Victoria 3

Victoria 3

Paradox Bug Fix for 1.9
65 Comments
292530383 1 Jul @ 8:12am 
@天穹 我也遇到了 在你那边是百分百出现吗
天穹 28 Jun @ 8:32am 
发现一个公司殖民特许的bug 就是当公司殖民好一个地块后他会直接独立为新的国家 跟本国没有任何外交关系 而且会夺舍本国统治者 请问这个能修吗
ou-fire 25 Jun @ 7:29pm 
请更新,已经到1.9.3了
中单天才 24 Jun @ 2:59am 
有一个bug是自给农就业后不会根据之后的职业选择利益集团,而是继续支持农民,比如资本家学者工程师劳工这些职业都有一半多支持农民利益集团,荒唐极了,农民的势力有60%+,请问这个可以修复吗
Roshindow 23 Jun @ 10:30am 
center_building_mesh and center_building_size are not recognized in rench_city.txt.
Neither is building_war_machine_industry, I know this one is because there are automotive industries now.
Hachimi 22 Jun @ 12:49am 
I love you so
Deutsches Kaiserreich 20 Jun @ 4:48pm 
Great mod
dragon-archer  [author] 19 Jun @ 1:29am 
1.9版本已更新
Updated for 1.9
不抽香烟 18 Jun @ 9:14am 
会崩溃这mod
Roshindow 4 May @ 3:59am 
common\ideologies\01_character_ideologies.txt line 3157 has a double closing bracket, messing up the market liberal ideology conditions

common\scripted_triggers\zz_pbf_triggers.txt line 65 the vanilla file has the new discrimination syntax: cultural_acceptance_base = { target = cu:manchu value >= acceptance_status_4 }

common\script_values\00_diplomacy_values.txt vanilla contains new definitions for annex_subject_max_liberty_desire_change and annex_subject_base_liberty_desire_change, missing the first causes the india_values.txt error
basileusfang 26 Dec, 2024 @ 2:12am 
除了会出现无理念的鼓动者外(可能和废奴主义有关),目前mod会导致1.8.3改过的吞并低威望附庸增加更少其他附庸的自由欲望改动失效,开了这个mod不管吞并谁都是增加25LD,1.8.3的改动应该变成吞并25威望以下的国家,只增加其威望整数的LD
Stardust 25 Dec, 2024 @ 8:08pm 
这个mod会导致鼓动者池子里出现空ig的鼓动者,原因未知
dragon-archer  [author] 6 Dec, 2024 @ 8:27pm 
@CommonAnts 理论上可以一起使用,任意排序皆可
CommonAnts 4 Dec, 2024 @ 6:23am 
请问:本mod能否和 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3274932837 一起使用?怎么排序?
laocoon1997 30 Nov, 2024 @ 1:14am 
我愿称你为肝帝
SSG2077 24 Nov, 2024 @ 11:53am 
@frankzappabobdole yes that is horrible, thank god is a bug i thought i was doing something wrong
frankzappabobdole 23 Nov, 2024 @ 4:44pm 
I know PDX plans on fixing the endless secession bug Monday, but if anybody knows a way to get through the weekend in peace then please let me know! I don't get a lot of free time lol. I need to stop setting aside time right when patches release and wait for the fixes going forward :(
frankzappabobdole 23 Nov, 2024 @ 4:32pm 
Does this bug fix the secession movement resetting every week bug? The noise alone is making the game unplayable lol
亲爱的达瓦里希 23 Nov, 2024 @ 3:33am 
现在就变成1.8了?:steamthumbsup:
dragon-archer  [author] 22 Nov, 2024 @ 10:15pm 
@.Xi ^-^ Sorry, but I've never noted the same phenomenon, thus I can not fix it.
.Xi ^-^ 7 Nov, 2024 @ 7:07am 
Does this bug fixer help with the 1.7 crash bug? tried doing the steps (deleteing shadercache and terraincache, reinstalling, reverifying)

Would love if it got fixed because I can't play 1.7 at all and basically need to stay playing on 1.5.13
Titus 9 Oct, 2024 @ 6:27am 
听我说 哥们儿 你就是这个世界的神!
pars57 19 Sep, 2024 @ 3:49am 
thanks bro
dragon-archer  [author] 18 Sep, 2024 @ 7:24pm 
1.7.6已更新,绝大部分内容无改动
pars57 13 Sep, 2024 @ 11:33am 
1.7.6 ?
dragon-archer  [author] 9 Sep, 2024 @ 7:37am 
@明智三海信长 仍然可用
明智三海信长 5 Sep, 2024 @ 1:07am 
这模组现在还能用的吗?
现在P社更新了,不知道还能不能用……
茶锈 3 Sep, 2024 @ 7:21pm 
原来是这样
dragon-archer  [author] 3 Sep, 2024 @ 8:20am 
@茶锈 在interfaces_l_simp_chinese.yml文件中的COUNTRY_NAME词条决定了附属国国名,我是把空格改成了“属”
dragon-archer  [author] 3 Sep, 2024 @ 8:18am 
@猴哥铁粉小灵通 新版本仍然可以使用,除去一处外其余bug仍未被p社修复
pars57 1 Sep, 2024 @ 4:07pm 
茶锈 1 Sep, 2024 @ 3:47am 
大佬,我发现一个奇怪的小问题
仅加载这个mod时,动态国名文件中的prefix前缀(v3默认是用在殖民地上)会有个属字,比如开局时的英国东印度,会变成【不列颠属东印度公司】,而不是原版、没有任何mod情况下的【不列颠 东印度公司】,这是咋做到的?
溥天之下小灵通 28 Aug, 2024 @ 7:36am 
新版本还需要吗?
茶锈 25 Aug, 2024 @ 8:57am 
感谢大佬
dragon-archer  [author] 25 Aug, 2024 @ 7:47am 
@Libra Feather 这个具体的原理我倒没有仔细测试过,但个人感觉对于判断单个building而非包含多个building的building_group来说用has_building判断会比has_potential_resource既方便也稳妥
dragon-archer  [author] 25 Aug, 2024 @ 7:46am 
@茶锈 已找到12处类似问题并修复(一处是之前已经修复了的),之后会上传到steam上
Libra Feather 22 Aug, 2024 @ 4:27am 
Fix Opium JE as Opium Plantation is NOT a potential resource,这个似乎并不是因为鸦片不是潜在资源导致的,因为has_potential_resource能够正常判断矿业、渔业或者林业资源,但是无法判断农业、种植园和牧场资源。
茶锈 18 Aug, 2024 @ 3:31am 
agitator_legal_events.3

他的选项“早日康复”获取不到人名,类似的还有好几个
dragon-archer  [author] 14 Aug, 2024 @ 2:18am 
@小小木鱼 我也注意到了这个bug,但这涉及到游戏内核的判断错误,目前还没有解决办法
dragon-archer  [author] 14 Aug, 2024 @ 2:17am 
@ClaymanMMI It seems like that the problem you encountered is an internal bug of the core and could not be fixed by mod
小小木鱼 13 Aug, 2024 @ 8:07am 
自主投资AI可以把像铁矿煤矿这种有上限的资源建造超过上限这个bug能修复吗
ClaymanMMI 11 Aug, 2024 @ 12:52pm 
Hi! I have encountered a likely bug in the leverage generation which has not been patched in the recent paradox hotfixes/patches. When power bloc leaders get 0 predicted leverage, then their weekly leverage generation gets stuck at 0. So if a bloc leader has 500 current leverage over a country but 0 predicted leverage, then their leverage will remain at 500. This obviously should not make sense and I've noticed several other players reporting the same issue.
dragon-archer  [author] 10 Aug, 2024 @ 10:44pm 
@我是姬坂乃爱小姐的 没有特别测试过兼容性,但应该大概率是兼容的
奇佑库 10 Aug, 2024 @ 12:22am 
请问这个能和另一个修bug的1.7.5 Unofficial Hotfix Mod一起用吗
dragon-archer  [author] 8 Aug, 2024 @ 6:03am 
@默然无声 关税分配属于游戏内核板块,无法通过mod修复

我没有测试过与UHM的兼容性,不过根据mod机制以及其他人的反馈判断大概率是兼容的
dragon-archer  [author] 8 Aug, 2024 @ 6:00am 
@boy2000007man 一级硬木生产方式25:10应该是有意为之,象征效率损耗,所以没有修正
默然无声 7 Aug, 2024 @ 12:12pm 
两个以上国家共有的市场会有关税损耗的bug,例如开局时瑞典和挪威共有的市场,两个国家出口硬木得到的关税加起来小于按公式计算应该得到的数额。这是其他人对p社汇报时的另一个例子 https://forum.paradoxplaza.com/forum/threads/issues-with-tariffs-between-subjects.1692460/

顺便问一下,这个mod和unofficial hotfix mod冲突吗?
boy2000007man 5 Aug, 2024 @ 7:52pm 
伐木营地的硬木PM数值是不是有问题?硬木和木头的比例不是1:2
dragon-archer  [author] 1 Aug, 2024 @ 4:12am 
@Vince-L 经过再次确认,1.7.5版本应该是不存在此问题的
Vince-L 23 Jul, 2024 @ 5:44am 
这个版本bug军队动员加成对战斗力提升好像无效