RimWorld

RimWorld

Recycle This (Continued)
173 Comments
Mlie  [author] 10 Jul @ 9:58pm 
@Derg Zaks Please link to that mod
Derg Zaks 10 Jul @ 5:20pm 
Would it be possible to add a "repair this" button for when repair workbench mod is installed?
it would be nice to be able to pick a specific item to repair.
Mlie  [author] 7 Jul @ 1:28am 
@o0DAVID0o Please see the Reporting Issues section described above
o0DAVID0o 7 Jul @ 12:59am 
still not seeing the bill in workbenches
Mlie  [author] 26 Jun @ 10:46pm 
@mnlg Please see the Reporting Issues section described above
mnlg 26 Jun @ 6:03pm 
I no longer have a bill on any workbench to auto-recycle items. I used to be able to add bills to the Tailor's workbench but it is no longer there. Fluffy's Work Tab is not updated to 1.5 so I haven't tried it yet. It is kind of a pain to micro individual recycling of potentially hundreds of items. Anything I can do? Thanks.
Mad Cake 12 Jun @ 10:38pm 
Its sad that colonist isnt training crafting skill during recycling.
Mlie  [author] 25 May @ 8:36am 
@BrownWithFluff Please see the Reporting Issues section described above
BrownWithFluff 25 May @ 7:28am 
This causes a conflict with Questionable Ethics Enhanced for some reason?
David 19 May @ 9:18am 
@Guezzy Just in case you were curious, you can only smelt metallic items in base game :) including apparel. This mod is “recycling” as in, you can recycle any material. (because not all weapons and apparel are metal, and this includes guns.) Last time I checked you can also get components and more than one material from recycling.
Fenny 30 Apr @ 10:28am 
Thanks for saving this mod
Mehdi 5 Apr @ 9:06am 
@Mlie Ok, no problem buddy. That's actually why I made a fork in the first place. I'm using this mod in a modlist for a multiplayer server, and I didn't want to bother you with changes.
Mlie  [author] 5 Apr @ 9:02am 
@Guezzy Sorry, I dont really have time for this.
Mehdi 5 Apr @ 8:58am 
what's the difference between smetling and recycling according to you ?
Mehdi 5 Apr @ 8:58am 
Description of the mod : "It uses all vanilla values to calculate refund (around 25% of recipe) and job speed to make almost identical to vanilla bills (Smelt or burn weapons/apparel)."

Recycling = Scrapping apparel (not vanilla) or Smetling weapons (vanilla)
Mlie  [author] 5 Apr @ 8:57am 
@Guezzy Smelting yes, recycling no
Mehdi 5 Apr @ 8:55am 
Weapon smelting is vanilla tho
Mlie  [author] 5 Apr @ 8:49am 
@Guezzy Recycling of anything is not vanilla afaik. Just dont recycle apparel and you should be fine
Mehdi 5 Apr @ 7:56am 
Hey Mlie, could you please add the option to disable the recycling of apparel just like you did with components. Cause appareil recycling is not vanilla.

Thanks a lot <3
Mlie  [author] 4 Apr @ 10:49pm 
@cptpapadakis This is for apparel and weapons only
cptpapadakis 4 Apr @ 6:39pm 
hell it looks like when i use the recycle order it doesnt register slag chunks
Mlie  [author] 31 Mar @ 2:14pm 
@GUleiduoDaze Its on the todolist
GUleiduoDaze 31 Mar @ 2:12pm 
I'm using <pick up and haul> and <awesome inventory>, could these be the reason?
GUleiduoDaze 31 Mar @ 2:07pm 
I'm selected many weapons on the field for recycle and some are immediately reserved by my lifters hauling to storage. The "recycle this" orders disappear after a lifter touch it.
Anyway to fix that? Thanks!
Mlie  [author] 28 Mar @ 1:50pm 
@VeggetoSSJ The normal smelter, not sure there is support for helixien gas
VeggetoSSJ 28 Mar @ 12:37pm 
i have a Electric Tailor Bench, a Crafting Spot, a Gas Smelter (Helixian Gas Mod), yet none of these seem to be viable workbenches to recycle clothing. Any other workbenches i might be missing?
BlueCheese 22 Mar @ 6:21pm 
Ah got it, thank you!
Mlie  [author] 22 Mar @ 4:07pm 
@BlueCheese The workbench needed for recycling an item is the same that you use to create it
BlueCheese 22 Mar @ 3:54pm 
The description says we should be able to recycle clothes at a crafting spot--is this all we need? I'm getting a message saying "no workbenches available" and disallowing the recycle action for clothes when I have a crafting spot set up. Not sure if I'm missing something. Thanks!!
VatskiySas 22 Mar @ 3:22am 
Seems like you are correct. Sorry for bothering and thanks for keeping your mods updated!
Mlie  [author] 22 Mar @ 3:09am 
@VatskiySas Did you check your mod-version? This should be fixed in yesterdays update
Mlie  [author] 21 Mar @ 12:46pm 
@GalacticSeal Should work better now
I AM THE HYPE 19 Mar @ 3:56pm 
@Mlie https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2842502659 i THINK it's that one, but i could be wrong.
Mlie  [author] 12 Mar @ 10:54pm 
@GalacticSeal Could you link to that mod?
GalacticSeal 12 Mar @ 8:52pm 
Getting issue with Eltex Mask from Vanilla Psycasters Expanded, where it will try and recycle the item but fail repeatedly in an infinite loop. Perhaps there is a compatibility issue between the two mods?
Jeffigy 24 Feb @ 2:58pm 
mlie you fucking rock. just want you to know you are very very loved
swaggy 20 Feb @ 8:20am 
would it be possible to allow recycling on gas powered smelters from helixen gas expanded?
Koskyo 17 Feb @ 11:05am 
@Mlie All good now =) thx
Mlie  [author] 16 Feb @ 11:29am 
@Koskyo Should work better now
Koskyo 16 Feb @ 12:55am 
hey (form weapon and apparel Aya mod) i don't have the option for recycled manually apparel now, i only can destroy option.
Mlie  [author] 17 Jan @ 10:07am 
@fyodord I dont say anything, this is a reuploaded mod. But I assume they meant that they use the vanilla calculation on resources returned
The Bard of Hearts 17 Jan @ 9:01am 
@fyodord
Howdy. I think it just means that it bounces off of vanilla values. Usually you get about 20% of the material that went into it for the "Stuff" portion. Its not a lot, not enough to be game breaking by any means. As for changing the values, I don't think so, though I could be wrong.
fyodord 17 Jan @ 8:55am 
You say that recycling is using vanilla values but is it really vanilla? I don't think there's canonical value to what recycling should give? How does the value compare to Mend and Recycle and can it be changed?
Dümbük Enişte 24 Dec, 2024 @ 6:03am 
I don't know how you did it but adding that resolved my issue too lol.
Kimo' 20 Dec, 2024 @ 12:11pm 
Absolute legend, you're the best Mlie!
Mlie  [author] 20 Dec, 2024 @ 11:54am 
@Kimo' Added support for it now
Dümbük Enişte 20 Dec, 2024 @ 7:32am 
Okay, I'll test a bit. Thanks for the update!
Mlie  [author] 20 Dec, 2024 @ 7:29am 
@Dümbük Enişte The update did not change the advanced fabricors or the smelting jobs. Please verify with only those two mods loaded to rule out any other mod-conflict first.