RimWorld
Progression: Warrants
53 comentarios
ferny  [autor] 21 JUN a las 14:40 
v7 - updated thumbnail
RomainG 7 ABR a las 4:53 
Would it be possible to add some kind of compatibility with VFE Settlers please ?
ferny  [autor] 20 MAR a las 20:58 
v6 - changed research to Neolithic
FrufLukas 31 ENE a las 4:37 
the scenario is so good
Realm Imp 12 DIC 2024 a las 2:19 
ferny you handsome son of a biatch
benjamin 23 AGO 2024 a las 9:09 
@ferny ok
GVLT 20 AGO 2024 a las 3:45 
@Gunt Fuchmann
Turns out there is an option that ties warrant generation to your colony wealth which can be disabled. Afterwards I have plenty of warrants.
I've played with this scenario for 10 hours and it's kinda fun, but snowballs quite fast. One of the warrant's I've received a warrant on high stellarch sanguophage leader of the empire with bionic schlong. Apparently he was living in a hut with tribal woman and was defending himself with a psyhic rod.
ferny  [autor] 19 AGO 2024 a las 12:20 
@beannmeisterr None of this has to do with my mod, comment this on the dependency.
benjamin 19 AGO 2024 a las 11:11 
this mod doesnt balance as well as i thought it'd be, nor is it really cool enough. the mod on its own doesnt have any functionality to properly capture someone without killing them, there is no mechanic that doesnt get them one shotted. you could attempt to use a psychic shock lance or melee with heavy blunt; the 1st option isnt always available and is rare, the 2nd option can also result in just killing the person. this is all to the backdrop of atleast ten other raiders to deal with at camps of the bounty. not to mention how easily exploitable the artifact bounties are with placing and then redeeming bounties on items you just recovered at a fraction of the price.
[SSe] TheOne 19 AGO 2024 a las 8:17 
Is it safe to remove mid game?
Gunt Fuchmann 18 AGO 2024 a las 16:13 
@GVLT Simple Warrants relies on you having a colony to generate warrants, nothing to do with this mod specifically I don't think. You can just leave your home tile and never return, since there's nothing and no one there it shouldn't eat too much performance running in the background. Generate it at a smaller map size if performance is an issue.
GVLT 18 AGO 2024 a las 11:50 
Hi, do I need a colony to recieve warrants in this scenario? It seems that if I instantly abandon It I receive no more of them.
Gunt Fuchmann 18 AGO 2024 a las 0:14 
Worth noting for CE users, if you try and edit the scenario included in this mod it will soft lock your game. The vanilla flak gear it includes doesn't use CE's system and it causes the scenario editor to bug out. You can fix this by going into the mod files and manually removing the flak gear from Bounty Hunter Scenario.xml.
Arthur GC 9 AGO 2024 a las 11:21 
Dubs Mint Minimap also has a similar feature: you can toggle it to only display the minimap if you have an active Comms console built.
Arthur GC 9 AGO 2024 a las 11:18 
I meant something in the same nature as the 'No Quests Without Comms' mod: They have a similar behaviour to the one I'm describing, but for vanilla quests.

I see your point, though.

Thanks for the quick reply!
ferny  [autor] 9 AGO 2024 a las 7:06 
@Arthur GC There's no way of making it make sense, it would have to be locked behind a colonist actually walking over and using the console for me to consider it. At that point it's a whole other mod.
Arthur GC 9 AGO 2024 a las 5:14 
Since you are doing an addon to the warrants system, may I ask you to include a toggleable option in the settings of this mod to only unlock the button if you also have an active Comms console built? (or maybe a new building similar to this, unlocked with the Warrants research).

This way the mod would be compatible with nomadic runs for those who want it and also make the warrant system make even more logical sense, instead of warrants appearing out of thin air.

Just a suggestion.

Thanks!
ferny  [autor] 22 JUL 2024 a las 4:27 
@OMG67 Give it a shot and let me know, the research locking C# was compiled for 1.5 but maybe
[Я_Я] OMG67 22 JUL 2024 a las 1:44 
Simple Warrants is compatible with 1.4, is this mod also compatible with that version or is it too different from 1.5?
Mr McNificent 19 JUL 2024 a las 22:57 
Scenario editing the revolver into a sawn off, adding a dog

IT'S MAD MAX TIME
Mocho 10 JUL 2024 a las 14:50 
i did not think that far
ferny  [autor] 8 JUL 2024 a las 23:42 
@Mocho i'm working on that right now, anything specifically you want to see?
Mocho 8 JUL 2024 a las 23:34 
i believe in your power
Mocho 8 JUL 2024 a las 23:33 
clean up the pipe networks i know you can do it
Deon ☣ 30 JUN 2024 a las 12:51 
I came here hoping it's War Rats. But War Rants aren't that bad eiher.
✒Average Player 29 JUN 2024 a las 1:25 
Im invested, At this rate Im just subbing to these mods for the lore, its a Itch i need:captainclown:
ShadowYeeter 26 JUN 2024 a las 14:00 
Lore in Workshop
pipboy834 25 JUN 2024 a las 12:42 
this is the greatest meth ive ever smoked
nobleXenon 24 JUN 2024 a las 17:14 
Ferny, can you make a mod where my colony (not me o#-#o) can raise baby fernies. Thanks pookie
AugustTheTitan 24 JUN 2024 a las 8:37 
No, I'm serious. There definitely should be a mod that takes age difference into account when calculating whether or not to do romance attempts.
ferny  [autor] 23 JUN 2024 a las 12:24 
@AugustTheTitan yo😭😭
AugustTheTitan 23 JUN 2024 a las 11:35 
Ferny, could you please make a mod to keep my 60 y/o colonist from dating a 16 y/o cook who he helped raise?
Wolfy 22 JUN 2024 a las 17:33 
We click for the mods, we stay for the meme stories.
Atlantispy 22 JUN 2024 a las 5:42 
Ferny, you seem like you'd consider it. Can you make a blood donation mod like "Auto extract genes", so I don't have to manually have my colonists donating blood for future use? Top tier idea won't even claim credit for the comic you include on it.
PremierVader 21 JUN 2024 a las 8:17 
Goated
Danroak 20 JUN 2024 a las 17:10 
I'm just here for the plot.
Robo 20 JUN 2024 a las 8:15 
I live for these Rimworld comics.
Brian 19 JUN 2024 a las 15:51 
The story continues
Mayak 19 JUN 2024 a las 15:25 
If the guy will actually get a job from Ludeon I will be happiest man alive. Top tier once again, will recommend :Roland:
NoOne_ReaVen 19 JUN 2024 a las 8:47 
Ah yeah, games not being availabel in germany... its mostly thanks to how age restrictions work here, also the rating process by the USK and Steam not labling some things, thats why so many R-18 VN's get yeeted of the Platform in Germany... Thats why I either buy the all ages Version and then Yohoho that sweet R18 Stuff or straight up Yohoho because we cant have nice things any more.
Mr. Exter 19 JUN 2024 a las 6:50 
Your game is not availeable in Germany?
#6 19 JUN 2024 a las 2:42 
I might actually try a nomadic run finally. Top notch as usual Ferny.
ferny  [autor] 19 JUN 2024 a las 1:45 
@wishii83 Just going with the existing implied lore, it's implied throughout vanilla Rimworld you have access to a short-wave radio off the bat. It's just flavor text
wishii83 19 JUN 2024 a las 1:42 
How does the radio work
♫ Sgt. Geisechts ♪ 🦜 18 JUN 2024 a las 20:49 
@Ferny

LimeTreeSnake's Tenants mod uses a notice board to collect payment so low-tech tenancy is possible. Maybe you could implement something like that, or a system similar to Settlement Quests?
LambdaFan 18 JUN 2024 a las 20:13 
Peak lore
Jimrambit 18 JUN 2024 a las 15:27 
Ferny Back At It Again
CrackaJack 18 JUN 2024 a las 11:10 
story getting better :P
ferny  [autor] 18 JUN 2024 a las 10:02 
@Cretz Thanks for the kind words, and trust me I thought of that, but I wanted to keep nomadic bounty hunting runs possible.
Cretz 18 JUN 2024 a las 5:19 
Thanks so much for these rebalance mods. I've been using Simple Warrants since it was listed as beta and felt it wasn't integrated into the game well. One idea I have would be to make the warrants menu accessible through the Comms Console or Trade terminal from Vanilla Expanded.