Stellaris
Job Information Ironman compatible
38 Yorum
Alt  [yaratıcı] 10 Haz @ 18:50 
Just to give an update to people, I am working on the 4.0 of the mod, but things were changed under the hood so I have to figure out new job strings for things. 4.0 will have its separate mod page when uploaded because difference between v3.14 and 4.0.

Additionally I am waiting for the 4.0 be stabilized, some strings have been updated between patches which causes incompatible issues with things.
Vaultwulf 16 Ara 2024 @ 8:30 
@Alt thank you!
Alt  [yaratıcı] 16 Ara 2024 @ 8:25 
The patches dont change how this mod functions, it should work.
Vaultwulf 16 Ara 2024 @ 8:22 
The Stellaris launcher is showing this as being made for another version of the game. Even though it lists... (v3.14.15)
pkp碧琪73 11 Ara 2024 @ 5:19 
急急急
“Chinese plz”
Alt  [yaratıcı] 1 Kas 2024 @ 5:42 
@arieviloj It works fine as is, but I need to add the new possible roles for the beastmasters and treasure origin. Ill get around adding those in the next update
arieviloj 1 Kas 2024 @ 4:41 
need update?
Alt  [yaratıcı] 24 Eyl 2024 @ 11:27 
This mod still works with the current version of Stellaris with the only jobs missing being the ones added in Cosmic Storms. I will be adding those when I can.
Stingreaper 24 Tem 2024 @ 4:41 
Love this mod. By the way you missed the Resort Worker job.
Raphx 14 Tem 2024 @ 7:57 
is french finich ? can y use it ?
Alt  [yaratıcı] 29 May 2024 @ 14:49 
@StefanAoBzh I have a friend who I am working with to make a french translation, we are around half way through it but because they are rather busy it might take a while.
StefanAoBzh 29 May 2024 @ 3:13 
Hi, what do you need for French translation ?
Alt  [yaratıcı] 28 May 2024 @ 19:28 
Update: Added the last couple of jobs added in machine age, cyberdome spectator and gladiators cannot be added to this mod without breaking ironman compatibility, so these two jobs will not be added to this mod.

Please let me know if any job has been missed, make sure you are on the updated version of the mod.
Alt  [yaratıcı] 28 May 2024 @ 16:06 
Update: All the Augmentors job variants should now be supported. Also added the Identity Designers jobs (obtained through synthetic accession)

Next update should have the last two jobs added within Machine Age.
Alt  [yaratıcı] 26 May 2024 @ 19:32 
@ignaciotravi776 should be, however if that mods add any unique jobs, then it wont show a break down information for jobs added through other mods.
ignaciotravi776 26 May 2024 @ 19:23 
Is this mod compatible with gigastructural engineering?
Alt  [yaratıcı] 25 May 2024 @ 22:57 
An example for the Augmentor, Each authority and empire type as a special variant, even the civic one has unique variant in the eyes of the code. Why they did this I have no idea but its been struggle to setup.
Alt  [yaratıcı] 25 May 2024 @ 22:55 
@Krahe That is the augmentor megacorp variant, they are different from the other ones, I am still working on an update that gives full support to the 14 unique jobs added with Machine Age, but because of how they are coded its taking a bit alongside life stuff going on.
Krahe 25 May 2024 @ 22:38 
Some of new jobs don't have loc, Augmentors, for example https://i.imgur.com/s1ce80b.png
Alt  [yaratıcı] 22 May 2024 @ 21:23 
Update: Updated and fixed errors with couple of language translations, finally been able to added some machine age jobs due to how they were setup without proper job listing in _Desc structures files.

Working on a French Translation of the mod.
Alt  [yaratıcı] 19 May 2024 @ 22:30 
Update: Added Spanish language translation
Alt  [yaratıcı] 17 May 2024 @ 20:59 
Update: Added German language translation
†MLS† KIRINAS ';,†,;' ;,,; 17 May 2024 @ 10:19 
Didnt work on Ru.
Alt  [yaratıcı] 15 May 2024 @ 14:26 
@SolidID I been working on a update to include German, French, Spanish, and looking to do something with Chinese because I have some friends who do speak these languages. So that update will come out soonish, just trying to get schedules lined up.

The values themselves are baseline information before modifiers are accounted for, in the base game you see the total cost of all jobs and their production after modifiers are added. You do not see the individual cost and production. This also includes the reductions. I have been looking into and experimenting with trying to get the independent modifier cost included in the tooltip.
SolidID 15 May 2024 @ 14:16 
Hi guys, thank you very much for this mod. I did some translations for my German version, but I noticed that some of the values are hard-coded (or let's say hard-translated) and don't match the actual values in my game. I use quite a lot of mods that change these values, so I guess that's why Paradox doesn't add these values themselves.

Anyway, for nearly vanilla players, it should be fine, I guess.
Klarac 14 May 2024 @ 23:29 
This is going on my must have mod list, thank you for this!
Blorg 14 May 2024 @ 16:11 
It would be sooooo nice if you could add Chinese version
Alt  [yaratıcı] 14 May 2024 @ 15:51 
Ill try to add more languages when I can, currently caught up in several things
StefanAoBzh 14 May 2024 @ 10:51 
Thank you for this mod but not working for French version.
Quote 13 May 2024 @ 6:12 
This is actually insanely helpful wtf, and Ironman compatible as well? Cheers!
Aregemoth 13 May 2024 @ 5:38 
Setting other languages dummies is actually a 5 minutes job. You make a copy of l_english files, rename them to another i.e. l_spanish and change the first line inside file the same way as you renamed them before. Hopefully my explanation is clear enough.
wolfseer 10 May 2024 @ 13:22 
Just what I needed.
Alt  [yaratıcı] 10 May 2024 @ 13:16 
@Reven It can take a couple of hour or two of setting up the files and uploading, plus would have to figure of how to setup the mod so it supports multiple languages. Either way I can do German at some point. :steamthumbsup:
Reven 10 May 2024 @ 13:11 
I have no idea how time-consuming this is. It would be cool if the mod supported German
Alt  [yaratıcı] 10 May 2024 @ 13:01 
@Reven I can take a look at porting it to other languages, just would need to find the time to do so. Also would need an idea what language to port to.
Reven 10 May 2024 @ 12:54 
Great mod, unfortunately it currently only works in English
arieviloj 10 May 2024 @ 12:25 
This is gold, tnx!
Minty 10 May 2024 @ 11:24 
Damn, this is nice. Thanks:)