RimWorld

RimWorld

VAE Handwear and Footwear Addon
38 Comments
Tameablebread 12 Jul @ 7:42am 
Thanks for your work! This mod added something missing that had always bothered me a disproportionate amount. Enjoy your break!
bunx2021  [author] 29 Jun @ 6:35pm 
[Update] as of 30th of June: I will be temporarily taking a break from modding, I have not done any significant progress due to some minor life stresses, I have not felt like drawing either.

For now, this project is on the backbone, anyone's free to continue where I left off with a reupload.

As for me, I am currently making a minor addon for Aelanna's Eccentric Tech - Fusion Power mod. Mostly for personal use, in regards to making Helium-3. When that's done, I'll move onto closing down some old projects of mine, and afterwards I may come back to finish what I started.

I owe atleast that much to the people here
bunx2021  [author] 29 Jun @ 6:30pm 
@Eshminima I have not done any patching for CE, I have not tested CE compatibility, I never used CE and so I can't tell you as I don't know at all how it works. Best if you test for yourself, but don't count on it.
bunx2021  [author] 29 Jun @ 6:28pm 
@NuanKi, I'm aware, I kept them in description specifically for players, athough I have debated taking out the entire codeline with the <!-- -->
bunx2021  [author] 29 Jun @ 6:27pm 
@roc I recommend you test that yourself, I don't use SOS2 and I am not in the roots of it's code. It should be as compatible as it would be for vanilla items, but I'd recommend you test first
Eshminima 17 Jun @ 8:30am 
Dunno if this has been asked before but... Combat Extended?
NuanKi 17 May @ 11:23am 
you can keep the developer notes inside of the defs with <!-- (text) -->
roc 17 Feb @ 8:28pm 
Is it compatible with SOS2?
bunx2021  [author] 24 Jan @ 2:43am 
@DrKartoffelsalat, I definitely considered renaming this mod. Developer notes are there only for the unfinished items. Whenever my next update will be, I plan to redo all the recon armor and catapract armor textures, and look to add the siege breaker armor set. Plus get the built in shield function for energy gloves to actually work
bunx2021  [author] 24 Jan @ 2:41am 
@Scorpio I plan to add some child alternatives for the armor, however right now, I look to first finish the few items I already have
DrKartoffelsalat 19 Jan @ 8:49am 
I really really love this mod, the art, the ideas. But the unfinished items, developers note, etc. really put me off from using it. It just breaks my immersion a bit too much. Have you considered cleaning up the release version a little?
Scorpio 5 Jan @ 3:50am 
it would be nice if kids could wear the boots and gloves
bunx2021  [author] 1 Dec, 2024 @ 6:09am 
Looking to make a potencial Psychics Expansion too, one by my own spin, more true to vanilla.
bunx2021  [author] 1 Dec, 2024 @ 6:08am 
New Update: Version 2.2 Minor bug fixes. Trailing whitespaces error resolved. Cataphract 30hp error resolved. Description formating error for: Flak Boots, Flak Gloves, Recon Gloves, Trooper Gloves; Resolved.

I am back from my X-months long hiatus? School work, general laziness and so on, I'm back now.
Yukari Whiteclouds 15 Oct, 2024 @ 4:42am 
Still working on this mod?
GoldRider 20 Sep, 2024 @ 9:20am 
That... tells me almost nothing. I was asking for stats in THIS description. As in, the mod description.
bunx2021  [author] 20 Sep, 2024 @ 2:49am 
@YukaritheWhite I'm awake, I'll look to fix it in a next update whenever possible
bunx2021  [author] 20 Sep, 2024 @ 2:49am 
@GoldRider The boots all have varying stats, though they are based off the original marine counter parts. However in a scenario where you you see a blank info screen, report into bug section please
Yukari Whiteclouds 12 Sep, 2024 @ 8:37am 
There's some trailing whitespaces in the description of items.
GoldRider 11 Sep, 2024 @ 12:17pm 
Can a man get some stats in the description? Or are these identical to marine?
BruhRaptor123 11 Aug, 2024 @ 4:41pm 
thank you both! love the mod!
bunx2021  [author] 5 Aug, 2024 @ 1:01pm 
@BrughRaptor, As far as I remember from personal experience, Expanded prosthetics and Organ engineering - forked, the way it uses bionics and archotech limbs, a unmodified body has Shoulder, Arm, hand, and fingers. A bionic replaces every section of the arm to just a single part called "Bionic arm" or "Archotech arm" strating from the shoulder.

As @Gerewoatle said, its a vanilla issue, and their listed mod seems to have a fix for that.
But I'll see if there's anything I can do for bionics.
Gerewoatle 29 Jul, 2024 @ 7:22pm 
@BruhRaptor: That's a longstanding vanilla issue, use this mod to fix it:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2739055353
BruhRaptor123 29 Jul, 2024 @ 4:15pm 
So weird thing, replaced the arms and legs of my characters and they can't wear the boots and gloves? says they don't have the body part. Im using Expanded Prosthetics and Organ Engineering - Forked if that helps, if you feel this is a glitch or not intended ill drop this on the github
PAD长 29 Jul, 2024 @ 4:26am 
Good
bunx2021  [author] 16 Jul, 2024 @ 3:23pm 
@喵酱official I am not sure whether my mod is compatible with CE, I have not checked, so you'll have to see for yourself, but I havent added any patches to CE, so most likely not, as of current anyways.
bunx2021  [author] 16 Jul, 2024 @ 3:22pm 
@Cruel Moose, I'll look into the durability issue. also the armor is slightly weaker as it's regarded as more of a optional piece of equipment and isnt as heavily padded as the base armor, so sticking with some logic of combat I made them weaker. But I'll see if I can get some settings working for experimantal stuff or changing values
喵酱official 15 Jul, 2024 @ 11:40pm 
Hello stranger, may I ask if this module is compatible with CE
Cruel Moose 13 Jul, 2024 @ 10:29pm 
Great mod, noticed though the gloves have 30x durability instead of 300 like the boots. Also, maybe bring the armor values to be in line with their respective armor. Nothing RIMMSQOL can't fix :D
Blob [FBI] 10 Jul, 2024 @ 11:35am 
Omg flak gloves and boots would be sooooo good to have
bunx2021  [author] 8 Jul, 2024 @ 7:28am 
@Dr Jimothy, I'll see what I can cook up, although there should be a set of trooper boots and gloves available too...
Which would be weird, Unless you don't have Vanilla armour expanded enabled.

Trooper set is in the Trooper armor research added by Vanilla armour. so without the mod adding that research in, there is nowhere to research them.
Dr Jimothy 8 Jul, 2024 @ 7:22am 
This is really cool!
There isn't a list of the boots and gloves available, so as far as I can see there's only recon and cataphract sets.
How does adding flak gloves and boots sound?
WDLKD 7 Jul, 2024 @ 1:55pm 
oh, sweet.
bunx2021  [author] 7 Jul, 2024 @ 12:19pm 
@joyce manor enjoyer. Not right now, Right now it is just a addon for Vanilla expanded Armour, which itself has a set called "Plate boot & gloves" IIRC.
However I'm looking into patching to see if I could add my variant of them, with my own stats (same with marine set), and have a patch override the base set, as to not have duplicates
Title Fight Enjoyer 7 Jul, 2024 @ 11:19am 
is there any medieval ones in the pack?
Sarg Bjornson 7 Jul, 2024 @ 7:50am 
Good job! You should add the required mods to the Steam listing
Hamacelos 7 Jul, 2024 @ 5:15am 
neat, saw this one on reddit and got on github, cool to see on steam!