RimWorld

RimWorld

Tox Weapons Pack
50 Comments
Icecalibur 15 hours ago 
I've been able to spawn in fletcher cartridges using an editor mod, but the Fletcher crossbow (legendary) seems to do 0 damage to Deserter raiders with full Deserter armor, not sure if this is working as intended or not.
Similarly, the tox triblade does 0 damage to heavy armored foes when used from range, but suddenly does damage when used in melee, the acid effect also only applies in melee but not ranged.

I am playing on 1.5 Beta client, due to other mods in my run not being updated to 1.6, I don't know if that could cause issues but it's worth mentioning.
Mad Catter  [author] 8 Jul @ 6:38am 
Hmm probably an oversight with CE Patch
Icecalibur 8 Jul @ 5:50am 
I don't know if I'm missing something, but there is currently no ways to craft or buy Fletcher Darts for the Fletcher Crossbow. There is a recipe listed in the tool tip, but neither the loading bench nor the fabrication bench has it.

I have VFE - Empire, Craftable royalty weapons and persona weapons extended all installed, but added VFE- Deserters in the middle of the run so I do not have them as a faction to trade with. All combat traders and Empire traders do not sell the Fletcher Dart cartridges in my game, unsure if it is a bug or if I needed the deserter faction to buy them.
Mad Catter  [author] 8 Jul @ 12:17am 
1.6 Working version updated. Please report any issues.
Mad Catter  [author] 24 Jun @ 8:31pm 
Temporary Update to 1.6. Please report any issue you encountered!
Agent Washington 21 Feb @ 7:38am 
Can't wait for your Crypto/Cryo pack since Medieval 2 is on it's second beta test!
SugarCrash 31 Jan @ 5:24am 
has anyone managed to find the mod which makes these craftable?
Spark7979 27 Nov, 2024 @ 7:30am 
nice 1 mate :MysteryDiamond:
Mad Catter  [author] 26 Nov, 2024 @ 7:56pm 
There is a mod that let you craft these weapons but I don't remember the name. Crypto/Cryo Pack will support 1.4
Spark7979 26 Nov, 2024 @ 10:08am 
Can any of these (from all your mods) be crafted? also do you plan on making crypto weapons for 1.4? cuz I dont use 1.5 yet.
Vexacuz 21 Nov, 2024 @ 11:30pm 
Based and Skaven-Pilled
Mad Catter  [author] 8 Nov, 2024 @ 11:33pm 
It's a type of drawing program that allows scaling and rotating object without losing quality unlike raster. Vector makes it much easier to draw apparel as I can resize and adjust them without losing quality with raster I will have to redraw certain parts and can create inconsistency between bodytypes.
Agent Washington 8 Nov, 2024 @ 8:16pm 
Can't wait! Also, whats vector?
Mad Catter  [author] 8 Nov, 2024 @ 6:23pm 
@Agent Washington Thank you for looking forward to my work. I have a Crypto/Cryo Pack ready to release together with VE Medieval 2. Also I'm in the process of converting all my stuff to Vector.
Futstub 3 Nov, 2024 @ 6:22am 
I hope for some really cool tribal stuff next. :>

Right now the only viable weapon I have (in a modpack of about 500 weapons total) for early game is the heavy club from VE. There is literally no sense in using anything else until the very lategame...
Agent Washington 27 Oct, 2024 @ 6:23pm 
What weapon pack will you be making next?
Mad Catter  [author] 10 Sep, 2024 @ 5:47pm 
Sorry, should be fixed now
Blueberry 9 Sep, 2024 @ 10:43pm 
it still shows the tox weapons without a CE patch, tested with the rapier and triblade
Mad Catter  [author] 1 Sep, 2024 @ 11:54am 
Fixed CE Patch
Jaded 29 Aug, 2024 @ 4:54pm 
Reasonably certain these are not functioning properly for CE.
Missing tooltips, plus the damage seems real wonky and unpredictable.
'atrick 18 Jul, 2024 @ 11:54pm 
Please patch this for melee animations author.
Fine 7 Jul, 2024 @ 5:51pm 
I'm not sure if I'm doing something wrong, but for some reason the weapons don't have stats in CE? It just says that they aren't patched and will revert to vanilla melee behaviour.
AleMead 3 Jun, 2024 @ 11:42am 
The Stellic Thurible.. Kills man-things good yes, yes?
blackkanye 28 May, 2024 @ 5:46pm 
@Kalrotix incredibly based taste and agreed. Considering using VE Empire (even though I don't usually interact with the empire) so I can use it
Kalrotix 28 May, 2024 @ 5:42pm 
Thank you, finaly good looking rapiers for this game ^^
Guillotine Grin 28 May, 2024 @ 3:48pm 
Pain would be a good idea, keep in mind things like the Nerve Spiker and whatnot made through the bioferrite focus on downing <via pain> so that may work. Either way, love the artwork! Do wish it would be a bit nicer with melee animations but that may just be user error. Keep up the good work!
blackkanye 27 May, 2024 @ 2:57am 
If you aren't going to do eltex weapons, having bioferrite fill that niche with psy boosts could work fine as a replacement. Is there a status already you can stack per hit? Maybe something pain? The crossbow can stun, so maybe that is an idea? I can't think of in game things off the top of my head. They could give a damage buff the longer you fight while the weapons start out a bit weaker? I have no idea for bioferrite to be honest besides basically psy boosting monoswords that have a 'horror' look to them. I just think of the scissor man from the first clock towers weapon for example, but that isn't much reason (unique enough) to go through the effort.
whenwrašk 26 May, 2024 @ 4:17pm 
combat thuribles are such a mood.
fallengrace 26 May, 2024 @ 3:55pm 
i knew one would be a scythe
also would anomaly style weapons be possible?
Latex Santa 26 May, 2024 @ 9:31am 
Freaking cool, you finally finished it!
Mad Catter  [author] 26 May, 2024 @ 8:35am 
@Gorb the inept The Thurible is inspired by Plague Censer wielded by Plague Monks
Saturn9 26 May, 2024 @ 8:15am 
Hell yeah. Makes me feel like a Skaven
horned rat demands-needs warpstone, yes-yes!
Tri-Enclave President CEO 25 May, 2024 @ 6:44pm 
Mad Catter at it again with another sick weapons pack. And oh lord they added a flail, hell yeah.
ǝuoƆ ǝɹǝW ツ 25 May, 2024 @ 10:12am 
Will they be combined into one singular pack?
Mad Catter  [author] 25 May, 2024 @ 2:24am 
I haven't tried Anomaly yet and I have no idea what gimmick Bioferrite weapons will have besides psycast buffs.
Skully 24 May, 2024 @ 6:33am 
Will you do Bioferrite weapons?
L. Velociraptor 23 May, 2024 @ 2:51pm 
Cryptoweapons?! Heck yeah! Keep being amazing, Catter!
Myf 23 May, 2024 @ 10:09am 
LETS GOOOO!!!!!
lol 22 May, 2024 @ 10:41pm 
How about a steam collection for all the weapon packs?
Mad Catter  [author] 22 May, 2024 @ 7:54pm 
Thanks!
@Taco Nuke(Dapper Edition) I have no plan for Eltex Weapons. Next is Crypto Pack.
Gerewoatle 22 May, 2024 @ 7:41pm 
@Mad Catter: Truperton means on this page, up there in the infographics.
L. Velociraptor 22 May, 2024 @ 7:33pm 
Yesssss! Thank you for more weapons! Looking forward to trying these out!
Taco Nuke(Dapper Edition) 22 May, 2024 @ 6:34pm 
Eltex weapons next?
Mad Catter  [author] 22 May, 2024 @ 5:57pm 
@Kommisaar Fixed it. Sorry my bad, I shouldn't be a lazy ass and copy/paste def from my other mod
@Truperton I can't seem to replicate this issue, do you have a screenshot?
Trouperton 22 May, 2024 @ 1:24pm 
Loving the look of these! By the way for the scythe it says "mono greatsword". Either way it is always a pleasure seeing your mods come out!
Kommisaar 22 May, 2024 @ 1:20pm 
catch an error:

Could not resolve cross-reference: No Verse.HediffDef named CAT_GrievousCutHediff found to give to Verse.DamageDef CAT_GrievousToxCut

here is the full log https://gist.github.com/HugsLibRecordKeeper/7efdf246ade16d52d752ea9fb3087e95

:steamhappy:
KPLoopy 22 May, 2024 @ 1:00pm 
I love your mods. keep em coming :)
Tcgirl8 22 May, 2024 @ 9:12am 
swanky designs
HIM🐀 22 May, 2024 @ 8:53am 
Tox Triblade reminds me of Dark Sector
Hamacelos 22 May, 2024 @ 8:51am 
another instant classic