enemies, so it's basically just free archo items. Shame, I wanted to see VOID fight Tenebral ;_;
Gakko 21 Feb @ 1:12pm 
Often, but not always, during the factional battle between two factions in the player's map, it will fail to spawn one of the factions. This makes the battle not happen so the faction that successfully spawned will just hang around for a while before going away. The error on the console when this happens is this one:

[SR.ModRimWorld.FactionalWar]Got no pawns spawning raid from parms target=Map-0-PlayerHome, points=113.82, faction=Faction_62 (TribeSavageImpid), raidStrategy=SrFactionFirst
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
SiaNKs 20 Feb @ 10:33am 
Does it work with Vehicle framework? Can you reform caravan etc?
d4t_b0i 16 Feb @ 11:55am 
@rainbowCupcake
LOL
Hanms 1 Feb @ 5:59am 
When they bombard each other, they just handle mortars but never fight. Even though one faction runs away
Ranger Rick 30 Jan @ 3:25pm 
Hey just wondering if you’d be willing to do a collab with the FCP? Please let me know when and where to message! Not sure if SR is still modding or not.
Ionfrigate12345  [author] 15 Jan @ 6:26am 
@RainbowCupcake Use Locks mod
RainbowCupcake 14 Jan @ 8:59pm 
Can you make it so that the factions won't try to use the player's doors then step on traps and get mad? I didn't know this would happen, wiped out my 15 pawns colony.
TrueMind 5 Jan @ 11:02am 
https://gist.github.com/HugsLibRecordKeeper/978fd56929a5a46b113bc5078d78be75
Cant find raid faction. No idea whats causing this. Im using modded factions so is there some file somewhere that i need to manually add the factions to this?
Martinsuki 31 Dec, 2024 @ 5:30am 
i've had this on for a long time but i never had any fights on my map, is it possible for other mods or something to be preventing them from happening?
PotasticFei 26 Dec, 2024 @ 12:49pm 
Incompatible with vehicle framework, reforming caravan magically vanished my vehicle. Even if I leave a pawn behind with the vehicle, vehicle vanished but pawn stayed on map. If I leave a pawn inside the vehicle, both the vehicle and the pawn vanished
(🎀ᗜ`‸´ᗜ 🌸)💈❌ 4 Dec, 2024 @ 5:31am 
NICE,老兄
1409892160 1 Dec, 2024 @ 7:31pm 
Does this works with vehicle framework? It does not appear to have the reform vehicle caravan button when the map is safe.
Pogrzebacz 1 Dec, 2024 @ 11:17am 
How does that mod works with no one left behind?
Elliott 1 Dec, 2024 @ 7:17am 
Does this by any chance work on Rimworld Together and if not is there a possible update you could do to sync that or is that completely in their court?
«PeGaS» 25 Nov, 2024 @ 6:36am 
(any version)\Defs\WorldObjectDef\WorldObjects.xml - remove raw text after first def, same issue was in the main mod too
Alexkittly 15 Nov, 2024 @ 9:38am 
为什么我每次触发派系战争事件或进去派系战争地图的时候地图上都没有派系生成?或者只生成一个派系,就算用控制台他也不生成派系
Kalixs 12 Nov, 2024 @ 11:04am 
Having the same issue as kev675243. Both factions appear then immediately leave the map.
Theodore Masters Peterson 9 Nov, 2024 @ 5:26am 
why do sometimes, there will only be one side that spawns and then when they're scheduled to attack they can't attack anything (on account of being the only spawned team on the map) and leave
Potato Gaming 7 Nov, 2024 @ 5:09pm 
Does this work with vanilla vehicles mod for a more "modern war" ?
kev675243 6 Nov, 2024 @ 1:47pm 
uh not sure what's going on, but when a faction battle occurs on my map, they immediately leave the map instead of fighting
Ionfrigate12345  [author] 30 Oct, 2024 @ 11:36am 
@Futstub No, the chance is managed by storyteller
Futstub 30 Oct, 2024 @ 11:23am 
Yes, but is there a setting that lets me chose the probability of a raid being replaced with one of these events? Because I'd like to set it to about 0,2%, so it is something special... :>
Ionfrigate12345  [author] 30 Oct, 2024 @ 11:05am 
@Futstub This mod uses Raiding incident type so it only has a chance to happen when a raiding event is fired. That's why it looks rare if you don't receive enough raiding
Futstub 30 Oct, 2024 @ 10:32am 
Are there setti gs for the mod? I like the idea, but I would want it to be a *very* rare occurance and not something that happens a couple of times on every playthrough... :>
Ionfrigate12345  [author] 28 Oct, 2024 @ 2:24pm 
@Scoobs If I remember well RocketMan can change that.

Also if you reach the destination by any shuttle (either vanilla Imperial one or modded ones), the map size will use the one you set for your main colony.

Otherwise if you reach by regular caravan the map generated is temporary map type, which uses different settings.
Ionfrigate12345  [author] 28 Oct, 2024 @ 2:14pm 
@The Knight who says It should'nt be.

The triggering chance of incidents of this mod could be lower if you have too many other raid type incident mods
Ionfrigate12345  [author] 28 Oct, 2024 @ 2:13pm 
@无法忘却的旋律 你有什么模组覆盖了地图生成?
无法忘却的旋律 27 Oct, 2024 @ 6:47am 
我用开发者模式生成了数个事件均是如此,可能是bug
无法忘却的旋律 27 Oct, 2024 @ 6:46am 
在我的远行队进入地图后没有任何NPC生成,整张地图只有我的殖民者,没有交战场面
The Knight who says N'wah 25 Oct, 2024 @ 4:49am 
Does this mod have something to do with world population? i'm not getting any events at all
Scoobs 24 Oct, 2024 @ 1:08pm 
i also know that this isnt your mod but maybe you'd have an idea
Scoobs 24 Oct, 2024 @ 1:08pm 
is their a way to change the map size of the events? seem to small
Redneck Princess 19 Oct, 2024 @ 2:24pm 
How do I join a fight between other factions? I've seen on the map a battle was going on at a colony, I went there, fight was still on, but the map didn't have a battle. It was just me against the colony, no invading force.
Ionfrigate12345  [author] 13 Oct, 2024 @ 3:29pm 
@SILVERIII you can try to trigger events of this mod by dev mode. If it's feasible it should be more likely a storyteller mod spoiled the relavent incident chance.
Ionfrigate12345  [author] 13 Oct, 2024 @ 3:28pm 
@EvilTail never tested but it should be possible. Dropped items usually don't have owner faction properties so the NPC faction may take them before leaving.
Ionfrigate12345  [author] 13 Oct, 2024 @ 3:26pm 
@Zanx

1. No modders can enumerate all other mods, and test compatibilities one after another after each update. It's technically impossible

2. No modder can foresee how players use their mods or mods from others.

3. According to Ludeon's EULA (which all players including yourself must agree before starting playing Rimworld), modders are typically not responsible for any problem occorred after using their mods, mod players must take the risk themselves. If a modder does any bugfix or patch, it's a grace, not a must.

4. Your problem can be easily avoided by some other mods like Set Up Camp to park your vehicle next to the destination, or SOS2 (which is based on VF) has some flying version of Vehicles (Shuttles) to let you directly leave the map without forming regular caravans. I never played VF alone so no idea if it works as well for land vehicles, but I suppose so.
Zanx 13 Oct, 2024 @ 8:43am 
So just had a factional Contention, and i entered with Vehicles from the vehicle expanded, and I won the event, but after I can only form a normal caravan and have lost my vehicles, suck a bit, but should mention if mod aint compatible with vehicles.
EvilTail 23 Sep, 2024 @ 12:00pm 
Is it normal that after a faction skirmish, my friendly allies steal my dropped weapons???
SILVERIII 22 Sep, 2024 @ 10:07am 
Me either ,don't get raid but can not find out what mod cause this.....
joester610 21 Sep, 2024 @ 11:18pm 
So I just got the royalty DLC today, loaded up a modded world with this mod. I'm early in the game and a "contention" event starts. I go there to snag some loot, and find that one of the few survivors is the damn Stellarch. His daughter is the empress of the faction. Is this something common or have I just gotten insanely lucky?