Total War: WARHAMMER III

Total War: WARHAMMER III

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[SACRED] RANGED HERO - Vampire Necromancer
   
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825.917 KB
24 May, 2024 @ 5:16am
18 Jul @ 2:49am
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[SACRED] RANGED HERO - Vampire Necromancer

Description
Adds a ranged magical missile attack to Vampire Necromancers and Vampires. The missiles are short range multi-projectile shots similar to canister. You can unlock improved damage as you level up, transforming the Necromancers and Vampires into deadly closed ranged fire support platforms.


-- OVERVIEW --
  • Adds a magical missile attack for Necromancers and Vampires.
  • Adds 2 new skills (6 points total) for boosting the damage of the missile attack, available at level 4 and every 7 levels subsequently. At the higher levels, you will really feel the power of the missiles.
  • The respective recruitment buildings have been upgraded so you can have more heroes earlier and embrace the colourful magic missiles.
  • [6.2] Added Zombie Dragon mounts for Necromancers - Dragon Breath compatible.

-- BALANCE --

NO!!!

You should feel rewarded with powerful attacks for training up the hero to high level.


-- COMPATIBILITY --

This mod modifies the skills, land_unit, of Necromancers and Vampires, necromancer and vampire recruitment building_effects_junction_tables, and adds projectile and explosions for said heroes. Should be compatible with most mods that does not modify the above-mentioned items. The location of the magic missile skills in UI was selected to minimise potential clashes with some popular hero skill mods, though I do not guarantee compatibility.


-- ADMINISTRATIVE --

I might take a while to respond. Feedback is welcome.

Please proceed to develop sub-mods as needed - simply provide the credits and link back to the original mod here.


-- [SACRED] RANGED HERO SERIES --


-- [SACRED] FACTION MODS --
16 Comments
SacredLegion  [author] 18 Jul @ 2:57am 
Fixed the corpse cart. Should work fine now.
And added zombie dragon mounts for necromancers
SacredLegion  [author] 6 Jun @ 5:44am 
Thanks for highlighting for the corpse cart. Will try to see if can get it to work. But if cannot, would likely just skip these mounts and "progress" straight to ... (read comment below)
SacredLegion  [author] 6 Jun @ 5:28am 
Actually, this is what I am thinking of doing for necromancers (similar approach the empire carmine dragon). Pardon me while I gather the corpses.
cultivahabas 1 May @ 10:11am 
please @SacredLegion
cultivahabas 10 Apr @ 1:36am 
could you put them on zombie dragons?
owltiger 24 Feb @ 8:15pm 
necromancer cart don't shot ranged... ;-(
SacredLegion  [author] 28 Jun, 2024 @ 4:58am 
Ok updated the description. Thanks for the feedback. :steamhappy:
SacredLegion  [author] 14 Jun, 2024 @ 4:42am 
Replied to your comment in the compilation mod.
sigmars_disciple 7 Jun, 2024 @ 10:09am 
But for me, not knowing anything about you and the insider mortar reference, JUST this balancing part, but on ALL mods as it's identical everywhere, feels a bit out of place and probably doesn't do these mods any justice or you any favors. I'd change that little bit.

I hope it's ok for me to comment these things
Worked in marketing/PR for 20 years myself
I'm not a native English speaker, I'm from Berlin <3

Thanks for your hard work on these - we appreciate it! And again, congratz on this release <3
sigmars_disciple 7 Jun, 2024 @ 10:08am 
Yeah, so if I may rephrase the comment I left on the compilation mod:

For me, the balancing part is a bit of a turnoff, honestly. Makes it seem quite gimmicky all of a sudden, and I assume for no reason

Or let me rephrase another time:

It looks like you made some quality work here.
And it's a great trait to be humble and not take oneself too seriously.