RimWorld
Progression: Warrants
53 comentarii
ferny  [autor] 21 iun. la 14:40 
v7 - updated thumbnail
RomainG 7 apr. la 4:53 
Would it be possible to add some kind of compatibility with VFE Settlers please ?
ferny  [autor] 20 mart. la 20:58 
v6 - changed research to Neolithic
FrufLukas 31 ian. la 4:37 
the scenario is so good
Realm Imp 12 dec. 2024 la 2:19 
ferny you handsome son of a biatch
benjamin 23 aug. 2024 la 9:09 
@ferny ok
GVLT 20 aug. 2024 la 3:45 
@Gunt Fuchmann
Turns out there is an option that ties warrant generation to your colony wealth which can be disabled. Afterwards I have plenty of warrants.
I've played with this scenario for 10 hours and it's kinda fun, but snowballs quite fast. One of the warrant's I've received a warrant on high stellarch sanguophage leader of the empire with bionic schlong. Apparently he was living in a hut with tribal woman and was defending himself with a psyhic rod.
ferny  [autor] 19 aug. 2024 la 12:20 
@beannmeisterr None of this has to do with my mod, comment this on the dependency.
benjamin 19 aug. 2024 la 11:11 
this mod doesnt balance as well as i thought it'd be, nor is it really cool enough. the mod on its own doesnt have any functionality to properly capture someone without killing them, there is no mechanic that doesnt get them one shotted. you could attempt to use a psychic shock lance or melee with heavy blunt; the 1st option isnt always available and is rare, the 2nd option can also result in just killing the person. this is all to the backdrop of atleast ten other raiders to deal with at camps of the bounty. not to mention how easily exploitable the artifact bounties are with placing and then redeeming bounties on items you just recovered at a fraction of the price.
[SSe] TheOne 19 aug. 2024 la 8:17 
Is it safe to remove mid game?
Gunt Fuchmann 18 aug. 2024 la 16:13 
@GVLT Simple Warrants relies on you having a colony to generate warrants, nothing to do with this mod specifically I don't think. You can just leave your home tile and never return, since there's nothing and no one there it shouldn't eat too much performance running in the background. Generate it at a smaller map size if performance is an issue.
GVLT 18 aug. 2024 la 11:50 
Hi, do I need a colony to recieve warrants in this scenario? It seems that if I instantly abandon It I receive no more of them.
Gunt Fuchmann 18 aug. 2024 la 0:14 
Worth noting for CE users, if you try and edit the scenario included in this mod it will soft lock your game. The vanilla flak gear it includes doesn't use CE's system and it causes the scenario editor to bug out. You can fix this by going into the mod files and manually removing the flak gear from Bounty Hunter Scenario.xml.
Arthur GC 9 aug. 2024 la 11:21 
Dubs Mint Minimap also has a similar feature: you can toggle it to only display the minimap if you have an active Comms console built.
Arthur GC 9 aug. 2024 la 11:18 
I meant something in the same nature as the 'No Quests Without Comms' mod: They have a similar behaviour to the one I'm describing, but for vanilla quests.

I see your point, though.

Thanks for the quick reply!
ferny  [autor] 9 aug. 2024 la 7:06 
@Arthur GC There's no way of making it make sense, it would have to be locked behind a colonist actually walking over and using the console for me to consider it. At that point it's a whole other mod.
Arthur GC 9 aug. 2024 la 5:14 
Since you are doing an addon to the warrants system, may I ask you to include a toggleable option in the settings of this mod to only unlock the button if you also have an active Comms console built? (or maybe a new building similar to this, unlocked with the Warrants research).

This way the mod would be compatible with nomadic runs for those who want it and also make the warrant system make even more logical sense, instead of warrants appearing out of thin air.

Just a suggestion.

Thanks!
ferny  [autor] 22 iul. 2024 la 4:27 
@OMG67 Give it a shot and let me know, the research locking C# was compiled for 1.5 but maybe
[Я_Я] OMG67 22 iul. 2024 la 1:44 
Simple Warrants is compatible with 1.4, is this mod also compatible with that version or is it too different from 1.5?
Mr McNificent 19 iul. 2024 la 22:57 
Scenario editing the revolver into a sawn off, adding a dog

IT'S MAD MAX TIME
Mocho 10 iul. 2024 la 14:50 
i did not think that far
ferny  [autor] 8 iul. 2024 la 23:42 
@Mocho i'm working on that right now, anything specifically you want to see?
Mocho 8 iul. 2024 la 23:34 
i believe in your power
Mocho 8 iul. 2024 la 23:33 
clean up the pipe networks i know you can do it
Deon ☣ 30 iun. 2024 la 12:51 
I came here hoping it's War Rats. But War Rants aren't that bad eiher.
✒Average Player 29 iun. 2024 la 1:25 
Im invested, At this rate Im just subbing to these mods for the lore, its a Itch i need:captainclown:
ShadowYeeter 26 iun. 2024 la 14:00 
Lore in Workshop
pipboy834 25 iun. 2024 la 12:42 
this is the greatest meth ive ever smoked
nobleXenon 24 iun. 2024 la 17:14 
Ferny, can you make a mod where my colony (not me o#-#o) can raise baby fernies. Thanks pookie
AugustTheTitan 24 iun. 2024 la 8:37 
No, I'm serious. There definitely should be a mod that takes age difference into account when calculating whether or not to do romance attempts.
ferny  [autor] 23 iun. 2024 la 12:24 
@AugustTheTitan yo😭😭
AugustTheTitan 23 iun. 2024 la 11:35 
Ferny, could you please make a mod to keep my 60 y/o colonist from dating a 16 y/o cook who he helped raise?
Wolfy 22 iun. 2024 la 17:33 
We click for the mods, we stay for the meme stories.
Atlantispy 22 iun. 2024 la 5:42 
Ferny, you seem like you'd consider it. Can you make a blood donation mod like "Auto extract genes", so I don't have to manually have my colonists donating blood for future use? Top tier idea won't even claim credit for the comic you include on it.
PremierVader 21 iun. 2024 la 8:17 
Goated
Danroak 20 iun. 2024 la 17:10 
I'm just here for the plot.
Robo 20 iun. 2024 la 8:15 
I live for these Rimworld comics.
Brian 19 iun. 2024 la 15:51 
The story continues
Mayak 19 iun. 2024 la 15:25 
If the guy will actually get a job from Ludeon I will be happiest man alive. Top tier once again, will recommend :Roland:
NoOne_ReaVen 19 iun. 2024 la 8:47 
Ah yeah, games not being availabel in germany... its mostly thanks to how age restrictions work here, also the rating process by the USK and Steam not labling some things, thats why so many R-18 VN's get yeeted of the Platform in Germany... Thats why I either buy the all ages Version and then Yohoho that sweet R18 Stuff or straight up Yohoho because we cant have nice things any more.
Mr. Exter 19 iun. 2024 la 6:50 
Your game is not availeable in Germany?
#6 19 iun. 2024 la 2:42 
I might actually try a nomadic run finally. Top notch as usual Ferny.
ferny  [autor] 19 iun. 2024 la 1:45 
@wishii83 Just going with the existing implied lore, it's implied throughout vanilla Rimworld you have access to a short-wave radio off the bat. It's just flavor text
wishii83 19 iun. 2024 la 1:42 
How does the radio work
♫ Sgt. Geisechts ♪ 🦜 18 iun. 2024 la 20:49 
@Ferny

LimeTreeSnake's Tenants mod uses a notice board to collect payment so low-tech tenancy is possible. Maybe you could implement something like that, or a system similar to Settlement Quests?
LambdaFan 18 iun. 2024 la 20:13 
Peak lore
Jimrambit 18 iun. 2024 la 15:27 
Ferny Back At It Again
CrackaJack 18 iun. 2024 la 11:10 
story getting better :P
ferny  [autor] 18 iun. 2024 la 10:02 
@Cretz Thanks for the kind words, and trust me I thought of that, but I wanted to keep nomadic bounty hunting runs possible.
Cretz 18 iun. 2024 la 5:19 
Thanks so much for these rebalance mods. I've been using Simple Warrants since it was listed as beta and felt it wasn't integrated into the game well. One idea I have would be to make the warrants menu accessible through the Comms Console or Trade terminal from Vanilla Expanded.