Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Double Campaign Movement II
57 Comments
abc 27 Aug, 2024 @ 11:22pm 
crashes the game upon starting a new game as the iceni Grand campaign. makes it through the loading upon launch
Nuclear Winter 12 Jun, 2023 @ 7:03pm 
I'm tying them all. Thanks.
Ø76923  [author] 23 Apr, 2018 @ 7:20pm 
should still work, I can help you remake it if it doesn't :)
trueskills 22 Apr, 2018 @ 12:10pm 
does this mod work?
Ø76923  [author] 30 Jan, 2018 @ 9:13am 
oh okay, I'll try to get around to fixing this then. Might not be for a while though.
Wido 27 Jan, 2018 @ 8:57am 
this mod crashes my game on startup (tested it), but More Campaign Movement I works.
Ø76923  [author] 26 Feb, 2016 @ 2:01am 
if I remember correctly fleets do also receive the bonus :)
DmitriyAgra 18 Feb, 2016 @ 12:39pm 
what about fleets?
Austere Hare 2 Jan, 2016 @ 5:22pm 
ill try it! thanks
Ø76923  [author] 31 May, 2015 @ 8:08pm 
oh yeah hehe might update the description :)
DragoBot 31 May, 2015 @ 7:50pm 
oops xD
DragoBot 31 May, 2015 @ 7:49pm 
Ø76923  [author] 10 Apr, 2015 @ 3:47am 
Updated! If you still experience problems, it may be that there is a conflict with another mod. This mod uses the 'land units' data, which controls most of the unit info like armour, which officer to put in etc.

Have fun!
AshFall 9 Apr, 2015 @ 10:19am 
Awesome! Thanks! :)
Ø76923  [author] 9 Apr, 2015 @ 9:01am 
ah shite I forgot about this. I've made an alarm to fix it tomorrow hehe, sorry about that.
AshFall 8 Apr, 2015 @ 12:59pm 
Would be awesome to have this working, is the perfect complement to "no forced march" mods, and better than V1 since the AI cant seem to figure out that moving too far = no recruiting, leading to some weird situations.

Plz fix? :)
Ø76923  [author] 23 Mar, 2015 @ 9:29pm 
Version I should work until then
Ø76923  [author] 23 Mar, 2015 @ 9:29pm 
That's odd. I'll redo it but it might not be too soon.
72Gian 23 Mar, 2015 @ 1:49pm 
Not working in Emperor campaign?
TaterzNcorn 27 Jan, 2015 @ 11:43am 
is this working or what?
Ø76923  [author] 18 Dec, 2014 @ 9:42am 
Makes sense, I'll get to it within a few days
zengjunjie 18 Dec, 2014 @ 7:25am 
Please update!! Thank you!!Please update!! Thank you!!
Elon Musk 18 Dec, 2014 @ 5:04am 
It simply doesnt work anymore, needs to be fixed for new patch of game.
Ø76923  [author] 18 Dec, 2014 @ 3:58am 
Does the mod crash the game or not take effect? (can't play atm) :3
steven-koster 17 Dec, 2014 @ 3:06am 
Is there an update coming for the latest version of the game?
Boris 1 Dec, 2014 @ 9:28am 
Freddie Mercury cat...
Elon Musk 28 Nov, 2014 @ 5:34am 
Please update! I cannot play campaign without this essential mod! I'm having TW withdrawals.
Epirus Actual 25 Nov, 2014 @ 12:06am 
Please update! This is a must have mod!
wehttaM 24 Nov, 2014 @ 3:53pm 
May you please update? It's a great mod!
ϟhocker 23 Nov, 2014 @ 5:32am 
Please update
Elliot_Ostrand 2 Nov, 2014 @ 3:42pm 
very cool.
Ø76923  [author] 2 Nov, 2014 @ 3:01am 
The naval-only mod is about to go into testing, just to let you know. Will be uploaded in a day or two. I have also made an agents-only version.
Ø76923  [author] 25 Oct, 2014 @ 2:42am 
:S I feel a little bad putting it on hold but I won't forget, promise :)
Elliot_Ostrand 24 Oct, 2014 @ 9:52pm 
That's totaly understandable, and if you make the update some day that would be great. :)
Ø76923  [author] 22 Oct, 2014 @ 3:16pm 
still got some more impending things that need my attention, not least of which is some good sleep -_- it will be done eventually.
Elliot_Ostrand 22 Oct, 2014 @ 3:07pm 
I'm glad that this mod changes navy distance, however, I still would like a mod that doesn't change land unit distance.
Ø76923  [author] 19 Oct, 2014 @ 10:02am 
it should work for all
Meldarion 19 Oct, 2014 @ 10:00am 
Does this work with the imperator augustus campaign?
Elliot_Ostrand 17 Oct, 2014 @ 5:58pm 
thanks
Ø76923  [author] 17 Oct, 2014 @ 5:55pm 
navies just have a much longer range :) no before pics in there
Elliot_Ostrand 17 Oct, 2014 @ 5:20pm 
thanks for repleying back to me, God's speed.
Elliot_Ostrand 17 Oct, 2014 @ 5:20pm 
In your pictures it shows a spy and an army having normal range over seas and then shows a navy having large range over seas, does this mean that this it what it looks like with the mod or are you doing a comparison of before and after?
Ø76923  [author] 17 Oct, 2014 @ 5:04pm 
Fair enough but lots to do. Thanks for your suggestion. I don't think I can do the last one though, but I'll have a look into it.
Elliot_Ostrand 17 Oct, 2014 @ 4:57pm 
Can you make one just for agents and navy and give a slight increase to armies that are inside navies?

(I seriously want this game to be flat out war over the meditarianian, all the major empiors through out history with the exception of the alexandrian, hunic, eastern and the ussr were made possible only because of strong navies and the only reason why empires in the east like the ottomans and the empire foraged by cyrus the great couldn't take over the mediteranian--which is what this game is based on--is because they had week navies. Currently this concept isn't even a factor in the game.)
Ø76923  [author] 17 Oct, 2014 @ 10:51am 
Not really, got a lot to do already. I can help you make it if you can be bothered :P
SuperGorp 17 Oct, 2014 @ 10:24am 
Could you do a mod that makes ship travel distances a little more real (longer)?
Ø76923  [author] 16 Oct, 2014 @ 10:53pm 
That is weird, but I'm glad to hear it works :)
AlexRoss 16 Oct, 2014 @ 1:51pm 
странно но все работает а до этого не работало гдето исправилось)))
AlexRoss 16 Oct, 2014 @ 1:51pm 
it works with those modes
AlexRoss 16 Oct, 2014 @ 1:30pm 
recheck