Total War: WARHAMMER III

Total War: WARHAMMER III

53 ratings
[SACRED] RANGED HERO - Compilation
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File Size
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5.242 MB
7 Jun, 2024 @ 2:54am
18 Jul @ 2:49am
11 Change Notes ( view )

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[SACRED] RANGED HERO - Compilation

Description
Adds a ranged magical missile attack to magical non-combat focused heroes. The missiles are explosive AOE type that is highly effective against infantry. You can unlock improved explosive damage as you level up, allowing the magical missiles to rival bombardment spells at the higher levels.


-- OVERVIEW --
  • Adds AOE explosive missiles for Dark Elf Sorcerers, High Elf Mages, Cathay Alchemist | Astromancers, Empire Wizards, Ogre Butchers | Firebellies
  • Adds guided multi-shot missiles for Dwarf Runesmiths, Vampire Fleet Captains, Bloodreapers | Plagueridden | Alluress | Iridescent Horrors
  • Adds short range scatter shot for Lizardmen Skink Priest | Skink Oracles, Chaos Sorcerers, Vampire Necromancers | Vampires, Orc | Night Goblin Shamans
  • Long range single shot for Bretonnia Damsels | Wood Elf Spellsingers
  • Triple shot anti-single entity shot for Skaven Plague Priests, Eshin Sorcerers
  • Adds 2 new skills (6 points total) for boosting the damage of the missile attack, available at level 4 and every 7 levels subsequently. At the higher levels, you will really feel the power of the missiles.
  • The respective recruitment buildings have been upgraded so you can have more heroes earlier and embrace the colourful magic missiles.
  • Dragon mounts for High Elf Mage (sun, moon, star), Dark Elf Sorcerers (black), Empire Wizards (some lores, carmine), Chaos Sorcerers (chaos), Vampire Necromancers (zombie). Spider mount for Goblin Shamans.

-- BALANCE --

NO!!!

You should feel rewarded with powerful attacks for training up the hero to high level.


-- COMPATIBILITY --

This mod modifies the skills, land_unit, building_effects_junction_tables for hero affected heroes' building, and adds projectile and explosions for said heroes. Should be compatible with most mods that does not modify the above-mentioned items. The location of the magic missile skills in UI was selected to minimise potential clashes with some popular hero skill mods, though I do not guarantee compatibility.

If you are concerned about race-specific/mod specific compatibility, safer to use the individual races' files list below instead of this compilation


-- ADMINISTRATIVE --

I might take a while to respond. Feedback is welcome.

Please proceed to develop sub-mods as needed - simply provide the credits and link back to the original mod here.


-- [SACRED] RANGED HERO SERIES --


-- [SACRED] FACTION MODS --
51 Comments
Ooh-la-la, It's GAGA!! 21 Jul @ 12:33am 
It's kinda strange using this chaos dragons on monogod heroes, it would be best to just limit them to undivided
Ooh-la-la, It's GAGA!! 18 Jul @ 12:05pm 
Thnx!
SacredLegion  [author] 18 Jul @ 2:54am 
Hi guys, zombie and chaos dragon mounts are now available for vampire necromancers and chaos sorcerers respectively. Both are dragon breath compatible.
Ooh-la-la, It's GAGA!! 5 Jul @ 6:42am 
What a damn shame, but i guess my slaanesh zoomstack was alrdy perfect
SacredLegion  [author] 5 Jul @ 5:41am 
you mean slaanesh chariot mounts? This one I was trying for a long time but for some reason couldnt get the animation to work.
Ooh-la-la, It's GAGA!! 1 Jul @ 1:00pm 
Pls make exalted slaanesh chariots compatible with this ranged mod, it's my favotire mount!
SacredLegion  [author] 6 Jun @ 5:46am 
Looks like cheese is back on the menu boys!
MVGkaiser 17 May @ 8:15am 
Hi

Just curious, would you be willing to do something like this for the Slann and Lord Kroak?

I think it would be great, being they are the strongest mages (lorewise)
Jo By' Din 4 May @ 10:18am 
Love this mod, and excited for some cheesy mages. Any consideration for the beastmen in the future?
bain.yelton 3 May @ 6:22am 
I have thought Mages should have a ranged base attack since the first game. Thank you so much, this mod needs more eyes on it. Thank you.