RimWorld

RimWorld

Progression: Warrants
53 Comments
ferny  [author] 21 Jun @ 2:40pm 
v7 - updated thumbnail
RomainG 7 Apr @ 4:53am 
Would it be possible to add some kind of compatibility with VFE Settlers please ?
ferny  [author] 20 Mar @ 8:58pm 
v6 - changed research to Neolithic
FrufLukas 31 Jan @ 4:37am 
the scenario is so good
Realm Imp 12 Dec, 2024 @ 2:19am 
ferny you handsome son of a biatch
benjamin 23 Aug, 2024 @ 9:09am 
@ferny ok
GVLT 20 Aug, 2024 @ 3:45am 
@Gunt Fuchmann
Turns out there is an option that ties warrant generation to your colony wealth which can be disabled. Afterwards I have plenty of warrants.
I've played with this scenario for 10 hours and it's kinda fun, but snowballs quite fast. One of the warrant's I've received a warrant on high stellarch sanguophage leader of the empire with bionic schlong. Apparently he was living in a hut with tribal woman and was defending himself with a psyhic rod.
ferny  [author] 19 Aug, 2024 @ 12:20pm 
@beannmeisterr None of this has to do with my mod, comment this on the dependency.
benjamin 19 Aug, 2024 @ 11:11am 
this mod doesnt balance as well as i thought it'd be, nor is it really cool enough. the mod on its own doesnt have any functionality to properly capture someone without killing them, there is no mechanic that doesnt get them one shotted. you could attempt to use a psychic shock lance or melee with heavy blunt; the 1st option isnt always available and is rare, the 2nd option can also result in just killing the person. this is all to the backdrop of atleast ten other raiders to deal with at camps of the bounty. not to mention how easily exploitable the artifact bounties are with placing and then redeeming bounties on items you just recovered at a fraction of the price.
[SSe] TheOne 19 Aug, 2024 @ 8:17am 
Is it safe to remove mid game?
Gunt Fuchmann 18 Aug, 2024 @ 4:13pm 
@GVLT Simple Warrants relies on you having a colony to generate warrants, nothing to do with this mod specifically I don't think. You can just leave your home tile and never return, since there's nothing and no one there it shouldn't eat too much performance running in the background. Generate it at a smaller map size if performance is an issue.
GVLT 18 Aug, 2024 @ 11:50am 
Hi, do I need a colony to recieve warrants in this scenario? It seems that if I instantly abandon It I receive no more of them.
Gunt Fuchmann 18 Aug, 2024 @ 12:14am 
Worth noting for CE users, if you try and edit the scenario included in this mod it will soft lock your game. The vanilla flak gear it includes doesn't use CE's system and it causes the scenario editor to bug out. You can fix this by going into the mod files and manually removing the flak gear from Bounty Hunter Scenario.xml.
Arthur GC 9 Aug, 2024 @ 11:21am 
Dubs Mint Minimap also has a similar feature: you can toggle it to only display the minimap if you have an active Comms console built.
Arthur GC 9 Aug, 2024 @ 11:18am 
I meant something in the same nature as the 'No Quests Without Comms' mod: They have a similar behaviour to the one I'm describing, but for vanilla quests.

I see your point, though.

Thanks for the quick reply!
ferny  [author] 9 Aug, 2024 @ 7:06am 
@Arthur GC There's no way of making it make sense, it would have to be locked behind a colonist actually walking over and using the console for me to consider it. At that point it's a whole other mod.
Arthur GC 9 Aug, 2024 @ 5:14am 
Since you are doing an addon to the warrants system, may I ask you to include a toggleable option in the settings of this mod to only unlock the button if you also have an active Comms console built? (or maybe a new building similar to this, unlocked with the Warrants research).

This way the mod would be compatible with nomadic runs for those who want it and also make the warrant system make even more logical sense, instead of warrants appearing out of thin air.

Just a suggestion.

Thanks!
ferny  [author] 22 Jul, 2024 @ 4:27am 
@OMG67 Give it a shot and let me know, the research locking C# was compiled for 1.5 but maybe
[Я_Я] OMG67 22 Jul, 2024 @ 1:44am 
Simple Warrants is compatible with 1.4, is this mod also compatible with that version or is it too different from 1.5?
Mr McNificent 19 Jul, 2024 @ 10:57pm 
Scenario editing the revolver into a sawn off, adding a dog

IT'S MAD MAX TIME
Mocho 10 Jul, 2024 @ 2:50pm 
i did not think that far
ferny  [author] 8 Jul, 2024 @ 11:42pm 
@Mocho i'm working on that right now, anything specifically you want to see?
Mocho 8 Jul, 2024 @ 11:34pm 
i believe in your power
Mocho 8 Jul, 2024 @ 11:33pm 
clean up the pipe networks i know you can do it
Deon ☣ 30 Jun, 2024 @ 12:51pm 
I came here hoping it's War Rats. But War Rants aren't that bad eiher.
✒Average Player 29 Jun, 2024 @ 1:25am 
Im invested, At this rate Im just subbing to these mods for the lore, its a Itch i need:captainclown:
ShadowYeeter 26 Jun, 2024 @ 2:00pm 
Lore in Workshop
pipboy834 25 Jun, 2024 @ 12:42pm 
this is the greatest meth ive ever smoked
nobleXenon 24 Jun, 2024 @ 5:14pm 
Ferny, can you make a mod where my colony (not me o#-#o) can raise baby fernies. Thanks pookie
AugustTheTitan 24 Jun, 2024 @ 8:37am 
No, I'm serious. There definitely should be a mod that takes age difference into account when calculating whether or not to do romance attempts.
ferny  [author] 23 Jun, 2024 @ 12:24pm 
@AugustTheTitan yo😭😭
AugustTheTitan 23 Jun, 2024 @ 11:35am 
Ferny, could you please make a mod to keep my 60 y/o colonist from dating a 16 y/o cook who he helped raise?
Wolfy 22 Jun, 2024 @ 5:33pm 
We click for the mods, we stay for the meme stories.
Atlantispy 22 Jun, 2024 @ 5:42am 
Ferny, you seem like you'd consider it. Can you make a blood donation mod like "Auto extract genes", so I don't have to manually have my colonists donating blood for future use? Top tier idea won't even claim credit for the comic you include on it.
PremierVader 21 Jun, 2024 @ 8:17am 
Goated
Danroak 20 Jun, 2024 @ 5:10pm 
I'm just here for the plot.
Robo 20 Jun, 2024 @ 8:15am 
I live for these Rimworld comics.
Brian 19 Jun, 2024 @ 3:51pm 
The story continues
Mayak 19 Jun, 2024 @ 3:25pm 
If the guy will actually get a job from Ludeon I will be happiest man alive. Top tier once again, will recommend :Roland:
NoOne_ReaVen 19 Jun, 2024 @ 8:47am 
Ah yeah, games not being availabel in germany... its mostly thanks to how age restrictions work here, also the rating process by the USK and Steam not labling some things, thats why so many R-18 VN's get yeeted of the Platform in Germany... Thats why I either buy the all ages Version and then Yohoho that sweet R18 Stuff or straight up Yohoho because we cant have nice things any more.
Mr. Exter 19 Jun, 2024 @ 6:50am 
Your game is not availeable in Germany?
#6 19 Jun, 2024 @ 2:42am 
I might actually try a nomadic run finally. Top notch as usual Ferny.
ferny  [author] 19 Jun, 2024 @ 1:45am 
@wishii83 Just going with the existing implied lore, it's implied throughout vanilla Rimworld you have access to a short-wave radio off the bat. It's just flavor text
wishii83 19 Jun, 2024 @ 1:42am 
How does the radio work
♫ Sgt. Geisechts ♪ 🦜 18 Jun, 2024 @ 8:49pm 
@Ferny

LimeTreeSnake's Tenants mod uses a notice board to collect payment so low-tech tenancy is possible. Maybe you could implement something like that, or a system similar to Settlement Quests?
LambdaFan 18 Jun, 2024 @ 8:13pm 
Peak lore
Jimrambit 18 Jun, 2024 @ 3:27pm 
Ferny Back At It Again
CrackaJack 18 Jun, 2024 @ 11:10am 
story getting better :P
ferny  [author] 18 Jun, 2024 @ 10:02am 
@Cretz Thanks for the kind words, and trust me I thought of that, but I wanted to keep nomadic bounty hunting runs possible.
Cretz 18 Jun, 2024 @ 5:19am 
Thanks so much for these rebalance mods. I've been using Simple Warrants since it was listed as beta and felt it wasn't integrated into the game well. One idea I have would be to make the warrants menu accessible through the Comms Console or Trade terminal from Vanilla Expanded.