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[Personal Doors - Start of stack trace]
Verse.PatchOperationAdd(xpath="Defs/ThingDef[@Name="OEDoorBase"]/comps"): Failed to find a node with the given xpath
[End of stack trace]
Source file: I:\Software\Steam\steamapps\workshop\content\294100\3244733349\Mods\jecrell.doorsexpanded\Patches\DoorsExpanded.xml
https://gist.github.com/HugsLibRecordKeeper/f1ae3f3ee4eeec72524e5c97dc2a6011
I have one question: how feasible would it be to add a feature to auto-assign the door to the last X colonist who used it? And auto-unassign when they pass through the door again (leaving the room)?
I have a few scenarios where I want to limit the amount of people inside a room: like bathrooms, bedrooms, and laboratories, to prevent dirty, cleaners, crowds, and accidental voyeurs.
I believe there are no room limit mods on Steam Workshop right now, but this one comes close.
Thanks!
I just pestered you again because i wanted a reply from you specifically as i do not know how
much other posters know about modding and it would be fairly certain that you do.
regarding the amount of doors on a decently developed map )
Of course, that's no use to you because it's not a current feature.
I have no advice for you on what you're doing wrong....for me I have to do it one door at a time too, so I don't think you're doing anything wrong...it's just how it works.
wanted to forbid guests and traders to roam around in my rooms, having to clean the
packanimals droppings all day long after that...
So i selected all doors ( about 100 ) with "allow tool" and added all my colonists
( and animals via the mod options ), then removed all my colonists from
the public bedroom and the public diningroom.
Sadly, that does not work.
And Jaggid's idea would not work either i think, as then i _still_ would have to
paste the settings 99 times.
What am i doing wrong?
- Revenants should now follow vanilla behaviour.
That surprised me because I thought I wasn't using any mods that mess with doors nor with the assign menu, but the assign interface looked slightly different with no other mods installed so I perused my mod list one at a time to recollect what each one does.
Anyway, end of this (long) story is that it was caused by Dub's Mint Menus, which includes its own assign interface. it's strange, because the assignment for beds doesn't do the whole menu-close-on-assign thing. Only doors do.
Load order didn't help resolve the problem, but disabling the Assign menu override in Dub's Mint Menu mod options did. I am not using that mod for that feature anyway.
Thank you for the assist in resolving the issue. You may want to add that in the mod description as a (very minor) mod conflict issue.
@Jaggid Edje Could you do me a favor and see if the menu works as intended with only my mod running and harmony? If it works normally, try to move it as far down as you can in your mod list. If that doesn't fix it, please post a log using HugsLib or Log Publisher from HugsLib
Im looking forward to your update
@摄魂狼 The mod already has support for translations! You can find the Languages folder in 3244733349\Common
Suggestion/ request: A blacklist. Everybody can use the door *except* you, Fred. You stay put.
The whitelist can work, but you have to remember to update it every time there is a new colonist.
@biowreck: Thank you for the change! :)
Subscribed.
- In the mod options, you can now allow colony animals and/or mechanoids to go through assigned doors, both of which are off by default. From my limited testing, the performance impact remains negligible when both options are on.
- The assignment menu should no longer close upon assigning a pawn.