Total War: WARHAMMER III

Total War: WARHAMMER III

[SACRED] RANGED HERO - Vampire Necromancer
17 Comments
XeIIus 1 Aug @ 12:50am 
This mod should be standard for all Mages throughout the game, maybe not as OP but this is amazing. Thank you for this!
SacredLegion  [author] 18 Jul @ 2:57am 
Fixed the corpse cart. Should work fine now.
And added zombie dragon mounts for necromancers
SacredLegion  [author] 6 Jun @ 5:44am 
Thanks for highlighting for the corpse cart. Will try to see if can get it to work. But if cannot, would likely just skip these mounts and "progress" straight to ... (read comment below)
SacredLegion  [author] 6 Jun @ 5:28am 
Actually, this is what I am thinking of doing for necromancers (similar approach the empire carmine dragon). Pardon me while I gather the corpses.
cultivahabas 1 May @ 10:11am 
please @SacredLegion
cultivahabas 10 Apr @ 1:36am 
could you put them on zombie dragons?
owltiger 24 Feb @ 8:15pm 
necromancer cart don't shot ranged... ;-(
SacredLegion  [author] 28 Jun, 2024 @ 4:58am 
Ok updated the description. Thanks for the feedback. :steamhappy:
SacredLegion  [author] 14 Jun, 2024 @ 4:42am 
Replied to your comment in the compilation mod.
sigmars_disciple 7 Jun, 2024 @ 10:09am 
But for me, not knowing anything about you and the insider mortar reference, JUST this balancing part, but on ALL mods as it's identical everywhere, feels a bit out of place and probably doesn't do these mods any justice or you any favors. I'd change that little bit.

I hope it's ok for me to comment these things
Worked in marketing/PR for 20 years myself
I'm not a native English speaker, I'm from Berlin <3

Thanks for your hard work on these - we appreciate it! And again, congratz on this release <3
sigmars_disciple 7 Jun, 2024 @ 10:08am 
Yeah, so if I may rephrase the comment I left on the compilation mod:

For me, the balancing part is a bit of a turnoff, honestly. Makes it seem quite gimmicky all of a sudden, and I assume for no reason

Or let me rephrase another time:

It looks like you made some quality work here.
And it's a great trait to be humble and not take oneself too seriously.
SacredLegion  [author] 7 Jun, 2024 @ 3:07am 
SacredLegion  [author] 29 May, 2024 @ 7:25am 
On the compilation mod, initial intent was to only do a handful of races hence didn't really need that (and to minimise mod conflicts also), but yes as the number of races increase, even I sometimes mix up the files... will look to compilation when I have the time.
SacredLegion  [author] 29 May, 2024 @ 7:23am 
Vampire coast is one which I am working on right now, though I am trying to add some features beyond just the ranged hero attacks hence taking some time...
emiel123 29 May, 2024 @ 4:57am 
I second the compilation mod :)
cultivahabas 27 May, 2024 @ 12:16pm 
could you do vampire coast?
Dhaniels 26 May, 2024 @ 4:49am 
please add a all races in one mod so i dont need to keep track of 9 mods, this looks great