RimWorld

RimWorld

More Archotech Garbage (Continued)
200 Comments
Rafocale 2 hours ago 
Any chance we could get integrated implants https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3223443793 integration?
P90 USER 21 hours ago 
ve fish use odyssey fishing system if odyssey installed。so no VCE_Fishing.FishDef 。not game breaking,so you can work it out later。
Zaljerem  [author] 12 Jul @ 7:03am 
Yeah, that tracks. I've just pushed an update that disables that compat for 1.6 while I work it out. Thanks for narrowing it down, saved me some time.
Dev235 12 Jul @ 5:47am 
Removing VECook folder from 1.6/Compat fixed it for me if someone's impatient to start game with it.
Biggie 12 Jul @ 3:01am 
Broken for me too after the update.
дингла 12 Jul @ 1:43am 
same issue, game won't start new game or load world. Took me 4 hours to figure it out lol. I wish luck to u zal, thank you for your efforts.
Rattle B0nes 12 Jul @ 12:24am 
having the same issue
Mismagius 11 Jul @ 10:17pm 
the latest update to this mod breaks the game and i'm unable to start a new game or load a save
https://gist.github.com/HugsLibRecordKeeper/254e76b12e0accc97ecc3d379bcacd08
Zaljerem  [author] 11 Jul @ 6:48pm 
I pushed an update with more fixes, the ItemProcessor stuff will be missing until I rework them to the new system, please let me know what you see and I'll address them in the next one.
D9sinc 2 Jul @ 6:33pm 
I'm praying for you too Zal. Thank you.
D3K43 2 Jul @ 2:26pm 
I'm praying for you, king 🙏
Zaljerem  [author] 2 Jul @ 1:52pm 
Working on an update to address all the VE compat ... keep me in your thoughts, lol.
D9sinc 2 Jul @ 1:51pm 
@gh0stashes that's probably due to what Zal said a few days ago. It's due to VE's team reworking a lot of recipes to the new processor framework they are using so since Zal has the archotech soup and soda using the old processor framework, it's going to cause issues trying to use this mod alongside Cooking and Brewing Expanded.

I hope things go well with the fix Zal and thank you so much for your work on this mod.
gh0stashes 30 Jun @ 10:53pm 
I have another report! This one's weird! When I load this mod alongside Vanilla Cooking Expanded, I get a map generation failure error. I've already reported it to the VE team but I felt I should report it to you too.
Zaljerem  [author] 27 Jun @ 5:49pm 
Ugh, they junked the ItemProcessor completely too ... this is gonna suck. I'm gonna need to convert those to Processor Framework, as well as go through every VE related compatibility def or patch. Kill me.
FarmerJoe 27 Jun @ 5:36pm 
1.6 VE changed a lot of namespace for their stuff(RecipeInheritance.ThingDefExtension => VEF.Buildings.RecipeInheritance for example)
some patch or def in this mod still using the old namespace
月羽狐 24 Jun @ 4:08pm 
Thanks for the update! Truely one of the must-have mod in rimworld
Zaljerem  [author] 24 Jun @ 6:05am 
Thanks for the report, I pushed a fix.
Zaljerem  [author] 24 Jun @ 5:58am 
Oops yep, forgot about that. I'll push a fix.
gh0stashes 24 Jun @ 5:55am 
Wall code was updated with 1.6 and some buildings like the archotech walls need to be tweaked. Currently they must be placed one by one and cannot be dragged. According to another modder the fix/change is

"<drawStyleCategory>Walls</drawStyleCategory>"
in place of
"<placingDraggableDimensions>1</placingDraggableDimensions>"
Apraxas 21 Jun @ 10:14pm 
Didn't expect this to be updated so quick! Thx :D
Mask of Humble 4 Jun @ 9:57am 
Is there any way to make it where you can pause the Archotech Replicators? I build the large one and now I have way to many fragments but don't really want to deconstruct it.
InsideOutFace 5 May @ 5:27pm 
Is there a way to increase the speed of replicators?
Xanthiras 5 May @ 12:30pm 
Is it possible to add indestructible archotech garage door to go with archotech walls and doors if VE Vehicles is present?
drshahramanvariazar 3 May @ 11:04am 
make a patch for SOS2

cuz the crafting recipe is different (sos2 added one to craft vanometric)

it conflicts and i dont like it pls fix it soon as you (if u have free time)
Re Grigio 13 Apr @ 4:34am 
there's any other mod that make use of archotech at primitive or medieval level? I love the "do you like my new fireless campfire?", "sir, that,s a mini uranium reactor"
D3K43 27 Mar @ 9:34pm 
@InsideOutFace , luck, mostly. You could get spaceship debris that are Archotech and can be scrapped for fragments. Fragments can appear in trader inventories, or fished up if you have VFE fishing. That's just my experience with a pretty big modlist, though.
InsideOutFace 27 Mar @ 8:11pm 
How do I get the first handful of archotech fragments to start the process? If the only way to get them is to scrap mechanoids at the archotech workbench, but the workbench requires them to build it... help please?
Scorpio 2 Mar @ 7:04am 
patch for this embrasures [HRK] Vanilla Expanded Extra Embrasures?
Logicka 22 Feb @ 3:13am 
A bit niche but would you consider integrating a recipe for the archotech matter manipulator in Cassius' Matter Manipulator, probably requiring an ultratech manipulator or at least its research as a requisite: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2868495491
blackrave 18 Feb @ 10:09am 
About archotech wall
It also doesn't block radiation from Rimatomics (since that also is based on HP)
Maybe give it very high HP (like 99999) and ability to quickly regenerate?
That way it still is basically indestructible, but also works for Anomaly and Rimatomics.
The Mechaniod summoner isnt working like it wont summon the ship parts or clusters but when i summon a raid it just does a regular raid do i need to to wait or no?
Pablo Discobar 25 Jan @ 1:12am 
Yeah, I'm having the same problem as KR_man, and the game doesn't show any new error logs every time I make an attempt.
KR_man 7 Jan @ 7:37am 
Is there any way to put enemy corpses in the gene ripper? I seem to only be able to use colonist corpses.
Margam 5 Jan @ 7:10am 
Thanks for the update.
Zaljerem  [author] 4 Jan @ 7:33pm 
Updated:
Archite Capsules - work down from 180000 to 120000
Archotech Gene Ripper - fixed texture and size
Archite Genepack Assembler - reported upside down and 1 cell instead of 4 but appears intended?
Enabled "What the Hack - A Little Expansion (Continued)" compatibility

More to come, Happy New Year!
Zaljerem  [author] 3 Jan @ 5:42am 
Looks like Dizzy beat me to it:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3399298506

Now linked above.

In other news, the first of a few MAG updates will be publishing soon!
Flockerkill 31 Dec, 2024 @ 6:57am 
@zalijerem
also a new mod you may whant to add compatibility:
mechnoid upgrades - archotech
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3396928183
Flockerkill 23 Dec, 2024 @ 4:59am 
there ARE already archotech embassure and double and tripple doors in this mod
i sadly dont know what other mods they require to appear...
Margam 23 Dec, 2024 @ 2:06am 
Would be wonderful to get an embrasure and double door variant of all the archo-structures, top-tier mod btw
Scorpio 22 Dec, 2024 @ 12:51pm 
any chance of a [HRK] Vanilla Expanded Extra Embrasures patch ?
Zaljerem  [author] 18 Dec, 2024 @ 6:14am 
Seasons greetings everyone!

I've compiled all reported issues (I think, but I'm sure I'll be told if I miss any) into a document and I'm about 25% of the way through it. Expect a few updates in the next several days.

My apologies for the long delay and thank you for your patience. As I do this as a hobby, fortunately or unfortunately I tend to do that which is the most enjoyable first (bringing old mods to the latest version) and often de-prioritize the less fun (fixing existing mods in my care) ... that's not really fair, but it is what it is. I eventually get there.
jtseyman 18 Dec, 2024 @ 3:14am 
I have the same problem as Zer0 has.
Zer0 15 Dec, 2024 @ 12:37pm 
I don't know if its intentional or not. But the charging pillars keep spawning waves simultaneously to the point where it crashes the game.
Flockerkill 18 Nov, 2024 @ 1:40am 
How about adding an archotech garage door that is indestructable
As a compatibility between this and vehicle mods
Inquisitor 4 Nov, 2024 @ 10:03pm 
Hello! I've discovered that omni-osmosis cannot be built outside the groundwater range, and frankly, it doesn't generate more water then the ground water its standing on. So its more like a pump with a large water storage. Could you please fix it so that it could be used outside the ground water?
Tachikoma00 28 Oct, 2024 @ 11:36am 
Great, I will check it out later today. thanks for your prompt response.
Zaljerem  [author] 28 Oct, 2024 @ 6:10am 
Fixed the dependency issue on Artifacts Expanded (should be loaded before this mod). Thanks for your patience.
Zaljerem  [author] 27 Oct, 2024 @ 9:40pm 
Argh, I've now doubled up the recipes. Please load Artifacts Expanded before this mod (it won't detect MAG and try to patch), and More Archotech Garbage already has the recipes. Thanks for the report, I'll clear it up soon!