RimWorld

RimWorld

[AV] Sparkling jade
28 Comments
Veltaris  [author] 9 Jul @ 6:46am 
@RealLifeHobgoblin
It should work in 1.6. I just updated it yesterday :)
RealLifeHobgoblin 9 Jul @ 4:57am 
The steam page says 1.6. Is this not yet compatible?
Andreas 6 Jul @ 11:49am 
Any plans for 1.6?
Kazeck 3 Feb @ 11:38am 
Pairs quite well with Rim Immortals or Ascension, as it makes for a Qi-tech feel.
SonOfNitrous 16 Oct, 2024 @ 8:18am 
Amazing idea!
Really cool mod
Thx man
Dr. Mantis Tobbogan M.D. 5 Oct, 2024 @ 9:45am 
Your mods are awesome, love the style.
LimeTreeSnake 6 Sep, 2024 @ 9:53am 
I really love your style and mods ♥
Bathory 9 Aug, 2024 @ 4:38am 
Awesome work, mate! I wanted a mod like this since Biotech, but was too lazy to actually finish making my own. Great stuff!

I can use this with Ashlands, Vanilla Races Insectors, and Vanilla Psycasts expanded for a Stormlight Archive themed playthrough.
VelxraTV 25 Jul, 2024 @ 1:06am 
Really good styling. I hope to see some more weapons or even jade grenades.
Veltaris  [author] 27 Jun, 2024 @ 9:54am 
@Deklatis
Probably, but I don't intend to go beyond jade with this mod.
Deklatis 26 Jun, 2024 @ 12:44pm 
Would you be able to make patches for other mods that add gems?
theycallmegeese 3 Jun, 2024 @ 1:27pm 
Sweet Tiberium
Rulet 1 Jun, 2024 @ 7:59pm 
tiberium must flow
Fenchel-Honig 31 May, 2024 @ 11:00am 
nice idea! 👍
Bafflewart 29 May, 2024 @ 6:33pm 
super cool and unique idea, thanks for this!
Veltaris  [author] 29 May, 2024 @ 8:12am 
@mynameactually
It works fine for me. Did you check if all conditions for using the spot are given? (look at the [AV] Mechanoid Spots Mod description, section details).
The charged stone works just like any other spot in that mod, it just does not need power, but will stop working if there is an active solarflare/EMI-Dynamo.

@Bosh
Mainly because I don't want them to just be better vanilla weapons.
But balance is a thing that depends a lot on the person you're talking to.
Feel free to tell what balance whould be in your opinion (in the pinned feedback discussion please).
I wouldn't mind adding a "buffed up weapons" options to the settings.
Bosh 29 May, 2024 @ 1:22am 
Looks like it needs some balancing. Why would a pulse bow, which seems harder and more expensive to manufacture than a normal recurve bow, do less damage? Just because it has a small chance to emp?
mynameactually 28 May, 2024 @ 11:54pm 
mech doesn't seem like it wants to sit on it's assigned charge stone.
riderkick 28 May, 2024 @ 2:54pm 
Visions of jade beauties...
Morrneyo 27 May, 2024 @ 1:55pm 
Nice Idea!
MrPenguinchik 26 May, 2024 @ 12:25pm 
it's good for cultivation mod pack.
Veltaris  [author] 25 May, 2024 @ 10:35pm 
@eUndun
There is no inbuild support for Combat Extended in this mod.
Tcgirl8 25 May, 2024 @ 9:37pm 
Such a unique idea! Glad to have a use for jade lol
Shadowmoore 25 May, 2024 @ 5:42pm 
@Pyresryke Yeah... I've been wanting something like that for a while. Not mechanoid, specifically, but as you said, golems. There are the Jade (and something else) statues that work as guards , although they never need charging and kind of fulfill the idea, but it really does feel like it'd be awesome if there was *something.* I mean... Mechanoids are basically better guaralens, so it only makes sense that someone would want to upgrade guaralens to become primitive mechs, right? :P
eUndun 25 May, 2024 @ 3:23pm 
is it compatible with CE?
Via 25 May, 2024 @ 2:45pm 
I wanted this!!
Pyresryke 25 May, 2024 @ 2:19pm 
Man, now I'm envisioning a whole primitive mechanoid playthrough where you got like little wooden golems or something powered by psychic hopes and dreams. Cool mod.
SanguinarcAQL 25 May, 2024 @ 12:28pm 
hey, that's pretty neat