RimWorld
Progression: Warrants
53 則留言
ferny  [作者] 6 月 21 日 下午 2:40 
v7 - updated thumbnail
RomainG 4 月 7 日 上午 4:53 
Would it be possible to add some kind of compatibility with VFE Settlers please ?
ferny  [作者] 3 月 20 日 下午 8:58 
v6 - changed research to Neolithic
FrufLukas 1 月 31 日 上午 4:37 
the scenario is so good
Realm Imp 2024 年 12 月 12 日 上午 2:19 
ferny you handsome son of a biatch
benjamin 2024 年 8 月 23 日 上午 9:09 
@ferny ok
GVLT 2024 年 8 月 20 日 上午 3:45 
@Gunt Fuchmann
Turns out there is an option that ties warrant generation to your colony wealth which can be disabled. Afterwards I have plenty of warrants.
I've played with this scenario for 10 hours and it's kinda fun, but snowballs quite fast. One of the warrant's I've received a warrant on high stellarch sanguophage leader of the empire with bionic schlong. Apparently he was living in a hut with tribal woman and was defending himself with a psyhic rod.
ferny  [作者] 2024 年 8 月 19 日 下午 12:20 
@beannmeisterr None of this has to do with my mod, comment this on the dependency.
benjamin 2024 年 8 月 19 日 上午 11:11 
this mod doesnt balance as well as i thought it'd be, nor is it really cool enough. the mod on its own doesnt have any functionality to properly capture someone without killing them, there is no mechanic that doesnt get them one shotted. you could attempt to use a psychic shock lance or melee with heavy blunt; the 1st option isnt always available and is rare, the 2nd option can also result in just killing the person. this is all to the backdrop of atleast ten other raiders to deal with at camps of the bounty. not to mention how easily exploitable the artifact bounties are with placing and then redeeming bounties on items you just recovered at a fraction of the price.
[SSe] TheOne 2024 年 8 月 19 日 上午 8:17 
Is it safe to remove mid game?
Gunt Fuchmann 2024 年 8 月 18 日 下午 4:13 
@GVLT Simple Warrants relies on you having a colony to generate warrants, nothing to do with this mod specifically I don't think. You can just leave your home tile and never return, since there's nothing and no one there it shouldn't eat too much performance running in the background. Generate it at a smaller map size if performance is an issue.
GVLT 2024 年 8 月 18 日 上午 11:50 
Hi, do I need a colony to recieve warrants in this scenario? It seems that if I instantly abandon It I receive no more of them.
Gunt Fuchmann 2024 年 8 月 18 日 上午 12:14 
Worth noting for CE users, if you try and edit the scenario included in this mod it will soft lock your game. The vanilla flak gear it includes doesn't use CE's system and it causes the scenario editor to bug out. You can fix this by going into the mod files and manually removing the flak gear from Bounty Hunter Scenario.xml.
Arthur GC 2024 年 8 月 9 日 上午 11:21 
Dubs Mint Minimap also has a similar feature: you can toggle it to only display the minimap if you have an active Comms console built.
Arthur GC 2024 年 8 月 9 日 上午 11:18 
I meant something in the same nature as the 'No Quests Without Comms' mod: They have a similar behaviour to the one I'm describing, but for vanilla quests.

I see your point, though.

Thanks for the quick reply!
ferny  [作者] 2024 年 8 月 9 日 上午 7:06 
@Arthur GC There's no way of making it make sense, it would have to be locked behind a colonist actually walking over and using the console for me to consider it. At that point it's a whole other mod.
Arthur GC 2024 年 8 月 9 日 上午 5:14 
Since you are doing an addon to the warrants system, may I ask you to include a toggleable option in the settings of this mod to only unlock the button if you also have an active Comms console built? (or maybe a new building similar to this, unlocked with the Warrants research).

This way the mod would be compatible with nomadic runs for those who want it and also make the warrant system make even more logical sense, instead of warrants appearing out of thin air.

Just a suggestion.

Thanks!
ferny  [作者] 2024 年 7 月 22 日 上午 4:27 
@OMG67 Give it a shot and let me know, the research locking C# was compiled for 1.5 but maybe
[Я_Я] OMG67 2024 年 7 月 22 日 上午 1:44 
Simple Warrants is compatible with 1.4, is this mod also compatible with that version or is it too different from 1.5?
Mr McNificent 2024 年 7 月 19 日 下午 10:57 
Scenario editing the revolver into a sawn off, adding a dog

IT'S MAD MAX TIME
Mocho 2024 年 7 月 10 日 下午 2:50 
i did not think that far
ferny  [作者] 2024 年 7 月 8 日 下午 11:42 
@Mocho i'm working on that right now, anything specifically you want to see?
Mocho 2024 年 7 月 8 日 下午 11:34 
i believe in your power
Mocho 2024 年 7 月 8 日 下午 11:33 
clean up the pipe networks i know you can do it
Deon ☣ 2024 年 6 月 30 日 下午 12:51 
I came here hoping it's War Rats. But War Rants aren't that bad eiher.
✒Average Player 2024 年 6 月 29 日 上午 1:25 
Im invested, At this rate Im just subbing to these mods for the lore, its a Itch i need:captainclown:
ShadowYeeter 2024 年 6 月 26 日 下午 2:00 
Lore in Workshop
pipboy834 2024 年 6 月 25 日 下午 12:42 
this is the greatest meth ive ever smoked
nobleXenon 2024 年 6 月 24 日 下午 5:14 
Ferny, can you make a mod where my colony (not me o#-#o) can raise baby fernies. Thanks pookie
AugustTheTitan 2024 年 6 月 24 日 上午 8:37 
No, I'm serious. There definitely should be a mod that takes age difference into account when calculating whether or not to do romance attempts.
ferny  [作者] 2024 年 6 月 23 日 下午 12:24 
@AugustTheTitan yo😭😭
AugustTheTitan 2024 年 6 月 23 日 上午 11:35 
Ferny, could you please make a mod to keep my 60 y/o colonist from dating a 16 y/o cook who he helped raise?
Wolfy 2024 年 6 月 22 日 下午 5:33 
We click for the mods, we stay for the meme stories.
Atlantispy 2024 年 6 月 22 日 上午 5:42 
Ferny, you seem like you'd consider it. Can you make a blood donation mod like "Auto extract genes", so I don't have to manually have my colonists donating blood for future use? Top tier idea won't even claim credit for the comic you include on it.
PremierVader 2024 年 6 月 21 日 上午 8:17 
Goated
Danroak 2024 年 6 月 20 日 下午 5:10 
I'm just here for the plot.
Robo 2024 年 6 月 20 日 上午 8:15 
I live for these Rimworld comics.
Brian 2024 年 6 月 19 日 下午 3:51 
The story continues
Mayak 2024 年 6 月 19 日 下午 3:25 
If the guy will actually get a job from Ludeon I will be happiest man alive. Top tier once again, will recommend :Roland:
NoOne_ReaVen 2024 年 6 月 19 日 上午 8:47 
Ah yeah, games not being availabel in germany... its mostly thanks to how age restrictions work here, also the rating process by the USK and Steam not labling some things, thats why so many R-18 VN's get yeeted of the Platform in Germany... Thats why I either buy the all ages Version and then Yohoho that sweet R18 Stuff or straight up Yohoho because we cant have nice things any more.
Mr. Exter 2024 年 6 月 19 日 上午 6:50 
Your game is not availeable in Germany?
#6 2024 年 6 月 19 日 上午 2:42 
I might actually try a nomadic run finally. Top notch as usual Ferny.
ferny  [作者] 2024 年 6 月 19 日 上午 1:45 
@wishii83 Just going with the existing implied lore, it's implied throughout vanilla Rimworld you have access to a short-wave radio off the bat. It's just flavor text
wishii83 2024 年 6 月 19 日 上午 1:42 
How does the radio work
♫ Sgt. Geisechts ♪ 🦜 2024 年 6 月 18 日 下午 8:49 
@Ferny

LimeTreeSnake's Tenants mod uses a notice board to collect payment so low-tech tenancy is possible. Maybe you could implement something like that, or a system similar to Settlement Quests?
LambdaFan 2024 年 6 月 18 日 下午 8:13 
Peak lore
Jimrambit 2024 年 6 月 18 日 下午 3:27 
Ferny Back At It Again
CrackaJack 2024 年 6 月 18 日 上午 11:10 
story getting better :P
ferny  [作者] 2024 年 6 月 18 日 上午 10:02 
@Cretz Thanks for the kind words, and trust me I thought of that, but I wanted to keep nomadic bounty hunting runs possible.
Cretz 2024 年 6 月 18 日 上午 5:19 
Thanks so much for these rebalance mods. I've been using Simple Warrants since it was listed as beta and felt it wasn't integrated into the game well. One idea I have would be to make the warrants menu accessible through the Comms Console or Trade terminal from Vanilla Expanded.